Somewhere in Time”
Mansion Of Time
This wad was originally created for an ancient project called the 9th Gate. It has been about 5 years in the making and I finished this level like 3 years ago! (It took a long time, but I finally finished it and was pleased with it).
I've replayed the level today and I thought it would be a
In the Deep
In the deep has two levels to it. E1M1 was the first WAD I had ever constructed. HOWEVER, I have touched it up numerous times and it is as perfect as it will probably ever get. The second, is fairly complex, with a number of secrets. There's a cyberdemon in this one, but there is plenty of room to
World trade Federation missions time travel
You are a super b4dass soldier marine man for the World trade Federation! you get a call one day saying that the demons have come and stolen Mario and Master Chief. they plans are to take them back in time to the beginning of the universe and destroy baby earth so everyone dies and nobody can
Darknation's Wacky Adventures in Impse
Okay, in reality there's no story. I had a bunch of textures, and I had a bunch of imp sprites, so I smashed them all together and here's what came out. It's two maps, btw. You don't have to read any more if you don't want (though I doubt most people have even gotten this far).
What use to be an old UAC waste treament facility that is now a top secret time lab. Unfortunately it was taken over by demons that now have the ability to change history as we know it. You must clear out the faciclity and go back in time to make sure nothin was changed. (My first release. Sorry if
DIMENSIONS OF TIME
Scientists at UAC have created slipgates that go through different dimensions, as well as places in the past and future. Yet there was one dimension that they had overlooked - HELL'S Dimension. Unbeknownst to UAC, Hell had created their own slipgate to Earth's present, and used it to transport
Time to Die!
This is a HUGE, three-key level designed mostly for solo and co-op play. Death Match is supported, but I would stay behind the yellow key boundary so that play is restricted to a tighter, more circular traffic pattern area. This pwad started as an experiment in trying out the new DCK ver. 2.2