WADs in idGames, UNKNOWN
Ben's DOOM Sounds
These are some sounds I recorded and editted to replace ALL the creatures' sounds. As well, the pistol fire sound has been replaced with a hollow sounding gun fire but it has a neat ending: the sound of bullet shells hitting the ground! I'm placing these sounds in a separate PWAD file instead of putting them into actual level PWAD files to allow users the option of including or not including the sounds (after all, you may get sick of the voices - I know I did! :).
A nine level episode where the theme is set in a castle environment that is meant to be a challenge. Included is new fantastic music to keep you going. The music is pure pleasure for those who have a General-Midi music device. There are new monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps. You will find that the levels get increasingly more challenging to level 5 and eases off on levels 6 and 7 and becomes hard again on level 8. Level 9 is only tough if you insist on destroying every demon. Remember, this level is built so that you will never become trapped. Every room that has an entrance, has an exit! (Note: as a challenge, I mean without using cheat codes!)
Ktulu Calls Zaphod (BIG mistake)
Bear with me... I know sometimes I don't care what the story is behind the level - I JUST WANT TO PLAY - but I think you'll be glad you read this first. Zaphod Beeblebrox, our galactic hero and just an all-around great guy, was zipping around in his speedboat on an uncharted watery planet when one of his two heads realized the other knew where he was going. Unfortunately his two heads had previously had a profound disagreement and were not talking to each other. So the uninformed head just had to sit tight (although this gave Zaphod a neck ache) and wait. Soon enough an expansive wall of shimmering blues and reds could be seen closing in from all direc- tions. Despite the circumstances, the informed head remained calm (too calm - a bit trance-like in fact), while the oblivious one remained so. Eventually something could be seen ahead in the distance as the shimmering wall was almost upon him. Soon Zaphod's speedboat came to a splashing halt in front of a large dock. Suddenly his purpose was all too clear! Despite their differences, both heads thought as one (with twice the brain power)! Zaphod had been called to the Land of Ktulu!! There were bits and scraps in in the HITCHHIKER'S GUIDE about such a place - but many thought it was just a myth. But now Zaphod knew they had been mythinformed. Supposedly an unknown being (except it's name) named Ktulu had/has a hunger for humans (specific- ally battle-trained) and "calls" them from all over the far reaches of the galaxy to it's land. Apparently Ktulu appreciates a good fight before it overcomes them, but before they are worthy enough to be devoured by Ktulu, they must fight their way through it's minions and find Ktulu's lair! (Zaphod always thought it was just an excuse to soften up the victim). With Zaphod's newly acquired oneness of his two heads, he became acutely aware that his speedboat was sinking. The corrosive waters surrounding Ktulu (the land) work pretty fast, he thought. Luckily his previously only-informed head had gotten Zaphod to wear his neato-cool eLiTE battle armor which would protect him from most corrosive substances - not to mention also bringing the other battle supplies... Zaphod's heads agreed it was a BIG mistake for Ktulu to have called Zaphod Beeblebrox. Zaphod just hoped he could find enough ammunition from fallen predecessors to last through the gauntlet he knew was waiting for him...
A large level with graphics added, pause to look at the scenery or stare at the clouds. No hurry, you have a long way to go. Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist. No traps exist that can't be escaped. Ration your ammunition, especially at Ultra-Violent level. I've included graphics to use in motion effects. Games in progress can be saved. If anyone completes the level at Ultra please email a LMP. I've tried and failed, but then I'm a miserable player. I've developed this under 1.2, but finished development and testing under 1.666. I believe it will run under both versions of Doom, but a LMP should be recorded under 1.666 because it will run about 256k. If a hint is needed in the room with many transporters, remember the transporter has many sides (examine all of them). To run the game, use MOTION.BAT and then select episode 2. The graphics are temporary and will not affect DOOM.WAD. Graphics will not successfully convert for DOOM II.