Stone Stratagems v1

20 levels: Some short, some deadly, most with stone-like textures, and each with midis from Doom, Doom 2, Requiem, Momento Mori 2, etc. (Look under "Level In...

Filenames
stone.wad
Size
3.31 MB
MD5
b7285e4dceac051216e078c5466f9bd5
SHA-1
019e48838d66ad3b207aee281cb9cbd0d69b41be
SHA-256
bc352fb5165b6a927b590924b4ccf738aa5c9869b10e6212206cb08e501f3056
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
285
Maps
MAP04, MAP05, MAP08, MAP09, MAP10, MAP11, MAP16, MAP07, MAP15, MAP31, MAP01, MAP02, MAP03, MAP12, MAP14, MAP13, MAP06, MAP18, MAP17, MAP19, MAP20

Read Me

=====================================================================
Title                   : Stone Stratagems v1
Filename                : stone.wad
Author Alias            : Zeratul 982
Email Address           : [email protected]
                        
Description             : 20 levels: Some short, some deadly,
			  most with stone-like textures, and
			  each with midis from Doom, Doom 2,
			  Requiem, Momento Mori 2, etc.
			  (Look under "Level Information" for more info)

			  Be sure to look for the "inspiration points"
			  in certain maps.

Additional Credits to   : Midi composers of WADS above.

=====================================================================
*Index*

Play Information
Construction
Copyrights Permissions
Level Information

------------------------

* Play Information *

Maps Replaced           : Map01 - 20 +31
Single Player           : Yes
Cooperative	        : N/A
Deathmatch 2-8 Player   : Yes: Map01 - Map20 (7 and 18 have no exit)
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : Yes (metal-vine)
New Music               : Yes: From Doom, Doom2, Final Doom, Requiem, and more
Demos Replaced          : No

------------------------

* Construction *

Base                    : All new levels from scratch
Approx Build time       : Since early summer of '00
Editor(s) used          : DCK 3.62, Wintex, ZenNode
Known Bugs              : Map18 - Visplane overflow in blue key area
	                  Map20 - Visplane overflow at northernmost room
			  and inside center (visplane errors only effective
			  with original exe)

------------------------

*Copyright Permissions*

Authors may NOT use this wad as a base to build additional
levels.

You may distribute this WAD in any electronic format, and make sure
that wherever the WAD goes, this file goes along with it with NO modifications!

------------------------

*Level Information*

Map01:
Level Name	     :  The Fortification
MIDI 		     :  Biowar:  Map04 - "The Arrival"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Unholy Temple"
Authors comments     :  Just a stone fortification, like an old
			abandoned fort.  Be sure to look behind you after
			you notice the wall behind the cacodemon lowering...

Map02:
Level Name	     :  Arachno-Falls
MIDI		     :  Requiem:  Map06 - "Natas Ot Etubirt"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  Nice subterranean bloodfall and river...
			Once the cyberdemon is spotted, it's better to head
			right, not left.

Map03:
Level Name	     :  The Truculent
MIDI		     :  Biowar:  Map12 - "Military Center"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map04:
Level Name	     :  Tainted Grounds
MIDI		     :  Doom 2:  Map20 - "Gotcha!"
Bugs		     :  ...
Inspiration Points   :  Master Levels - "Geryon"
Authors comments     :  Once getting a key, it's best to run out of that 
			particular area if you want your life spared.

Map05:
Level Name	     :  The Tower
MIDI		     :  Doom:  E2M6 - "Halls of the Damned"
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Altar of Pain"
				  "Unholy Temple"

Authors comments     :  none

Map06:
Level Name	     :  The Confrontation
MIDI		     :  Requiem:  Map16 - "Escape from Chaos"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  This level is a simple one-direction chokepoint
			with rooms that increase in difficulty the further
			you proceed.

Map07:
Level Name	     :  Beyond Hardcore
MIDI		     :  Doom:  E3M8 - "Dis"
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Hardcore" ('nuff said)
Authors comments     :  This map sets a good example of what the 666
			and 667 tag effects will do.  Get the invulnerability
			artifact once you can.

Map08:
Level Name	     :  The Assault
MIDI		     :  Requiem:  Map02 - "Sacrificium"
Bugs		     :  ...
Inspiration Points   :  Final Doom - Plutonia:  "Aztec"
Authors comments     :  Whatever you do, do NOT hit all the switches
			at once!  After that, choose your door...
			Crossing the slime bridge will probably take a
			couple of tries.
Map09:
Level Name	     :  The Stronghold
MIDI		     :  Doom:  E1M3 - "Toxin Refinery"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  Find a way to open the other doors.  I guess you'd
			better head straight.  Whoh, look out behind you!

Map10:
Level Name	     :  Stone Fortress
MIDI		     :  Final Doom - TNT:  Map10
Bugs	             :  ...
Inspiration Points   :  none
Authors comments     :  These "fortress" levels seem to be the most eerie
			levels I've made so far.  Nice and dark...
			If it seems too quiet, think again.

Map11:
Level Name	     :  The Barrier
MIDI		     :  Doom 2:  Map28 - "The Spirit World"
Bugs		     :  Slight sprite overload
			(only with the original exe)
Inspiration Points   :  Doom 64 - "The Absolution"
Authors comments     :  Once out in the open, you'll feel a little
			déja vu.
			Get the yellow key, and then...you decide.

Map12:
Level Name	     :  Marble Fortress
MIDI		     :  Requiem:  Map05 - "The Canyon"
Bugs		     :  Once passed "The Barrier," the sky flat will
			not change to the night sky flat unless if you
			warp to this level or above.
			(Or maybe it just effects my game)
Inspiration Points   :  none
Authors comments     :  Another eerie "fortress" level.  This time, it's
			based on a marble motif.
			Pillars give the right touch to make this map
			interesting.

Map13:
Level Name	     :  Deep Down...
MIDI		     :  Requiem:  Map17 - "Dens of Inquity"
Bugs		     :  ...
Inspiration Points   :  Momento Mori 2:  Map19 - "The Shaft"
Authors comments     :  none

Map14:
Level Name	     :  No Limits
MIDI		     :  Requiem:  Map10 - "The Black Gate"
Bugs	             :  ...
Inspiration Points   :  Doom 2:  Map08 - "Tricks and Traps"
Authors comments     :  Is it me or does this level resemble the original
			Doom levels?  This is probably one of the most
			complex maps I made.  
			Once pasted the barons at the stairs, do not go
			through the door on the left.  Otherwise, you'll
			probably regret it.

Map15:
Level Name	     :  The Tower II
MIDI	             :  Requiem:  Map24 - "Procrustes Chambers"
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Altar of Pain"
				  "Unholy Temple"
				  "Dark Entries"
			Doom 2:  Map21 - "Nirvana"
Authors comments     :  Once at the "Nirvana" part of the map, look
			near the radiation suit...

Map16:
Level Name           :	Slough Base
MIDI		     :  Biowar:  Map13 - "UAC Prison"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Tech Center"
			Final Doom: TNT - "Crater"
Authors comments     :  none

Map17:
Level Name	     :  Awaited Arrival
MIDI		     :  Biowar:  Map02 - "Terror Core"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map18:
Level Name	     :  Magma Fortress
MIDI		     :  Final Doom - TNT:  Map16
Bugs		     :  Visplane overflow - blue key area
Inspiration Points   :  none
Authors comments     :  One of the biggest maps I built.
			Unlike Stone and Marble, this "fortress" level
			seems to have a more lively feel.

Map19:
Level Name	     :  The Green Hell
MIDI		     :  Requiem:  Map03 - "Poison Processing"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map20:
Level Name	     :  Portal
MIDI		     :  Final Doom: TNT - Map06
Bugs		     :  Incomplete map
Inspiration Points   :  Visplane overflow - northernmost room and inside
			center
Authors comments     :  none

Map31:
Level Name	     :  The Barons' Temple
MIDI		     :  Momento Mori 2:  Map24 - "Io Lab"
Bugs	             :  Secret exit, but no 2nd secret level.
			You'll enter "Grosse" if you take the secret
			exit.
Inspiration Points   :  none
Authors comments     :  This level has 4 sections:  marble, wood,
			magma, and of course, stone.
			Do not ignore the map name.  It means exactly
			what it says.
=====================================================================
=====================================================================
Title                   : Stone Stratagems v1
Filename                : stone.wad
Author Alias            : Zeratul 982
Email Address           : [email protected]
                        
Description             : 20 levels: Some short, some deadly,
			  most with stone-like textures, and
			  each with midis from Doom, Doom 2,
			  Requiem, Momento Mori 2, etc.
			  (Look under "Level Information" for more info)

			  Be sure to look for the "inspiration points"
			  in certain maps.

Additional Credits to   : Midi composers of WADS above.

=====================================================================
*Index*

Play Information
Construction
Copyrights Permissions
Level Information

------------------------

* Play Information *

Maps Replaced           : Map01 - 20 +31
Single Player           : Yes
Cooperative	        : N/A
Deathmatch 2-8 Player   : Yes: Map01 - Map20 (7 and 18 have no exit)
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : Yes (metal-vine)
New Music               : Yes: From Doom, Doom2, Final Doom, Requiem, and more
Demos Replaced          : No

------------------------

* Construction *

Base                    : All new levels from scratch
Approx Build time       : Since early summer of '00
Editor(s) used          : DCK 3.62, Wintex, ZenNode
Known Bugs              : Map18 - Visplane overflow in blue key area
	                  Map20 - Visplane overflow at northernmost room
			  and inside center (visplane errors only effective
			  with original exe)

------------------------

*Copyright Permissions*

Authors may NOT use this wad as a base to build additional
levels.

You may distribute this WAD in any electronic format, and make sure
that wherever the WAD goes, this file goes along with it with NO modifications!

------------------------

*Level Information*

Map01:
Level Name	     :  The Fortification
MIDI 		     :  Biowar:  Map04 - "The Arrival"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Unholy Temple"
Authors comments     :  Just a stone fortification, like an old
			abandoned fort.  Be sure to look behind you after
			you notice the wall behind the cacodemon lowering...

Map02:
Level Name	     :  Arachno-Falls
MIDI		     :  Requiem:  Map06 - "Natas Ot Etubirt"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  Nice subterranean bloodfall and river...
			Once the cyberdemon is spotted, it's better to head
			right, not left.

Map03:
Level Name	     :  The Truculent
MIDI		     :  Biowar:  Map12 - "Military Center"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map04:
Level Name	     :  Tainted Grounds
MIDI		     :  Doom 2:  Map20 - "Gotcha!"
Bugs		     :  ...
Inspiration Points   :  Master Levels - "Geryon"
Authors comments     :  Once getting a key, it's best to run out of that 
			particular area if you want your life spared.

Map05:
Level Name	     :  The Tower
MIDI		     :  Doom:  E2M6 - "Halls of the Damned"
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Altar of Pain"
				  "Unholy Temple"

Authors comments     :  none

Map06:
Level Name	     :  The Confrontation
MIDI		     :  Requiem:  Map16 - "Escape from Chaos"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  This level is a simple one-direction chokepoint
			with rooms that increase in difficulty the further
			you proceed.

Map07:
Level Name	     :  Beyond Hardcore
MIDI		     :  Doom:  E3M8 - "Dis"
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Hardcore" ('nuff said)
Authors comments     :  This map sets a good example of what the 666
			and 667 tag effects will do.  Get the invulnerability
			artifact once you can.

Map08:
Level Name	     :  The Assault
MIDI		     :  Requiem:  Map02 - "Sacrificium"
Bugs		     :  ...
Inspiration Points   :  Final Doom - Plutonia:  "Aztec"
Authors comments     :  Whatever you do, do NOT hit all the switches
			at once!  After that, choose your door...
			Crossing the slime bridge will probably take a
			couple of tries.
Map09:
Level Name	     :  The Stronghold
MIDI		     :  Doom:  E1M3 - "Toxin Refinery"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  Find a way to open the other doors.  I guess you'd
			better head straight.  Whoh, look out behind you!

Map10:
Level Name	     :  Stone Fortress
MIDI		     :  Final Doom - TNT:  Map10
Bugs	             :  ...
Inspiration Points   :  none
Authors comments     :  These "fortress" levels seem to be the most eerie
			levels I've made so far.  Nice and dark...
			If it seems too quiet, think again.

Map11:
Level Name	     :  The Barrier
MIDI		     :  Doom 2:  Map28 - "The Spirit World"
Bugs		     :  Slight sprite overload
			(only with the original exe)
Inspiration Points   :  Doom 64 - "The Absolution"
Authors comments     :  Once out in the open, you'll feel a little
			déja vu.
			Get the yellow key, and then...you decide.

Map12:
Level Name	     :  Marble Fortress
MIDI		     :  Requiem:  Map05 - "The Canyon"
Bugs		     :  Once passed "The Barrier," the sky flat will
			not change to the night sky flat unless if you
			warp to this level or above.
			(Or maybe it just effects my game)
Inspiration Points   :  none
Authors comments     :  Another eerie "fortress" level.  This time, it's
			based on a marble motif.
			Pillars give the right touch to make this map
			interesting.

Map13:
Level Name	     :  Deep Down...
MIDI		     :  Requiem:  Map17 - "Dens of Inquity"
Bugs		     :  ...
Inspiration Points   :  Momento Mori 2:  Map19 - "The Shaft"
Authors comments     :  none

Map14:
Level Name	     :  No Limits
MIDI		     :  Requiem:  Map10 - "The Black Gate"
Bugs	             :  ...
Inspiration Points   :  Doom 2:  Map08 - "Tricks and Traps"
Authors comments     :  Is it me or does this level resemble the original
			Doom levels?  This is probably one of the most
			complex maps I made.  
			Once pasted the barons at the stairs, do not go
			through the door on the left.  Otherwise, you'll
			probably regret it.

Map15:
Level Name	     :  The Tower II
MIDI	             :  Requiem:  Map24 - "Procrustes Chambers"
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Altar of Pain"
				  "Unholy Temple"
				  "Dark Entries"
			Doom 2:  Map21 - "Nirvana"
Authors comments     :  Once at the "Nirvana" part of the map, look
			near the radiation suit...

Map16:
Level Name           :	Slough Base
MIDI		     :  Biowar:  Map13 - "UAC Prison"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  Doom 64 - "Tech Center"
			Final Doom: TNT - "Crater"
Authors comments     :  none

Map17:
Level Name	     :  Awaited Arrival
MIDI		     :  Biowar:  Map02 - "Terror Core"
                        (original origin unknown)
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map18:
Level Name	     :  Magma Fortress
MIDI		     :  Final Doom - TNT:  Map16
Bugs		     :  Visplane overflow - blue key area
Inspiration Points   :  none
Authors comments     :  One of the biggest maps I built.
			Unlike Stone and Marble, this "fortress" level
			seems to have a more lively feel.

Map19:
Level Name	     :  The Green Hell
MIDI		     :  Requiem:  Map03 - "Poison Processing"
Bugs		     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map20:
Level Name	     :  Portal
MIDI		     :  Final Doom: TNT - Map06
Bugs		     :  Incomplete map
Inspiration Points   :  Visplane overflow - northernmost room and inside
			center
Authors comments     :  none

Map31:
Level Name	     :  The Barons' Temple
MIDI		     :  Momento Mori 2:  Map24 - "Io Lab"
Bugs	             :  Secret exit, but no 2nd secret level.
			You'll enter "Grosse" if you take the secret
			exit.
Inspiration Points   :  none
Authors comments     :  This level has 4 sections:  marble, wood,
			magma, and of course, stone.
			Do not ignore the map name.  It means exactly
			what it says.
=====================================================================

Maps

No image available

MAP04

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP05

Deathmatch Spawns
9
Co-op Spawns
2
No image available

MAP08

Deathmatch Spawns
7
Co-op Spawns
2
No image available

MAP09

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP10

Deathmatch Spawns
6
Co-op Spawns
2
No image available

MAP11

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP16

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP07

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP15

Deathmatch Spawns
7
Co-op Spawns
2
No image available

MAP31

Deathmatch Spawns
0
Co-op Spawns
1
No image available

MAP01

Deathmatch Spawns
7
Co-op Spawns
2
No image available

MAP02

Deathmatch Spawns
6
Co-op Spawns
2
No image available

MAP03

Deathmatch Spawns
6
Co-op Spawns
2
No image available

MAP12

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP14

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP13

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP06

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP18

Deathmatch Spawns
8
Co-op Spawns
1
No image available

MAP17

Deathmatch Spawns
8
Co-op Spawns
2
No image available

MAP19

Deathmatch Spawns
8
Co-op Spawns
1
No image available

MAP20

Deathmatch Spawns
7
Co-op Spawns
1

Graphics