WADs in idGames, UNKNOWN
Flashback to Hell - Original SFX version
It recently came to my attention that many players aren't too keen on the new sound effects I added to Flashback to Hell. I totally get where they're coming from, and so I am releasing this version without those new sound effects. Otherwise, the wad is exactly the same. Enjoy! A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though. Each level of this wad has been balanced for pistol-start play. In addition, this mapset has been specially balanced to allow for co-op play, using 2-4 players. In co-operative play, the maps will be teeming with LOTS more monsters than in single-player, but ammo and health pickups will be increased as well. PrBoom-Plus users will see a new set of demos. Please do not use freelook, crouch, or jump. These features will either break the levels or will lessen the old-school feel.
The Devilz Work
Hello fellow Doomers! Here are 7 SP/coop maps designed for DOS Doom2. I put a lot of calculation into these regarding ammo and health balance. Difficulty levels are present, but only in terms of power-ups rather than monster count. They go in order from easiest to hardest, with map01 having about 50 monsters, and map07 having over 400. Every map has secrets to hunt for, and I've attempted to make them look "detailed" within DOS mapping limitations. I found no visplane overflows when playing threough these, so if you do, please notify me! :) Naturally, jumping and crouching should be disabled when playing these, since they're intended for vanilla play. Deathmatch is also possible in these maps.