WADs in idGames, PK3
World War II Deathmatch
Inspired by The multiplayer mode of Call of Duty and Medal of Honor and multiplayer based games like Counter Strike. World War II DM takes the typical DooM Deathmatch and gives it a more tactical feel with the various weapons from World War II. It replaces all the weapons with WWII weapons.
This is an accumulation of deathmatch levels I have made. There is no set theme. Some are parts of coop levels in progress, some are just spaces I created for the purpose. A Duel - Duel map shaped like an A with a bridge. X Duel - X shaped duel map.. Octagon Duel - Octagon shaped duel map (imaginative, huh!) Pentagram Deathmatch - A Deathmatch map with a sequence of six switches, which unlock a two switch combination, giving access to larger guns and more play area. Tank Deathmatch - A small base with two tanks in a large room. In one tank is a rocket launcher, the other, a plasma gun. Using the computers in the rooms will drain the tanks, trapping anyone caught inside for 30 seconds.. I will add more maps if/when I make them..
Doom Debug Menu
This adds an debug menu which give you the ability to change any monster, weapon, item, decoration, dead thing, and key to any others that are similar to it. So you instead of a zombieman, you can choose to have an cyberdemon in that monster's place for example. I was going to make this just as close to Doom 2 as possible, but decided to also add all of the ZDoom extras within the menu. The menu has stealth variations of all monsters, dead bodies of most monsters, and three extra weapons with one of them including the beta version of the BFG 9000, and the Doom beta score items that were eventually scrapped from the final product.
The Chamber Of Damnation
I started working on this a long while ago 2008 and put about a years work in off and on but ultimately decided to work on other stuff. There is a lot of texture miss-alignments some bugs etc originally created for Skulltag I have included the necessary files to play this in Zandranom. These maps take the player through a journey into the inner reaches of Hell, Maps are based on large chambers inspiration mainly from Deus Vult Map 02. These are my noob maps, so yes there is a lot of mistakes but at the same time there is also some interesting stuff the Maps are slaughter maps of course =) so please remember this is released as is and has not been fully polished.
Demons of Problematique
A short trip through hell, set on by a classic Doom story. Originally intended as just a Boom compatible level, I got a little carried away with it, especially the ending credits\scenes. It carries in at over 10 Mb because of the ambient sounds used... so turn off any music you have playing, turn up the volume on other music in ZDoom and enjoy! If you want to know your kill percentage, secrets found and playing time, wait until after the ending credits. This will run under GZDoom provided it supports ZDoom r538's features, but some lighting will look strange or too dark, no matter what setting.