NiGHTMARE Speedmapping Compilation #11

NiGHTMARE Speedmapping Compilation #11

This is a compilation of the WADs entered in NiGHTMARE's seventh speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a cer...

Filenames
ntspd011.wad
Size
1.95 MB
MD5
6a65aa9f4fa4a12874ef5f88fa6f67ea
SHA-1
025812090c568e51c8fb774b871ab5cb22a61b6a
SHA-256
10f2d931b751c3b2a5a4890a3a4ca4d12badfc329453caef1626af917267fa43
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
123
Maps
MAP05, MAP02, MAP03, MAP04, MAP06, MAP07, MAP08, MAP09, MAP10, MAP01

Read Me

===========================================================================
Title                   : NiGHTMARE Speedmapping Compilation #11
Filename                : ntspd001.wad
Release date            : 12/01/2003
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          NiGHTMARE's seventh speedmapping exercise.
                          Participants were given 100 minutes to create a
                          Doom 2 level on a certain theme. This week's theme
			  was for mapps to build what they imagined a city in
			  Hell would look like.

			  They had to unclude some kind of small temple/palace
			  in the centre of the city, where the exit is
			  located." 

			  
Additional Credits to   : Doomworld for the template for this .txt

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes (Doom 1 Episode 3 sky)
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : Boom-compatible source port


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map10
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Some


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

Will Not Run With...    : Any non-Boom-compatible port

===========================================================================
* The Levels *
===========================================================================

Map01 -- boris
Map02 -- fredrik
Map03 -- Bloodshedder
Map04 -- Hyena
Map05 -- Torn
Map06 -- r|man
Map07 -- Jon_R
Map08 -- magikal
Map09 -- SargeBaldy
Map10 -- Danarchy

===========================================================================

* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites: http://haunt.8m.com/speedmapping.html

Maps

MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1