odib-st.wad
Filenames
odib-st.wad, odib-st2.wad
Size
4.43 MB
MD5
ed5ab58aed10114942baef8b24bdac54
SHA-1
019a19f4d31674a7ca923784aefa042c4ca7aee4
SHA-256
7788df9d9611014cdd05b4371d950f298e32251d7cfb6b76a344edfbcb396e54
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
51
Maps
MAP01
Read Me
================== ODIB-Skulltag Fix Version II ================== Removed the thing_projectile monster spawns which caused Skulltag to freeze, that's it. Version II Changes: ----------------------- + Changed a few of the monster spawns to make it harder and more intresting. + Removed the rocket projectiles at the start which dont make it very survival freindly. + Took out all the "Soldier lost" "Sentry Firing" etc from part three so that the teleporter opens faster. + Added three Cyberdemons just after the exit door. I do *NOT* take any credit for this wad at all. I just wanted it to work on Skulltag and be a little more harder. :P -Cacodemon
================== ODIB-Skulltag Fix Version II ================== Removed the thing_projectile monster spawns which caused Skulltag to freeze, that's it. Version II Changes: ----------------------- + Changed a few of the monster spawns to make it harder and more intresting. + Removed the rocket projectiles at the start which dont make it very survival freindly. + Took out all the "Soldier lost" "Sentry Firing" etc from part three so that the teleporter opens faster. + Added three Cyberdemons just after the exit door. I do *NOT* take any credit for this wad at all. I just wanted it to work on Skulltag and be a little more harder. :P -Cacodemon