ZEUS.WAD

ZEUS.WAD

The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a...

Filenames
dmzeus.zip, dmzues.zip, zeus.wad, ZEUS.WAD
Size
570.89 KB
MD5
0f73766168846fff0d9c912e714c17f9
SHA-1
03fbd1c8cc0eba252d87eb909b6de7d997eea012
SHA-256
c4b1d42992e8e1c6685a64c62dedd40ee6a0cb7858b73fafa05e771b968655db
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
111
Maps
E2M5

Read Me

================================================================
Title          : ZEUS.WAD 
Author         : Stephen Renton
Description    : The ZEUS Level is a showpiece for what can be achieved 
		 with a colour scanner and a little (ha!) patience. Not a
		 technically stunning level design-wise, but a good taster
		 of things-to-come when other people pick up the idea of new
		 textures seriously. Music score not composed by anyone, 
		 Graphics and original idea by yours truly, 
		 and WAV sound effects by Nic Dyde at the Post Cafe,
		 rue de Bern, Geneva.

Additional Help: Christian Gerlier for beta testing, and shutting-up long 
		 enough for me to concentrate on the tricky bits, and Dave 
		 Hanson for something or other.
================================================================

* Play Information *

Episode and Level #    : E2M5
Single Player          : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player  : Yes
Difficulty Settings    : No (too lazy)
New demos              : No (ditto)
New Sounds             : Loads of FX, but let down by some bozo on soundtrack
New Graphics           : You better believe it !!!

* What to do *

Unzip DMZEUS.ZIP into your doom directory. Run ZEUSME.BAT to start the level. 

* Construction *

Base                            : New level from scratch
Build Time                      : God knows!
Editor(s) used                  : DEU 5.0 & 5.1b, BSP 1.0 and 1.1x

* Copyright / Permissions *

Do whatever the hell (on earth) you like with it - 
I'm off for a long holiday .....
================================================================
================================================================
Title          : ZEUS.WAD 
Author         : Stephen Renton
Description    : The ZEUS Level is a showpiece for what can be achieved 
		 with a colour scanner and a little (ha!) patience. Not a
		 technically stunning level design-wise, but a good taster
		 of things-to-come when other people pick up the idea of new
		 textures seriously. Music score not composed by anyone, 
		 Graphics and original idea by yours truly, 
		 and WAV sound effects by Nic Dyde at the Post Cafe,
		 rue de Bern, Geneva.

Additional Help: Christian Gerlier for beta testing, and shutting-up long 
		 enough for me to concentrate on the tricky bits, and Dave 
		 Hanson for something or other.
================================================================

* Play Information *

Episode and Level #    : E2M5
Single Player          : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player  : Yes
Difficulty Settings    : No (too lazy)
New demos              : No (ditto)
New Sounds             : Loads of FX, but let down by some bozo on soundtrack
New Graphics           : You better believe it !!!

* What to do *

Unzip DMZEUS.ZIP into your doom directory. Run ZEUSME.BAT to start the level. 

* Construction *

Base                            : New level from scratch
Build Time                      : God knows!
Editor(s) used                  : DEU 5.0 & 5.1b, BSP 1.0 and 1.1x

* Copyright / Permissions *

Do whatever the hell (on earth) you like with it - 
I'm off for a long holiday .....
================================================================

Maps

E2M5

E2M5

Deathmatch Spawns
4
Co-op Spawns
4