CYBERDICK (01CYBRDK.WAD) DeathMatch for DOOM 2

CYBERDICK (01CYBRDK.WAD) DeathMatch for DOOM 2

DOOM 2 DEATHMATCH WAD Small, circular fast paced wad, leading to VERY high frag counts. Equal weapons, and ammo are available to each player, (no king of the...

Filenames
01cybrdk.wad
Size
43.55 KB
MD5
010e64d1b6701fd87d446c1f157948fa
SHA-1
e1909cfacf3829d4bf75f726b33f6213fef44b8c
SHA-256
b9193d6af1753f52382af42458f86810679b3aebfe60d96cda8e6f6212e805eb
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP09

Read Me

===================================================================
Title             : CYBERDICK (01CYBRDK.WAD) DeathMatch for DOOM 2

Note              : This is a DeathMatch wad for the newer versions
                    of Doom 2......................................
                    It will not work with Doom 1..................
                    or The Ultimate Doom.

Release date      : 7-20-96

Author            : Daniel Huff
other wads by me  : 01phbwar.wad 02phbwar.wad
                    01jmp4it.wad 01fragem.wad
                    01arnd.wad   01mratlt.wad
                    01gorry.wad  01mkstnd.wad

email Address     : [email protected]

Description       : DOOM 2 DEATHMATCH WAD
                    Small, circular fast paced wad, leading
                    to VERY high frag counts. Equal weapons,
                    and ammo are available to each player,
                    (no king of the hill possible in this
                    wad!!!!!!...). All starting points have
                    at least the Super Shotgun. There are no
                    places to hide, (no camping allowed!!!,
                    ....... frag or get fraged!!!) The exit
                    room is easy to find and identify, (so
                    mistakes of an early exit should not
                    occur, even with some of your Forest
                    Gump type buddies !!!).

Credits           : The makers of Doom, the best game ever!

                  : Also, to Shiloh Jennings, the author of
                    junk.wad, for the basic layout and some
                    good ideas; junk.wad is available from,
                    http://www.cdrom.com
                    
                    And to John Braun for the encouragement
                    to build Doom 2 wads, and for alot of
                    good ideas too, thanks JB!

================================================================

* Play Information *

01cybrdk.wad            : 44600 bytes
Map #                   : MAP09
Deathmatch 2-4 Player   : YES! DEFINATELY MADE FOR THIS! (KILL)
cooperative 2-4 Player  : Yes (...wimps can play this one too!)
single Player           : Yes (...if you want practice)
Difficulty Settings     : YES
new sounds              : No (turn on your stereo, let's ROCK!)
new graphics            : No (...no slow downs here)

* Construction *

Base                    : CYBRDICK.WAD (for Doom 1, by me)
Editor used             : Ed209 version 1, BSP 4.x, and Zennode
Equipment used          : A homemade 386, 33, with 5 megs ram.
Known Bugs              : None

=================================================================

* Difficulty Settings *

Skill level 1-2         : Super Shotgun, Berserk, and Chainsaw
Monsters on 1-2         : 8 Imps

Skill level 3           : Super Shotgun, Plasma gun, Rocket
                          launcher, Berserk, and Chainsaw
Monsters on 3           : 13 Imps and 2 Revenants

Skill level 4-5         : Super Shotgun, Plasma gun, Rocket
                          launcher, Berserk, and Chainsaw
Monsters on 4-5         : 13 Imps, 2 Revenants and 2 Cyberdemons

Note.....               : This wad contains no Chain gun or BFG,
                          if you don't like that,....... TOUGH!,
                          change it yourself!.

What difficulty level you choose, depends on your DeathMatch
taste; if you don't like monsters, at all, in a Deathmatch,
then choose, (*) no monsters, in your DeathManager program.

The (two) Cyberdemon(s) will follow you all over the level.
I designed this level so the Cyberdeamon(s) could not stand
at a lower spot than you, shooting their rockets into the
walls, allowing you to waste him, (or them) from above. The
other monsters, serve only one purpose, to give the two
Cyberdeamons another target to fire at, allowing you to
escape, sometimes; but watch you back, because, the other
Cyberdemon is hunting you and your opponent.

================================================================

This is my challange to everyone on the Internet
and anyone else who reads this text file.-----

 In order to promote better wad files,-

(ever downloaded one that just don't work at all, or runs
so slow it's like playing in peanut butter, or it has so
many missaligned textures, or worst yet, the same texture
through-out the wad,.... that it makes you want to puke!)

I offer the following:

(Not a new idea; I've heard of others doing the same.)

1. Use this wad as a base to build your own wad, (I
   encourage you to to so; Don't even ask me!; just
   change it, - anyway you want. Distribute it any-
   where and everywhere, and in any format you want,
   for profit or for free!. And also, I challange all
   other wad authors to do the same!, (after all,
   the majority of us don,t get paid for making wads
   anyway!; so not letting anyone use your wad as a
   base, is really just an ego trip;---Isn't it? !!!).
   ...............Too Bad--So Sad!!..................
   At least beginners would have a good place to start;
   then mabe we won't have to wade through as many bad
   wads, to find the good ones! This concept should
   eventually make all the wads offered, on the Net,
   better.

2. After you have completed your new wad, (using mine
   as a base), put your name on it, take full credit
   for it! -You don't need to mention my name anywhere,
   (but I would be happy if you did so, in your text
   file; but it's not manditory!). Just remember, your
   new wad will have YOUR NAME on it, so just make sure
   its better than mine!, or else what's the point!!!!!

3. If you want different weapons placement or different
   monsters, in different places, I would encourage you
   to download ED209, (probably the easiest wad editor
   to use, to change, weapons, monsters and textures).
   (You can do most of the weapons and monster changes
   in less than 5 minutes!). - If you noticed, I also
   used a program called Zennode. Zennode is not needed
   to build or change wads, it just helps to speed up
   the wad a little. --- All of these fine programs are
   available, as Shareware, many places on the Net.

4. If your wad has any bugs, even just a small one,
   that's hard to find, even if your looking for a
   mistake, then, don't put it on the Net!. Fix it
   first, or get some help to fix it, or delete it!!!.
   People can forgive you for making boring wads once
   in a while, but not defective, ugly, trash. (I go
   over my wads in great detail before releasing them;
   we also play test em for weeks, sometimes months,
   working on the layout, weapons and monsters, ect.
   
   I would be totally ashamed of some of the garbage
   that's on the Net, if my name was attached to it.
   
   You have to be a perfectionist, to produce even
   a boring wad that works good, without bugs; even
   a bad wad takes a little time and effort to make,
   so why go to all the time and trouble...........
   to produce garbage!!!!

================================================================

* Copyright Permissions *

Authors MAY use 01cybrdk.wad, as a base to build their
own wad or wads, providing they give their wad or
wads a name other than 01cybrdk.wad or cybrdick.wad.

You MAY distribute 01cybrdk.wad to anyone you want, for
any purpose, and in any electronic format, (bbs, diskette,
cd, etc.), provided you include this file, 01cybrdk.txt,
with no modifications to it, or 01cybrdk.wad.

You MAY ALSO, if you deem the level good enough, include
01cybrdk.wad, in any PWAD compilations you wish, so long as
credit is given to me, and 01cybrdk.txt, (unmodified), is
included with the new combo wad or wads.

(c) Copyright, 7-20-96
by Daniel Huff, All Rights Reserved
[email protected]
=================================================================

Maps

MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4