WADs in idGames, BOOM, Singleplayer, Megawad
This is my first doom wad, and I did it with the old style. I only use doom builder, XWE and Slumped I get inspiration with dooms wad like scythe, alien vendetta, scythe 2, doom plutonia, the olds dooms (i dont copy anything, only i used the music for many few levels). The story is inspired in the Saint Seiya anime serie. Have 32 new levels. I did it alone, I have the nostalgic of the doom in the old times, so I want to make it at that way, the easy way I think.
The challenge was to put together the best possible level that meets all 5 of the following criteria: 1. is Boom-compatible; and 2. uses only vanilla textures; and 3. is fun to play; and 4. looks OK; and 5. is constructed with 100 linedefs or less. To put this last criteria in context, e1m1 has 486 linedefs. Over 70 maps were submitted, and 64 were OK'd for release to idgames. These have been split into two wads: 100lineT: is levels that are more or less 'traditional' in their map design. They may feature special effects in their gameplay, but the focus is on providing the standard style of play, just in a very limited number of lines. 100lineN: is levels that tackle the 100 line limit either by delivering a slaughtermap, or through the use of an unusual (for Doom) style of gameplay. Many of the levels in this wad are considerably more difficult than any of the maps in 100lineT.wad All maps were designed with pistol start in mind, though continuous play is of course possible. The order of maps in the wads was determined by the visual style of the levels; difficulty curve was not a factor. Some later maps will be easier than earlier ones. If a given map is too hard, too easy, or just not fun for you, feel free to IDCLEV out of there and try one of the others :)
This is a reupload of the legendary 1997 total conversion STRAIN to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on September 14, 1997 was distributed as a self-extracting LZH file, which one could run only in DOS, split into four pieces so the user could copy them to four 3