WADs in idGames, DOOM2
NOT just an upgrade to my original GENERATR.WAD! I've change a lot... Even if you've played the original... don't miss this! - New ending! - Cool lighting effects added! - More (new) traps/tricks/monsters - Monsters under the bed! - Hear the funace in the basement running! (ooooooh) - Now takes place at night.... scarry - Added support for multi-player and Deathmatch - Added difficulty levels - Textures aligned / much better looking levels (should have always been) - Did I say monsters under the bed? - Levels flow into each other better (so what) You return home to find your house infested with things worse than your (kids/in-laws/neighbors/cousins... you pick). It's your duty to weed them out then find the passage they used to enter your life.
Fairly big level, with two main areas...a small town, and a castle across the sea. The main 'feature' is the Overlord (a cyberdemon) and his generals (four revenants) that watch over the town. They shoot at you from the safety of their castle. Easy to dodge their missiles, but don't stand in one place too long.
This Wad is for DOOM ][ only. (If there is enough interest, maybe a DOOM I version will be created.) It is designed to look like the current location of CREOL (Center for Research in Optics and Lasers) at the University of Central Florida. It is designed as things were in March 95 (ie, student bull pen in Dr. Riza's lab, etc.). For those that know the author, goodies can be found in his laboratories and on his office desk. Bad monsters can be found in appropriate places (advisor's office, etc.). Any constructive criticism or new ideas will be appreciated (I already have some plans for the next version). Anyone who felt cheated that I didn't include their lab, tough :), I only had so much space and time.
Pro-Data DeathMatch Wad #2 For DOOM ][
Pro-Data Deathmatch Wad #2 for DOOM ][. You start in a ready room where you pick up your weapons and some ammo before teleporting into the level. Designed for the ultimate deathmatch battle! There are secret alcoves, traps, weapons and powerups. Every weapon is available on the level. And, yes, there is an exit.