WADs in idGames, GZDOOM
Friendly Cooperatives 3
The third installment of the Friendly Cooperatives series with simulated players that have even better A.I. than the previous versions. Also this new version gives you more control over the size of the team and who you want helping you. Comes with a manual so those who are clueless how to use it can now see it visually.
On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone there was incredibly stupid and horny for imps. Then he decided to go back to hell for no reason, but when he entered the portal, whet he found wasn't hell. It was much, much worse. My 16-level masterpiece. This is a cacoward winner for sure. 2 months ago, my first submission to /idgames was met with critically scathing reviews. Ever since then, I worked day and night to produce something infinitely better. And I mean that. DISCLAIMER: Even though this WAD contains MP3s, they are not copyrighted. Some maps use SLIGE textures, but they aren't straight SLIGE maps.
Z-Arena is a 20-map DM-only megawad for GZDoom 1.1.4 that can be played either on-line or with bots. Two secret maps are included and themes range from Thy Flesh Consumed to Quake-style maps. 8 Players are supported, but because of the small-medium size of the maps anything less than five is recommended. There are also some additional DECORATE powerups, in addition to the standard Doom II ones, similar to those found in Skulltag. Please also note that due to a rewrite in GZDoom's glowing flats code visual problems may occur in versions 1.1.5+ (i.e. textures not glowing when they should be).
Demons of Problematique 2
An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects. Be sure to turn up the music volume to above the SFX volume. Music is used sparingly but serves a purpose other than just background noise. There are plenty of ambient sounds to provide atmosphere during regular play. If you are masochistic enough to want to subject yourself to the Nightmare! difficulty level, you can do so by entering the Hard level teleporter from the backside. Requires GZDoom using it's OpenGL renderer, using the software renderer will not work. Looks best with dynamic lights enabled, shader options turned on and fog enabled. It was designed specifically for these settings, so the appearance of levels may not be the same if some of these one of these settings are disabled.
Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an endless horde mode with some slight objectives.