WADs in idGames, VAVOOM
A World in Strife: Raiding the Dam
A large single player level for Strife. Features an mp3 soundtrack written specifically for it (a high quality download of which can be found on the DW forums post http://www.doomworld.com/vb/wads-mods/48920-a-world-in-strife-raiding-the-dam/). No real story or npc interaction other than some vendors, just a new part of the strife world to explore.
Return of The Order (STRIFE)
This is something new, a Strife wad! The Order has returned and has taken over your headquaters. Its up to you to stop them agian. NOTE: PLEASE SEE "KNOWN BUGS" BELOW. This is a chopped up version of kaiser_14, splited into two maps for compatibility with the oringinal Strife game.
The Awful Apocalypse
Earth has been hit by a meteor possibly as strong as the one that killed off the dinosaurs. This impact made a huge hole that went into the depths of the Earth, causing demons to come to the surface and cause more havoc than the meteor. You must kill off all the demons and find a way to seal the hole that let the demons up here.
Hell's Ambiance is a compilation of unnerving ambient tracks to give Doom that extra spooky atmosphere if you are tired of the PSX Doom or Doom 64 track set. It features 18 tracks from Kevin MacLeod's royalty free set while the rest is supplemented by Jaxxoon R's Dark Ambient Pack (also on /idgames/) to give maximum tension. This set replaces primarily Doom 2 but advanced ZDoom based ports can utilize the $musicalias so it replaces Doom tracks as well.
A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3D effects, and also some Boom features -translucent walls, deep water-. This map follows a similar style to my previous wad "Hachisch", but with a more solid theme, and some new textures.
Heretic - Call of the Apostate
An Episode 3 replacement for HERETIC. The episode is laid out so that levels 1-3 are inspired by E1, levels 4, 9, and 5 by E2, and levels 6-8 by E3. Expect a boss fight every 3rd level. I tried to make the difficulty progress nicely so that the beginning is easy but by the end you'll be given some tough fights. I also tried to balance ammo so that each level could be completed from "elvenwand start".