WADs in idGames, Megawad
This is a reupload of the legendary 1997 total conversion STRAIN to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on September 14, 1997 was distributed as a self-extracting LZH file, which one could run only in DOS, split into four pieces so the user could copy them to four 3
Listed below is complete author information on this wad compilation... Map 1 - Crypt - Author - Smight Map 2 - Danzig1 - Author - B. Vannatta Map 3 - Fry - Author - Adrian Newman Map 4 - Gren - Author - Smight Map 5 - Abnorm - Author - Unknown Map 6 - Vort1 - Author - Vortex Map 7 - Mancerx1 - Author - Mancer Map 8 - Connect2 - Author - Smight Map 9 - Mancer7 - Author - Mancer Map10 - Praxus - Author - Unkown Map11 - Swirl - Author - Carl Killough Map12 - Dweller1 - Author - Dweller Map13 - x - Author - Smight Map14 - Why - Author - Smight Map15 - Smight - Author Smight Map16 - Carnage - B. Vannatta Map17 - Dweller17 - Author - Dweller Map18 - Danzig - Author - B. Vannatta Map19 - Penic - Author - Adrian Newman Map20 - DNA - Author - Smight Map21 - Dweller15 - Author - Dweller Map22 - Crypt2 - Author - Smight Map23 - Danzig13 - Author - B. Vannatta Map24 - Vort2 - Author - Vortex
Eviltech: Soul Of Megawad (compatibility fixed version) with Map32 modifications
classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is by far the crappiest doom editor ever, it's buggy as hell and too way primitive. it seems that my maps 24 and 25 could'nt be built with it because of its limitations, they crashed every time so I left the project due to dissapointment. In 2010 I dove again in the world of doom and got doombuilder 2 so I made the rest of the levels and corrected some texture misalingments of the old levels. you may notice that the 2002 levels are smaller and simpler, more old schoolish than the new ones witch have more detailing and harder gameplay. The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station. there are 3 episodes: line d (map01-11 and 31) line c (map12-20) line e (map21-30, 32 and 33) This was an idea just to give some cohesion to the wad, some kind of pattern. however this wad contains just classic doom levels and not subways or anything like that. This wad is strongly if not plainly themed on tech bases, i'd say that most of the levels have a shores of hell feeling but without the hell part, some others are more like tech doom2 levels (line c) only levels 12 and 20 are more city themed. There are a bunch of hell levels on the net and those plenty of brown bricks and wood straight lined maps which I'll never enjoy so I tried to make a tribute to the classic techbase themed doom. Every level has been tested under 3 basic conditions: 1- pistol start 2- ultra violence 3- finished with 0% of the secrets
Time Of Maps - Part 1
TOM is a boom compatible wad that uses only doom2 format line actions (except some boom light transfers) and sector effects. -complevel 9 in PrBoom-Plus is required for some rising stairs and "floor lower to 8 above highest floor" behaviour. Some maps don't work properly in ZDoom.