WADs in idGames, UNKNOWN
DM1toDM2.EXE v1.0?? (Multi-Level Doom I to Doom II Converter)
(Multi-Level Doom I to Doom II Converter) Converts Single/Multi-Level 'DOOM I' PWADs and changes all MAPs, MUSIC, WALL Textures, and Graphic PATCHES quickly to 'DOOM II'. (Req. DOOM II Reg. to use converted PWADs) Now that DOOM II is out and you've finished that last level, where's a vast universe of DOOM I PWADs to explore (after all DOOM I's got a year lead), to tantalize your imagination, and generally enhance your enjoyment of DOOM II. With the use of this program you can convert these files in minutes into DOOM II PWADs, and back again with the -R switch without any knowledge of DOOM I and DOOM II differents. [Note by the uploader:] I haven't tested this much, but...: To get a quick and rather good result, it seems to be best, to place the stuff from this zip together with the to be converted WAD in a doom2 -folder, then type 'dm1todm2', and then tell the program the name of the wad, that you want to convert. I write this, because typing 'dm1todm2 castle.wad' directly at the command prompt, resulted for me with a doom2-wad, that missed some textures. Also keep in mind: Reading DM1TODM2.DOC and understanding it completely is most definetely a good idea! (My problem is usually, that i'm not as patient, as i should be.) You might need to do some additinal editig with a level editor, to make the conversion result work properly. Customizing DM1TODM2.DAT is also worthy to recommend it.
HERETIC DM all the way!!!! A series of obstacle-littered rooms. Wings of wrath in strategic places are required to get anywhere. Hop from one pillar to the next, hunting your opponent. Weapons are easy to get BUT are placed so as to make them dangerous...gotta use those wings. DM 2.0 rules required for extended play.
The Pit of Freedom
This wad was first designed with the intent of a good one person level but ended up progressing to the stage of a DeathMatch level with a little added work. It should be both enjoyable as a single player game and a death- match. You start at the top of an open pit. Three doors control your destiny. The one that brought you to this pit and two which are locked with keys you do not possess. The only way to go is down. The wind howls over the pit as two golems race forward to challenge the enterer.