WADs in idGames, BOOM
Time Of Maps - Part 1
TOM is a boom compatible wad that uses only doom2 format line actions (except some boom light transfers) and sector effects. -complevel 9 in PrBoom-Plus is required for some rising stairs and "floor lower to 8 above highest floor" behaviour. Some maps don't work properly in ZDoom.
Okay, for starters: THIS LEVEL IS LARGE. VERY, VERY, VERY LARGE. It has ~2400 sectors and ~2300 monsters on UV. I would NOT recommend playing this level if you have a really old computer. Second, this map is pretty hard. 100% kills and secrets on skill 4 is possible, but difficult (I've done it with a lot of saving and reloading). Other than that, it's fun with a lot of action. So enjoy it!
This is a pretty fast-paced deathmatch level. It was made for 2 players. I haven't tested 4 players. There is a floating cube on this level and the cube has no gliches. I didn't make the cube the same way as the author of FLOATCUB. It should be a very good level for anyone. This level is a need for everyone!
My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files for the levels and text screens, as well as ambient sounds throughout the levels. Continues the story of Damnation, with the surviving marine encountering the Thanatos Base on the borders of the system. Overall difficulty of the Wad is hard, with some difficult encounters in addition to some surprising tricks and traps. Levels are generally large, and average about 10-15 minutes in length each. Uses some monsters/weapons/items from Skulltag. Requires Zandronum, as well as the additional files in the .zip (cc4-tex.wad, q2tex.wad, IDTEX.wad, skulltag_data.pk3, skulltag_actors.pk3). Read the .rtf file as well if you want to know more about the story and details on the development of the Wad.