"Dead Silly" (V1.0)
It's nothing special, just a small deathmatch level with some custom special effects. I mainly just wanted to see what I could do with ZDOOM style maps and s...
Filenames
DEADSLY.WAD
Size
4.13 MB
MD5
fd7c994d82ed1cfdb68e0d794a55778c
SHA-1
0340361401260e7beff07a94cffca9d965724dd5
SHA-256
fd7eaee1e08e31bcbd885d77b27e681f0b86b516779022472c12b5ef671f4a90
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
158
Maps
MAP33
Read Me
================================================================ Title : "Dead Silly" (V1.0) Author : Nathan Lineback Email Address : [email protected] Misc. Author Info : Requirements : Skulltag Description : It's nothing special, just a small deathmatch level with some custom special effects. I mainly just wanted to see what I could do with ZDOOM style maps and scripting. Additional Credits to : Everybody ================================================================ * Play Information * Map # : MAP33 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : Yes New Musics : "Ashley Carr - Doom 2 Map 7 Remix." New Graphics : Yes Demos Replaced : No * Construction * Base : New level from scratch Build Time : Let us not speak of that. Editor(s) used : Wait, I was supposed to use an editor? Known Bugs : Polyobjects are a bit buggy. In multiplayer their rendered movement gets slighty out of synch with where they actually are. Especially noticable with the squisher in the hallway. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format as long as you include this file intact. * Where to get this WAD * http://toastytech.com/doom/