WADs in idGames, PK3
The Chamber Of Damnation
I started working on this a long while ago 2008 and put about a years work in off and on but ultimately decided to work on other stuff. There is a lot of texture miss-alignments some bugs etc originally created for Skulltag I have included the necessary files to play this in Zandranom. These maps take the player through a journey into the inner reaches of Hell, Maps are based on large chambers inspiration mainly from Deus Vult Map 02. These are my noob maps, so yes there is a lot of mistakes but at the same time there is also some interesting stuff the Maps are slaughter maps of course =) so please remember this is released as is and has not been fully polished.
Demons of Problematique 2
An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects. Be sure to turn up the music volume to above the SFX volume. Music is used sparingly but serves a purpose other than just background noise. There are plenty of ambient sounds to provide atmosphere during regular play. If you are masochistic enough to want to subject yourself to the Nightmare! difficulty level, you can do so by entering the Hard level teleporter from the backside. Requires GZDoom using it's OpenGL renderer, using the software renderer will not work. Looks best with dynamic lights enabled, shader options turned on and fog enabled. It was designed specifically for these settings, so the appearance of levels may not be the same if some of these one of these settings are disabled.
Disrepair is a 9 (10 counting secret) map episode that makes use of G/ZDoom enhancements, including, but not limited to, DECORATE monsters, 3D Floors, and Scripted Events. There is also a Survival Mode included, which changes seven of the maps into an endless horde mode with some slight objectives.
This edition of Doomguy's Warzone is all about the very best monsters from the 3 generations put together as one epic cast. To see who made the cut in All Stars!, check out the credit texture to see the names of the enemies that made it here. This edition comes with an Skulltag version that has more enemies and is good for Deathmatch and other gamemodes that this port has to offer, including Invasion. I consider all stars the hardest version of Doomguy's Warzone I have to offer for a good number of reasons. The normal gamebreakers such as the Whoopee Cushion are gone, some monsters are faster with more health, stronger attacks, and less frequent item drops to make this based on as much skill as possible. The Rifle is slightly stronger to equal the power of the M60, which isn't present in All Stars.
The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time. Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.
There is no story and all you do is press spacebar to flip the switches in hopes you reach the end of the tunnel. You get to listen to 100 different midi tracks while pressing the switches. Basically the easiest wad out there and the most boring to date. Think you have what it takes to beat all 30,000 levels? Then download this wad and put yourself to the ultimate test of your boredom if you can do it. I hear Barack Obama and his quote "Yes We Can!" and so can you if you have the dedication and determination to beat this wad and stay in there.
(THIS MOD INCLUDES 3D FLOORS AND OTHER OPENGL RELATED FEATURES. PLEASE, SET YOUR RENDERER TO OPENGL BEFORE PLAYING) The whole purpose of this DM mod, apart from bringing some sort of LGBT theme to the map design, is to introduce myself as a gay doomer with a Doom-related contribution, due to the most of homophobic quirks around the Doom Community. I, myself, am an homosexual person, and find the lack of LGBT presence on the Doom world pretty much disturbing. The mod includes 5 deathmatch maps anyway, which base off on being outside of the typical brown color scheme with a detail color base of pink. New weapons are included, and the gameplay bases off on these along with a new concept present on several of the five maps: camper zones. These hold sniper rifles to camp from and at the same time, the snipers are compromised to being some sort of easy target design wise, so the gameplay remains a bit balanced. Now, enjoy, and don't forget Zandronum is recommended for this, due to just one map that uses 3d floors. (Though it has bridges still on Skulltag for compatibility's sake)