4 Towers Revision 2

4 Towers Revision 2

Deathmatch level for Doom 2, Replaces Level 1.

Filenames
4tr2.wad
Size
409.29 KB
MD5
c0ca00fa1b85a195ebb06b8a28bfb7af
SHA-1
0101e65d0f4d799fb010570856f5b725e22e4e78
SHA-256
ed2619e379f11db341bdb780764ec6dab9ed6988d1131f8439aecba82e1896cd
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
29
Maps
MAP01

Read Me

==========================================================================
Title                   : 4 Towers Revision 2   
Filename                : 4TR2.WAD
Author                  : Jeff Larson 
Email Address(es)       : [email protected] or (IN: [email protected]), 
                          whichever works.  
Misc. Author Info       : I am known as "Carmack" on the Cyberspace
                          BBS.
Description             : Deathmatch level for Doom 2, Replaces Level 1.
Credits                 : Beta Testers from the Cyberspace BBS are 
                          as listed below:

                          Myself (Carmack)
                          Astro
                          Bad Breath
                          Buster
                          Dominion
                          Fantom
                          Hat Trick (Ralph Evans)
                          Lawdog
                          Prefact
                          Poor Man
                          Puck
                          Wing
                          Any other Beta Tester I may have forgot
                          to include.



Thanks very much to these Beta Testers that helped me test this level
before releasing it :).  Thanks also for your suggestions, they have been
valuable to me!   
=============================================================================== 
 
*Play Information*

Level                   : MAP01
Single Player           : Considered useless :)
Cooperative 2-4 Player  : No (Player 1-4 starts added for general purpose.
                          This way if you start a game in Co-op mode, Doom
                          II won't exit with an error.  Besides, playing in
                          Co-op mode is just like Deathmatch 1.0).  
                          There are no monsters to destroy.
Deathmatch 2-4 Player   : Yes --> 2 player is fun, but sometimes takes a
                          while to find the other player.  3 and 4 player 
                          games are much more eventful.  
Difficulty Settings     : Nightmare difficulty and Deathmatch II.  Deathmatch
                          2 is important for weapons to reappear especially
                          if you want to have berserk fights.  Turbo 130 or 
                          150 is suggested.  Use higher turbo rates incase
                          the level seems sluggish.  Sometimes it can be 
                          with slower CPUs' over modem connects.

New Sounds              : Yes 
New Graphics            : Yes (Status Bar graphics)
New Music               : Same as the 4TOWERS.WAD music
Demos Replaced          : None


* Construction *


Base                    : A revision of my original 4TOWERS.WAD file!
                          Many changes were made!  This level was 
                          edited/made with Gamma Correction set at 4.

Editor(s) used          : DCK (Doom Construction Kit) v2.2!  The best  
                          editor I have seen to date!
                          
Known Bugs/Problems     : Get DCK22-F.ZIP to fix frequent lock-ups in DCK                                                    
                          v2.2.
          
Known Functionality     : DCK has some of the best tools for ease of making
                          levels.  I have never made levels so fast.  Have
                          to give a lot of credit to the Grid Modes since
                          it goes as large as 512 and as small as 2!  
                          Thank You Ben Morris!
                           
                                                      
* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels without prior permission!  

You MAY distribute this WAD, provided you include all of the
files herein this archive, 4TR2.WAD, 4TR2.TXT and FILE_ID.DIZ 
with no modifications!  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include these files 
intact, and only if you DO NOT try to sell it for profit or trade it
for any such consideration or monetary benefit.  This WAD and its 
accompanying files (listed above) are NOT to be sold commercially
without my prior written permission and consent.

* Where to get this WAD *

FTP sites    : Wherever it may have been uploaded

BBS numbers  : Cyberspace BBS (714) 838-8100, (714) 559-8100 
               (Previously known as the K2 BBS).

Other        : Wherever it may have been uploaded


Other levels made by Carmack:


4TOWERS.ZIP (4TOWERS.WAD) - Initial release of 4Towers.
KOTM.ZIP (KOTM.WAD) - King of the Mountain Deathmatch WAD.  


Look for upcoming levels to be made!



Maps

MAP01

MAP01

Deathmatch Spawns
-1
Co-op Spawns
-1

Endoom

ENDOOM

ENDOOM

 
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                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
                                                                                
             You have been playing the 4TR2.WAD file created by                 
             by Jeff Larson (user Carmack on the Cyberspace BBS                 
             (714) 838-8100).  I am also interested to hear your                
             feedback about this level.  You can email me at                    
             this Internet address, "[email protected]".                          
                                                                                
        Credits: Many thanks to those who gave me ideas, helped                 
                 me improve, and test this revision of 4 Towers!                
                 I am much happier with this version's over-all                 
                 look and feel.  Much credit goes to Ben Morris                 
                 for making DCK v2.2, it made editing my original               
                 level easy.                                                    
                                                                                
                      DOOM II WAS CREATED BY id SOFTWARE:                       
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                           BizAssist: Donna Jackson                             
                Design and Support: Shawn Green, American McGee                 
                                                                                
                                                                               

Graphics