WADs in idGames, Doom95
A New Nightmare
This wad replaces episode1 of the ultimate doom. And just for it to be clear: These are very oldscoolish wads with decent 1994 detail. They have nothing new in terms of gameplay. And The hole episode ONLY uses 4 monsters ruling out the barons in the last level. If you don't like it, whine about it.
A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.
TOT COMICS DOOM
STORY: It was a peaceful day on the base, you were sitting in the lounge watching T.V, when all of a sudden a bunch of monsters appeared and started killing and breaking everything. So you grab your trusty pistol and run out the door. "It's time to kick ass and chew bub-" you begin to say, but your words are cut short as you fall into the sewer. Now standing in ankle deep slime your journey begins...
Two simple maps that are based on two old drawings I made over ten years ago, both maps are made to run on Doom95.Map02 can give you an few small hom's if you an stand still on the right place and look in the right direction.I didn't felt the need to fix that, since most players won't even notice them anyway.Gameplay is pretty hard but it has skill levels, so these maps should suit every type of player.
The D.Y.E. Chronicles, MOROS
A five map custom wad of reoccurring theme, made up of a collection of my very first Doom2 levels. Each map offer’s a varying challenge depending upon the skill level of choice. Aside from the theme, an added sense of realism is implanted into MOROS. Ranging from chairs and tables that make up Officer Cafeteria’s and Lounges to a Communications Station.