WADs in idGames, GZDOOM
Friendly Cooperatives 3
The third installment of the Friendly Cooperatives series with simulated players that have even better A.I. than the previous versions. Also this new version gives you more control over the size of the team and who you want helping you. Comes with a manual so those who are clueless how to use it can now see it visually.
On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone there was incredibly stupid and horny for imps. Then he decided to go back to hell for no reason, but when he entered the portal, whet he found wasn't hell. It was much, much worse. My 16-level masterpiece. This is a cacoward winner for sure. 2 months ago, my first submission to /idgames was met with critically scathing reviews. Ever since then, I worked day and night to produce something infinitely better. And I mean that. DISCLAIMER: Even though this WAD contains MP3s, they are not copyrighted. Some maps use SLIGE textures, but they aren't straight SLIGE maps.
Z-Arena is a 20-map DM-only megawad for GZDoom 1.1.4 that can be played either on-line or with bots. Two secret maps are included and themes range from Thy Flesh Consumed to Quake-style maps. 8 Players are supported, but because of the small-medium size of the maps anything less than five is recommended. There are also some additional DECORATE powerups, in addition to the standard Doom II ones, similar to those found in Skulltag. Please also note that due to a rewrite in GZDoom's glowing flats code visual problems may occur in versions 1.1.5+ (i.e. textures not glowing when they should be).
You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!
The City of The Damned : Apocalypse
The successor of "The City of The Damned", a ZDoom map featuring resources from the Monolith game "Blood", this time featuring dynamic lights and other nifty sourceport additions in GZDoom. Expect a moody, dark and scary city filled with zombies, cultists and evil demons.
Temple of the Lizardmen
You are a marine sent to a part of South America to investigate a mysterious temple where people have disappeared. Also a few marines that were sent in before you never came out. The last report from a marine says that there were lizard type beings walking around. Also there are reports that they are working with other creatures in the jungle. Be on your guard marine or you'll be the next meal to these creatures!
Ni'mRoD - IXNAY on the HOMBRE
This PC was from the beginning meant to be mainly DM maps for up to 32 players DeathMatch, as it progressed though it became mainly focused on SP and COOP. Some DM features are included but some maps are very poorly supported for this. Map01-04 should be the best though. There's some new monsters aswell as 7 all new weapons.
Eviltech: Soul Of Megawad (compatibility fixed version) with Map32 modifications
classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is by far the crappiest doom editor ever, it's buggy as hell and too way primitive. it seems that my maps 24 and 25 could'nt be built with it because of its limitations, they crashed every time so I left the project due to dissapointment. In 2010 I dove again in the world of doom and got doombuilder 2 so I made the rest of the levels and corrected some texture misalingments of the old levels. you may notice that the 2002 levels are smaller and simpler, more old schoolish than the new ones witch have more detailing and harder gameplay. The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station. there are 3 episodes: line d (map01-11 and 31) line c (map12-20) line e (map21-30, 32 and 33) This was an idea just to give some cohesion to the wad, some kind of pattern. however this wad contains just classic doom levels and not subways or anything like that. This wad is strongly if not plainly themed on tech bases, i'd say that most of the levels have a shores of hell feeling but without the hell part, some others are more like tech doom2 levels (line c) only levels 12 and 20 are more city themed. There are a bunch of hell levels on the net and those plenty of brown bricks and wood straight lined maps which I'll never enjoy so I tried to make a tribute to the classic techbase themed doom. Every level has been tested under 3 basic conditions: 1- pistol start 2- ultra violence 3- finished with 0% of the secrets