WADs in idGames, Megawad
DOOM 2 - Flashback to Hell
A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock, as well as high-quality redone sound effects by Per Kristian Risvik. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though.
Doomkid's Deathmatch 2!
Hello again fellow Doomers. Here I have 15 more deathmatch maps for you all to enjoy, as usual! I think people who are familiar with my deathmatch stuff will find these to be above my previous par - I spent more time than usual working on tactical layouts and clean visuals, while keeping the maps fairly simple/accessable to any player of any skill level. Some of these are remakes of older maps of mine, but revamped for a deathmatch. If you're familiar with them you'll have an advantage when you play online. Each map is full of secrets so wall humping anything that may look out of place is always a good idea. Map10 has a -ton- of secret areas and walls that can be walked through, and the layout of the map changes a lot if all the switches are found, turning it from a tactical map with hiding spots into a totally level playing feild. I hope you all enjoy these, I had a lot of fun making them and testing them with other doomers!
Valletta's Doom Nightmare
One day someone named Valletta was playing horror games all the time, 3 hours later, he was tired to play all these games, so he went to bed, sleeping on his comfortable bed, during at 1:50 PM, he started dreaming, a really strange, weirdest, crappiest, heckiest and shitty dream, all it had started as weird people walking around the streets, then several weird creatures appear and start fuckin up the world, the everything got bizzarre, aswell this ain't very good, Valletta has to try escaping the dream, but where he will end his dream?
20 shortish levels split into three episodes: Rear Entry, Knee Deep in the Sludge and Into the Blood "The Source" - That's what they call it. No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your planet. Your team was sent to destroy it, but the way in was heavily guarded, and now only you survive. You'll have to find another way in... The maps are all relatively small with 2 min par times as average. all are designed to be demo friendly, possible from a pistol start and reasonably challenging on UV.