WADs in idGames, PK7
The Gateway Experiments
Bet you never thought you'd see this, eh? The next installment in the Gateway Experiments series, just in time for Doom's 22-and-a-halfth-ish Anniversary. Where's episodes 2, 3, and 4? Well, I'm not making them. I've done a George Lucas, skipped a few chapters, and tweaked Space Station Omega slightly so that it could fit in this package with the new stuff.
A quick map I decided to do. Originally, it was going to be a vanilla map for the original Doom, then I just UDMF'd it, added some N64 Doom music and yeah. The idea partly stems from me wanting to do a map like The Ultimate Doomer's fun WAD, License To Spell Doom. Besides that, I wanted to make some maps with the PS1 Doom atmosphere.
The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable. Maps are published with some minor alterations (basically - removing found bugs and improvement of game balance).