WADs in idGames, ZANDRONUM
Valletta's Doom Nightmare
One day someone named Valletta was playing horror games all the time, 3 hours later, he was tired to play all these games, so he went to bed, sleeping on his comfortable bed, during at 1:50 PM, he started dreaming, a really strange, weirdest, crappiest, heckiest and shitty dream, all it had started as weird people walking around the streets, then several weird creatures appear and start fuckin up the world, the everything got bizzarre, aswell this ain't very good, Valletta has to try escaping the dream, but where he will end his dream?
My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files for the levels and text screens, as well as ambient sounds throughout the levels. Continues the story of Damnation, with the surviving marine encountering the Thanatos Base on the borders of the system. Overall difficulty of the Wad is hard, with some difficult encounters in addition to some surprising tricks and traps. Levels are generally large, and average about 10-15 minutes in length each. Uses some monsters/weapons/items from Skulltag. Requires Zandronum, as well as the additional files in the .zip (cc4-tex.wad, q2tex.wad, IDTEX.wad, skulltag_data.pk3, skulltag_actors.pk3). Read the .rtf file as well if you want to know more about the story and details on the development of the Wad.
This is a 12 DM map and 6 Duel map wad for ST. Its the 3rd installment of the Fxdms series. This latest one features new, crazier and higher detailed maps, New weapon recolours, sounds and midi music and GFX's. This is one of the most packed and craziest Fxdms wads ever! You ready for Action! :D
Ghouls vs Humans
Ghouls versus Humans is a class based deathmatch Wad which will bring the horrors of The Ghoul??s Forest to the deathmatch arena! Players will be able to choose from the three main ghouls from Ghoul 3 or three different types of humans. Each human and ghoul has it??s own unique abilities, strengths and weaknesses. Whether it be team based deathmatch or team last man standing, Ghoul vs Humans is a game mode that is not to be missed even if you hate the ghoul series!
12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union. Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock
100x multiplies the amount of doom enemies by, you guessed it, 100. Enemies explode into multiples of hundred as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by hundred. Don't try this on NUTS maps! If you have a weak PC it will most likely crash on you. This amazing challenge is so far ahead of it's time, that you will have to wait for something like windows 10 for example, and that may not come out until the next decade. The WAD was based on 10x by Cutmanmike.
You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!