Lamentations

Lamentations

A collection of six deathmatch-only levels, ranging from tiny and annoying to large and tedious.

Filenames
dmdlamdm.wad
Size
2.46 MB
MD5
bd5e44e0fccd634ec37bac24e55f5ac8
SHA-1
0164bdfb0032b3176b303ac4de8d823e69b6c0d6
SHA-256
85a0916edf638ab13980cb2fe83f4df92cecd71e1bdccffaff578fbab5eb6aac
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
102
Maps
MAP04, MAP05, MAP06, MAP01, MAP03, MAP02

Read Me

===========================================================================
Advanced engine needed  : BOOM
Primary purpose         : Deathmatch
===========================================================================
IMPORTANT! This wad requires the Darkening Episode 2 textures which are
available at http://doomworld.com/darkening/ and
ftp://3darchives.in-span.net/pub/idgames/levels/doom2/megawads/darken2.zip
===========================================================================
Title                   : Lamentations
Filename                : dmdlamdm.wad
Release date            : September 25, 2004
Author                  : Derek "Afterglow" MacDonald
Email Address           : [email protected]
Web Site                : http://doomworld.com/afterglow/
Other Files By Author   : - Jägermörder01     - dmdjm01.wad
                          - The Seventh 07    - prwrsv07.wad
                          - SacrificeDM       - dmdsacdm.wad
                          - Deadly Simplified - dmd07dm.wad
                          Contributions to:
                          - SlaughterDM       - sldm.wad
                          - Gothic99          - gothic99.wad
                          - SurgeDM2          - surge2.wad
                          - The Darkening E2  - darken2.wad
                          - Hell Revealed II  - hr2.wad
                          - Skull Tag         - http://www.skulltag.com/
Misc. Author Info       : Canadian university student with too much time on
                          his academically slothful hands.

Description             : A collection of six deathmatch-only levels, ranging
                          from tiny and annoying to large and tedious.

Additional Credits to   : Testing on MAP02 by Guyang "arioch" Mao, Jonathan
                          "Jon_R" Rimmer, and Michael "Cyb" Watson. Feel free
                          to blame them for any playability issues. The other
                          maps weren't tested. 0h gn0s! Also, a shout out to
                          the #doom massive.
===========================================================================
* What is included *

New levels              : 6
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : darken2.wad


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP06
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Some of the levels were started in 2000. mewse has
                          been laid since then. These facts may signify the
                          build process was _way too long_.
Editor(s) used          : DCK 3.62, Doom Builder 1.63, Wintex 5.0
Known Bugs              : Jump pads occasionally leave players hanging in
                          mid-air due to control issues. Wait, who the hell
                          is going to play these levels anyway? Keep to your
                          Dwango5:1, jerkstores.
May Not Run With...     : doom2.exe


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://doomworld.com/afterglow/
Otherrrrr: Your female parental unit's occular cavity.

===========================================================================
* Level Information *

---------------------------------------------------------------------------
MAP01: Doom Gate

A direct conversion of the Q3DM1 in Quake III: Arena. This level was
originally released on August 3, 2001, however this version fixes a couple
visuals.

---------------------------------------------------------------------------
MAP02: (Can You Feel It) Intensify

The layout and architecture is loosely based on an add-on Q3A map, DVD3DM1
by David Davidson. The jump-pads have issues at times when players attempt
to strafe-run while ascending. So stop. Stop trying to control everything
and just let go! LET GO!

---------------------------------------------------------------------------
MAP03: Gargantua

A large level that won't play well unless there's more than 4 players. This
is also the only map to contain the BFG9000, so piss off people with that
new-found ability as much as possible. If you don't wish to use it then you
can just ignore the far west room.

---------------------------------------------------------------------------
MAP04: Bruised Broken Beaten

This was originally built for Crucified Dreams using Iikka Keränen's base
texture set. I wasn't happy with the singular brown tone of the whole map
so I switched to the Darkening set. The layout is rather simplistic and can
lead to rocket spamming from irritating opponents but a SSG can easily
solve such belligerency.

---------------------------------------------------------------------------
MAP05: Easy Mark

An oval with a pit in the middle. This map will likely become a vapid
existence of 3D space after a couple rounds but that is irrelevant to my
empire. To the maze of death with you!

---------------------------------------------------------------------------
MAP06: It Doesn't Take a Cook to Know It Tastes Like Shit

I tried an experiment using four parallel corridors and I think it failed
but I'm trying to clear out my hard drive so this unplayable mostrosity now
resides in your abode.

Maps

MAP04

MAP04

Deathmatch Spawns
9
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
13
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
8
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
9
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
7
Co-op Spawns
4