WADs in idGames, BOOM, Singleplayer, PWAD
Eviltech: Soul Of Megawad (compatibility fixed version) with Map32 modifications
classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is by far the crappiest doom editor ever, it's buggy as hell and too way primitive. it seems that my maps 24 and 25 could'nt be built with it because of its limitations, they crashed every time so I left the project due to dissapointment. In 2010 I dove again in the world of doom and got doombuilder 2 so I made the rest of the levels and corrected some texture misalingments of the old levels. you may notice that the 2002 levels are smaller and simpler, more old schoolish than the new ones witch have more detailing and harder gameplay. The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station. there are 3 episodes: line d (map01-11 and 31) line c (map12-20) line e (map21-30, 32 and 33) This was an idea just to give some cohesion to the wad, some kind of pattern. however this wad contains just classic doom levels and not subways or anything like that. This wad is strongly if not plainly themed on tech bases, i'd say that most of the levels have a shores of hell feeling but without the hell part, some others are more like tech doom2 levels (line c) only levels 12 and 20 are more city themed. There are a bunch of hell levels on the net and those plenty of brown bricks and wood straight lined maps which I'll never enjoy so I tried to make a tribute to the classic techbase themed doom. Every level has been tested under 3 basic conditions: 1- pistol start 2- ultra violence 3- finished with 0% of the secrets
Okay, for starters: THIS LEVEL IS LARGE. VERY, VERY, VERY LARGE. It has ~2400 sectors and ~2300 monsters on UV. I would NOT recommend playing this level if you have a really old computer. Second, this map is pretty hard. 100% kills and secrets on skill 4 is possible, but difficult (I've done it with a lot of saving and reloading). Other than that, it's fun with a lot of action. So enjoy it!
Scythe 2. Version 2
This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)
This map started out as a demonstration of things that work in vanilla or prboom but don't work in ZDoom, making the map unplayable in ZDoom. It's like an obstacle course. There are only two monsters, but DON'T KILL THEM! Also, play this with -fast. You have to play with -fast if you want the archviles to behave properly in this map.
NUTS2 - 2nd and/or 1st Anniversary Gold Plated Plutonic Aloy Coated Eight volume Nuclear Donkey Edit
3 big battle rooms, to test your Doom ability. Only once you pass these 3 obsticles, then and ONLY then, can you claim the 'DOOM GOD' Trophy and exit the wad and get on with your lives. I actually took out hundreds of enemies so the FPS shouldn't go as ridiculously down as with Nuts.wad.
A megawad which was 95% finished two years ago. Never got around to adding the final touches until now. The levels are relatively small, hence the name. Other than that, there's no link between them. Some are horrible, some are good. I had planned to add customized level names, rearrange the soundtracks and some other tidbits but have never done so.