WADs in idGames, 2016, Singleplayer, PWAD
Tech Gone Bad
My Boss level replacement for e1m8...22 years laterAfter exiting the Computer Station you knew the worst was up ahead. You still hadn'treached the place where the demons were coming from. The steel door shutsbehind you as you realize you're there; you're at the Phobos Anomaly. Cracks fromhell are all over the place as seepage from the portal invades the entire installation.Now it's time to find the portal and stop the demons from coming through. You knowUAC had hundreds of scientists working at a high-tech lab somewhere in this area, andthe portal must be connected to it somehow. Time to lock and load.
This map originally has been made for "Pain" project, but in the result I decided to cut it from there because of some reasons (which I cannot say yet). It is a continuation of the idea of "Overdose", but it's not related in terms of the story. A limit of sidedefs in LR format is achieved here, so it is not possible to draw at least one new line at all. Because of this, as well as the abundance of large open spaces with lots of sectors, map may slow down in complex sourceports like ZDoom and it's derivatives, so PrBoom-Plus is HIGHLY recommended. The biggest performance (in terms of FPS) will be in GLBoom-Plus. Also, complevel 2 is necessary. Have a great game.
Mutiny (A Doomworld Community Project)
Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wads such as STRAIN, Hacx, Nimrod, Dystopia 3, and Perdition's Gate. It features new colorful, high contrast, (intentionally retro) textures inspired by the works of Iika Keranen and Anthony Czerwonka, complete with plenty radioactive signs, warning stripes, computers, slime, and rust.
Alpha Accident: Terra Nova
I always wanted to make something classic but with a new content. This wad has not only new maps, textures and music but also new things. Also there are new monsters (boss included), and a new (barely) map hazard - voltage... Maps in this episode are quite large and more of an andventure sort than anything else, but there's enough monsters to shoot at.