ZEUS.WAD
The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a...
This WAD is corrupt, it may not load or play correctly.
Filenames
dmzeus.zip, dmzues.zip, zeus.wad, ZEUS.WAD
Size
570.89 KB
MD5
0f73766168846fff0d9c912e714c17f9
SHA-1
03fbd1c8cc0eba252d87eb909b6de7d997eea012
SHA-256
c4b1d42992e8e1c6685a64c62dedd40ee6a0cb7858b73fafa05e771b968655db
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
111
Maps
E2M5
Download
Read Me
================================================================ Title : ZEUS.WAD Author : Stephen Renton Description : The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a good taster of things-to-come when other people pick up the idea of new textures seriously. Music score not composed by anyone, Graphics and original idea by yours truly, and WAV sound effects by Nic Dyde at the Post Cafe, rue de Bern, Geneva. Additional Help: Christian Gerlier for beta testing, and shutting-up long enough for me to concentrate on the tricky bits, and Dave Hanson for something or other. ================================================================ * Play Information * Episode and Level # : E2M5 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No (too lazy) New demos : No (ditto) New Sounds : Loads of FX, but let down by some bozo on soundtrack New Graphics : You better believe it !!! * What to do * Unzip DMZEUS.ZIP into your doom directory. Run ZEUSME.BAT to start the level. * Construction * Base : New level from scratch Build Time : God knows! Editor(s) used : DEU 5.0 & 5.1b, BSP 1.0 and 1.1x * Copyright / Permissions * Do whatever the hell (on earth) you like with it - I'm off for a long holiday ..... ================================================================
================================================================ Title : ZEUS.WAD Author : Stephen Renton Description : The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a good taster of things-to-come when other people pick up the idea of new textures seriously. Music score not composed by anyone, Graphics and original idea by yours truly, and WAV sound effects by Nic Dyde at the Post Cafe, rue de Bern, Geneva. Additional Help: Christian Gerlier for beta testing, and shutting-up long enough for me to concentrate on the tricky bits, and Dave Hanson for something or other. ================================================================ * Play Information * Episode and Level # : E2M5 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No (too lazy) New demos : No (ditto) New Sounds : Loads of FX, but let down by some bozo on soundtrack New Graphics : You better believe it !!! * What to do * Unzip DMZEUS.ZIP into your doom directory. Run ZEUSME.BAT to start the level. * Construction * Base : New level from scratch Build Time : God knows! Editor(s) used : DEU 5.0 & 5.1b, BSP 1.0 and 1.1x * Copyright / Permissions * Do whatever the hell (on earth) you like with it - I'm off for a long holiday ..... ================================================================