WADs in idGames, ZDAEMON, PWAD
Deathmatch Guns by DoomKid
Am I the only one who likes the thought of a gun mod for Deathmatch that isn't over the top? I've seen many mods out there like Brutal Doom, Real Guns Advanced and even Burl Tumd, and while they're all REALLY fun, they seem to make things just a tad too unbalanced for Deathmatch play. (If you haven't played those wads, go do it now.) The aim of this pack is to keep the guns feeling like classic DOOM guns, while souping them up just a tad and keeping them fair. The fist is now a bayonet that deals just over double damage. The pistol is now a machine gun, so no more running arround with the pea shooter! The shotgun is now automatic, making it a fair fight against the SSG, which is also slightly more powerful. The chainsaw now has 2 blades - the most unoriginal idea in Doom history, but damn, I love it anyway. It deals double damage as well, of course.
Ever wonder what the doomguy when you turn your computer off at night? This is where he deathmatches when twilight strikes. Here is a set of three moderately high detailed levels for any ZDoom based engine. I would strongly recommend enabling mouselook and jumping if you decide to run these maps on a server since a lot of them have areas otherwise unaccessible. Mouselook just makes all the difference, especially on map03 with all it's rolling hills. The first map takes you on a space station floating out in a void area. The architecture is tight and the power items (BFG, SSG, Blue Armor) are outside on floating podiums past small catwalks. The second map is the feature presentation and is quite dramatic in it's resemblence to real life rooftops (the only exception are the jumppads, which seem a bit Quake III'ish). The final map is a very wide open map with rolling hills and bunkers placed strategically around the level. Take what cover you can because there isn't much to begin with.
Two small deathmatch levels for Zdoom/Zdaemon -maybe they work in Skulltag and other ports, too; not tested-, made at the request of the ABC clan, from Mexico. Designed for fast games and 1vs1 battles... And with new graphics and music. These levels were built in january-february of 2005.