WADs in idGames, BOOM, PWAD
The Remains of Hell
Before the first DOOM missions, you were one of the ones "voluntarily" sent through the portal that caused so many problems in the first place. You were immediately captured and tortured repeatedly. (long expanse of time skipped) After the end of DOOM 2, with many of the structures destroyed, you were transferred to some underground caverns. During the confusion, you managed to slip a pistol in your pocket. Now, all you have to do is escape, and hopefully find your way back home. See the extra info on the bottom for more ramblings.
Flashback to Hell - Original SFX version
It recently came to my attention that many players aren't too keen on the new sound effects I added to Flashback to Hell. I totally get where they're coming from, and so I am releasing this version without those new sound effects. Otherwise, the wad is exactly the same. Enjoy!
Updated version of White2.wad with some bug fixes such as crashed blue door on map23 in PrBoom+ format. Megawad, based on the results of a four speedmapping contests, held on www.iddqd.ru in 2013, with such themes, as winter, thaw, precipices, and ancient civilizations. Maps were finalized some time later (some - very significantly), and several maps were built from scratch. This megawad tells us the fate of the Marine, who was going to celebrate the New Year. Suddenly, however, the monsters changed seasons' offset, and as a result - they stole the winter. We have to go through the mountains, castles and underground crypts, visit the flooded city, a lonely island and even visit the hell's edge before it will be possible to restore the normal course of the seasons. But monsters were prepared for that as well - and with the return of winter, they prepared some unpleasant surprises...
DOOM 2 - Flashback to Hell
A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock, as well as high-quality redone sound effects by Per Kristian Risvik. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though.
Khorus is a 9-level wad, in which you should battle against evil in woods and deserts, caves and vaults, the ancient abandoned temples and catacombs of the forgotten civilisation (that has some related roots with the ancient Egypt's one), and all it - while listening to Russian folk music, or later motives close to them (with a possible small exception). You will learn, why nobody likes cyberdemon's voice, also you will take part in the search of our hero's missing red cow, and feel the Mastermind's wrath, who couldn't expect that despite numerous and difficult traps, prepared for you, nevertheless, you'll break into his den to make the court of Doom come true.