WADs in idGames, ZDAEMON
Deathmatch Guns by DoomKid
Am I the only one who likes the thought of a gun mod for Deathmatch that isn't over the top? I've seen many mods out there like Brutal Doom, Real Guns Advanced and even Burl Tumd, and while they're all REALLY fun, they seem to make things just a tad too unbalanced for Deathmatch play. (If you haven't played those wads, go do it now.) The aim of this pack is to keep the guns feeling like classic DOOM guns, while souping them up just a tad and keeping them fair. The fist is now a bayonet that deals just over double damage. The pistol is now a machine gun, so no more running arround with the pea shooter! The shotgun is now automatic, making it a fair fight against the SSG, which is also slightly more powerful. The chainsaw now has 2 blades - the most unoriginal idea in Doom history, but damn, I love it anyway. It deals double damage as well, of course.
12 maps of high-speed action-packed Capture the Flag maps by various individuals of the Mechanix Union. Map list: MAP01 - Rotated Infinity by Dusk MAP02 - Crypts of Eternity by Decay MAP03 - and Hell Captured by Dusk MAP04 - Industrial Nukage Mining by Dusk MAP05 - Gun Shy by Kamai MAP06 - Generatrix by Decay MAP07 - Tyr's One-Wheeled Bicycle by HeavenWraith MAP08 - Bleak Outlook by Synert MAP09 - Swap Meet by Shane MAP10 - Architecture of Aggression by Decay MAP11 - Winter Sacrifice by Decay MAP12 - Complex Beta by Decay Uses the following music tracks: MAP01 - "Mizshunn Impassable" by David "Tolwyn" Shaw MAP02 - "Skedar Mystery" by Graeme Norgate, sequenced by Gold Jinjo MAP03 - "Destiny" by Mark Klem MAP04 - "Fear Factory" from Donkey Kong, sequenced by Jay Reichard MAP05 - "Taking Names" by Bobby Prince MAP06 - "Conductor" by James "Jimmy" Paddock MAP07 - "Fairy Tail Main Theme (Metal Version)", MIDI-sequenced by HeavenWraith MAP08 - "Bleak Outlook" by Synert MAP09 - "Path of Destruction" by Mark Klem MAP10 - "Wolfsong" by darkhaven3 MAP11 - "Under a Crimson Moon" by Eric "The Green Herring" Baker MAP12 - "Transducer" by James "Jimmy" Paddock
The Nutty Wad
It all began in July 2004 after I (Milian) played a really stupid map somewhere on ZDaemon. I imagined a wad full of silly maps and started with the work. Everything you shouldn't do in a deatmatch map is done here, like maps where you're unable to move or fights in super-small rooms... Quite normal Doom features are carried to an extreme here. When I first ran this wad on ZDaemon, Cybershark sent me some of his maps he wanted to test online, so I added them to this wad. This was the beginning of a cooperation on this wad for almost one year. The quality has been enhanced continuously while new maps, sounds and graphics have been added and people began to enjoy the wad on ZDaemon. In May 2005, Nutty saw its final release with a standard I never dreamed of when I first started with this waste project... *IMPORTANT* To run The Nutty Wad properly you should set the DMFLAGS to - enable jumping - show and respawn monsters - suicide on exit A minimum of 3 or 4 players/bots is recommended. The game seems to be most fun with a number of 8 players, though most maps have at least 12 starting points. For more info about all maps see the nutty_mapinfos.txt or visit www.milianmusik.de/doom/nutty
The Great Bicycle Mystery 2
The Great Bicycle Mystery 2 is a 32 level journey that will take you to the lowest pits of hell to the brownest of techbases to the highest of mountain teleportation testing facilities to the greasiest of restaurants to the most obligatory of sewer maps. Along the way, you'll encounter 9 new monsters, new textures, catchy music, and stuff.