WADs in idGames, PRBOOM
A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3D effects, and also some Boom features -translucent walls, deep water-. This map follows a similar style to my previous wad "Hachisch", but with a more solid theme, and some new textures.
Mescalina / Mescaline
Lacking time and ideas, I decided to build a small and simple level. In the end, though, the map has turned not so small and simple, and I believe that it'll keep you playing 20-30 minutes. I didn't want to make another futurist map about invaded UAC bases and all the other commonplaces. So I improvised something with Doom's organic textures and a trippy sky. The result is maybe a little shocking, but if you've pla- yed my other maps Hachisch and Peyote you'll recognize fast the style. Be warned: this map is named "Mescaline", but it plays more like cocaine...