WADs in idGames, GZDOOM, PWAD
Deathmatch Revival: 35 Cross Compatible Maps By The Doom Community
Deathmatch Revival (DMR_2014.wad) was started sometime back in March of 2013 by Doomkid92 from the Doomworld forums. Since July of 2013, management position was handed off to Joe Pallai and then to me (DG93) in early December. The DMR team crafted this 35 level megawad cross compatible with the following Doom 2 source ports: "Zandronum" "Odamex" and "Zdaemon" for the Doom Community. DMR is like a new age "DWANGO" but branded with a new name by Doomkid92. DMR has many map themes inspired by some of the maps from the DWANGO series. A couple of maps have "Green War" DM themes while a few others are remakes of some of the original Doom 1 & Doom 2 layouts. There are also 2 maps that have the "Gothic99" theme as well. The rest contain original mapping designs.When hosting a server [DMflags]: Allow players to jump, use freelook, all item and barrel respawn, call votes on map change, and autoaim. We hope you all enjoy playing our levels!**Please give us some feedback**
Devon "Darkfyre" West (email@example.com) Chris Hansen (firstname.lastname@example.org) : Albert "Ismaele" Sposito (email@example.com) 32 levels from scratch. All varied in year and quality, but what can ya do? This text is unfinished, I cannot remember where all these midis are from, frankly I don't care too much, I just want to get this damn thing off my comp, and I apologize if I cannot give credit where it is due.
This is an update to "The S-Project". Some of you out there were disappointed with the boss battle because it didn't work for you, or it was too easy for you and other things that obviously destroyed the feeling of this WAD for you. Therefore I took the time to fix those problems and improve other things in this WAD which will save potential players from getting their interest crushed by stupid errors and gameplay malfunctions. Enjoy!