WADs in idGames, DOOM.WAD
New level for DOOM based one the house in the game Alone In The Dark. It's designed to be played in Single player mode at difficulty level Hurt me plenty. At easier settings there are fewer monsters, and at harder settings you got more monsters to frag! I haven't forgotten those of you who like to kill your friends (or enemies), of course you can Deathmatch on this level but it's to big to be any fun. Cooperative playing is also implemented. Watch out for QUAKE.WAD on a ftp-site near you soon. This is me and my friends own levels that we use when we get together for deathmatch. It is 6 levels designed to be used as deathmatch with 2-4 players, it's best with 4 players if you like many frags! Also soon QUAKE2.WAD, and HERQUAKE.WAD - this is QUAKE.WAD converted to DOOM 2 and HERETIC. QUAKE2.WAD has an extra level. In the future maybe you will see ALONE2.WAD. This is not Alone In The Dark 2 made as a WAD but ALONE.WAD converted to DOOM2.
A deathmatch only level. It is relatively small, but that makes it better for deathmatch play. It's full of traps to set for your opponent (hence the title), but I'll leave you to find them all. (after all, it's no fun to play if you know that you that you are going to beat your opponent every time, is it) I recommend that you use ALTDEATH, as otherwise the level quickly runs out of ammo, and don't use turbo as it messes up the stepping stones section.
A Nukage River Runs Through It
Ahhhh... Earth. After that last mission, you deserve a little time off by golly. So you cringe when the vidphone sounds. But... but...my vacation... you try to explain. They promise that you'll have your vacation after you check out the reports of "something strange" going on at the nuclear power plant... probably just a glitch...most likely a routine communication breakdown. Yeah that's it. Better take your rod... you've heard that there's some good fishing in the river that runs through it. Boy were you wrong!!!
Like most wads you'll see, this is my first attempt at building a wad. I tried to keep it small but difficult without simply throwing monsters at the player (with one exception, but we'll get to that later). There are two puzzle rooms, a couple of rooms that I used to learn about how Doom does stuff, and my journeyman project: a diabolical courtroom. My advice to someone playing the game: there is a room where you can get irrevocably stuck, so save your game often.