WADs in idGames, ZANDRONUM, UNKNOWN
(THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL RELATED FEATURES. PLEASE, SET YOUR RENDERER TO OPENGL BEFORE PLAYING) The whole purpose of this DM mod, apart from bringing some sort of LGBT theme to the map design, is to introduce myself as a gay doomer with a Doom-related contribution, due to the most of homophobic quirks around the Doom Community. I, myself, am an homosexual person, and find the lack of LGBT presence on the Doom world pretty much disturbing. The mod includes 5 deathmatch maps anyway, which base off on being outside of the typical brown color scheme with a detail color base of pink. New weapons are included, and the gameplay bases off on these along with a new concept present on several of the five maps: camper zones. These hold sniper rifles to camp from and at the same time, the snipers are compromised to being some sort of easy target design wise, so the gameplay remains a bit balanced. Now, enjoy, and don't forget Zandronum is recommended for this, due to just one map that uses 3d floors. (Though it has bridges still on Skulltag for compatibility's sake)
Ghouls vs Humans
Ghouls versus Humans is a class based deathmatch Wad which will bring the horrors of The Ghoul??s Forest to the deathmatch arena! Players will be able to choose from the three main ghouls from Ghoul 3 or three different types of humans. Each human and ghoul has it??s own unique abilities, strengths and weaknesses. Whether it be team based deathmatch or team last man standing, Ghoul vs Humans is a game mode that is not to be missed even if you hate the ghoul series!
100x multiplies the amount of doom enemies by, you guessed it, 100. Enemies explode into multiples of hundred as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by hundred. Don't try this on NUTS maps! If you have a weak PC it will most likely crash on you. This amazing challenge is so far ahead of it's time, that you will have to wait for something like windows 10 for example, and that may not come out until the next decade. The WAD was based on 10x by Cutmanmike.
WhoDunIt: The Art of Deception
Lies. Deception. Murder. "Who is the murderer? Some never find out, if he is cunning enough to elude them for long enough. He is normal just like the rest of us, if not a little bit too normal. He is you, and he is me. He is inside the walls, and he is waiting. Even more interesting is this: If the "murderer" simply blends in and waits, keeping his knife hidden and watching as the innocents off each other one by one, is he still the monster? Sometimes the "innocents" kill more than the "murderer" does. So who is sane? Don't think about it too long, or you'll become distracted enough for him (or me, or that other guy) to sneak up behind you. Good luck." -WhiteRabbit on "WhoDunIt" WhoDunIt is a custom gamemode for Zandronum that rewards the observant, and punishes the clumsy. The game starts with all the players spawning in various locales, armed with little but their fists and an array of melee weapons scattered around the levels. After a short while, one player is chosen as the Murderer. The Murderer's goal is simple: Murder everyone. His preferred method to deliver death? A sliver of metal between the vertebrae. The Murderer has to be cautious, though! For while the knife is the most efficient and satisfying method of taking out others, drawing it is very loud and visually obvious; Marking him as the largest threat in the room, usually ending with him in a corner getting his skull bashed in by 'The Innocents'. To make matters worse, all these deaths have left the Murderer with a constantly draining sanity, eventually losing it and committing suicide when unable to watch something squirm and die. Fortunately, the trademarked knife he carries isn't the only weapon at his disposal; Poisonous chlorine gas, remote cameras, smoke bombs, poisoned first-aid kits, and even Automated trip-wire shotguns allow The Murderer to manipulate and destroy his prey. But what happens when The Murderer blends in a little too well? What happens if somebody loses it and kills someone completely innocent? Two mistakes. That's all you get before you are removed from the game instantly. After an Innocent kills one Innocent, he is marked with a Yellow Aura, enabling other players to beat him to within an inch of his life before being allowed to venture with the others. Another mistake? You won't be heard from again...
You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!