WADs in idGames, Megawad
There is a dimension, a dimension full of nonsense and surrealism. It is a place where crates are out to kill you, and a place where logic jumps off a bridge. A journey into a wondrous land of ludicrosity, your next stop: Beyond Reality! This WAD is playable on zdoom, skulltag, and zandronum, OpenGL is recommended to remove palette issues on some textures.
On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone there was incredibly stupid and horny for imps. Then he decided to go back to hell for no reason, but when he entered the portal, whet he found wasn't hell. It was much, much worse. My 16-level masterpiece. This is a cacoward winner for sure. 2 months ago, my first submission to /idgames was met with critically scathing reviews. Ever since then, I worked day and night to produce something infinitely better. And I mean that. DISCLAIMER: Even though this WAD contains MP3s, they are not copyrighted. Some maps use SLIGE textures, but they aren't straight SLIGE maps.
Illuminatus: Episodes 1 & 2
This is the first and second episodes in the megawad Illuminatus. The full version is coming soon. In the meantime, you can play this WAD while you wait for the full version, and if you can find any problems then please let me know by emailing me, sending me a private message on Doomworld Forums or make a reply to the official thread which is here: http://www.doomworld.com/vb/wads-mods/59990-project-illuminatus-32-level-megawad/
Flashback to Hell - Original SFX version
It recently came to my attention that many players aren't too keen on the new sound effects I added to Flashback to Hell. I totally get where they're coming from, and so I am releasing this version without those new sound effects. Otherwise, the wad is exactly the same. Enjoy! A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though. Each level of this wad has been balanced for pistol-start play. In addition, this mapset has been specially balanced to allow for co-op play, using 2-4 players. In co-operative play, the maps will be teeming with LOTS more monsters than in single-player, but ammo and health pickups will be increased as well. PrBoom-Plus users will see a new set of demos. Please do not use freelook, crouch, or jump. These features will either break the levels or will lessen the old-school feel.
Z-Arena is a 20-map DM-only megawad for GZDoom 1.1.4 that can be played either on-line or with bots. Two secret maps are included and themes range from Thy Flesh Consumed to Quake-style maps. 8 Players are supported, but because of the small-medium size of the maps anything less than five is recommended. There are also some additional DECORATE powerups, in addition to the standard Doom II ones, similar to those found in Skulltag. Please also note that due to a rewrite in GZDoom's glowing flats code visual problems may occur in versions 1.1.5+ (i.e. textures not glowing when they should be).