WADs in idGames, BOOM, Singleplayer, PWAD
Realm Of Demonology (Updated version)
A collection of story-driven relatively short maps based on some rather old ideas of mine which I've finally managed to realise in more or less adequate way. These maps are a bit harsh, but hopefully still provide some not-so-common visuals and deep atmosphere, as well as fast-paced and at times rather furious - but in general moderately difficult - gameplay. Technically there are 7 maps with 6 playable and 1 tiny outro map to prevent player from moving further into Doom 2 maps. IMPORTANT - cc4-tex.wad is required to play. There's also some .OGG music tracks so port with .OGG support is recommended - though not necessary - to play this .wad the way it's intended to be played. Changes in updated version: - tweaked Map03 since gameplay was too unpolished in original version; - fixed linedef 4812 in Map06 which seemed to have missing 'impassible' flag.
This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. However, later I have decided to complete this level and to release it separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad. The level does not have any serious storyline - but the sense here is not the story. Everything that you need to know is: contact with Object "32" has been lost. You have been sent to find out why. Having arrived into place, you find out that there are demons which partially had altered that base. This level is difficult enough (or it may be so), so I advise to think over what difficulty you will choose before starting game.