WADs in idGames, VAVOOM
A World in Strife: Raiding the Dam
A large single player level for Strife. Features an mp3 soundtrack written specifically for it (a high quality download of which can be found on the DW forums post http://www.doomworld.com/vb/wads-mods/48920-a-world-in-strife-raiding-the-dam/). No real story or npc interaction other than some vendors, just a new part of the strife world to explore.
Return of The Order (STRIFE)
This is something new, a Strife wad! The Order has returned and has taken over your headquaters. Its up to you to stop them agian. NOTE: PLEASE SEE "KNOWN BUGS" BELOW. This is a chopped up version of kaiser_14, splited into two maps for compatibility with the oringinal Strife game.
Heretic - Call of the Apostate
An Episode 3 replacement for HERETIC. The episode is laid out so that levels 1-3 are inspired by E1, levels 4, 9, and 5 by E2, and levels 6-8 by E3. Expect a boss fight every 3rd level. I tried to make the difficulty progress nicely so that the beginning is easy but by the end you'll be given some tough fights. I also tried to balance ammo so that each level could be completed from "elvenwand start".
Mescalina / Mescaline
Lacking time and ideas, I decided to build a small and simple level. In the end, though, the map has turned not so small and simple, and I believe that it'll keep you playing 20-30 minutes. I didn't want to make another futurist map about invaded UAC bases and all the other commonplaces. So I improvised something with Doom's organic textures and a trippy sky. The result is maybe a little shocking, but if you've pla- yed my other maps Hachisch and Peyote you'll recognize fast the style. Be warned: this map is named "Mescaline", but it plays more like cocaine...
Well, I made this map mainly to improve my scripting skills, but that is left to you to decide. Well, speaking about the map, I wanted to build an hellish-futurist [at- mosphere], but I think it got out of hand and made it in a more hellish style. There are nearly 10.000 linedefs, and I would made it bigger but with WadAuthor I couldn't do more. Combat is hard, although [difficulty] decreases [sometimes] it rises again. Anyway, I believe that this is the best map I've created until now.
A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3D effects, and also some Boom features -translucent walls, deep water-. This map follows a similar style to my previous wad "Hachisch", but with a more solid theme, and some new textures.