SargeBaldy Speedmapping Compilation #14: Halloween Edition!

SargeBaldy Speedmapping Compilation #14: Halloween Edition!

This is a compilation of the WADs entered in SargeBaldy's eleventh speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 leve...

Filenames
sbspd014.wad
Size
1.33 MB
MD5
b1a0292066f8b1a9e7f5d15775a5386d
SHA-1
0525f8c2ec9318b6d0c8a9fc7476294914d10c3a
SHA-256
fbd894bba1379ca1878b99348bec5d4a8009b5d6016ab648e2ac1e452db2bd28
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
137
Maps
MAP03, MAP04, MAP02, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP01, MAP11

Read Me

===========================================================================
Title                   : SargeBaldy Speedmapping Compilation #14: Halloween Edition!
Filename                : sbspd014.wad
Release date            : 10/31/2004
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          SargeBaldy's eleventh speedmapping exercise.
                          Participants were given 100 minutes to create a
                          Doom or Doom 2 level on a certain theme. 

                        Today's theme was:
Story form:

Rugdale, Wisconsin. A small unincorporated farming community far from anywhere. It's Halloween, 
and the regular ghosts and goblins are out this year. But this year it wasn't about the candy, 
this year it was about clawing everyone to pieces and taking big juicy bites out of them. You 
missed all this, however, and find yourself waking up at 2 in the morning in a barn loft, where 
you vividly recall having slept with the farmer's daughter earlier in the night. She's gone, 
and you hear some unusual sounds outside. Maybe it's time to wake up.

Walking outside, you soon see what you're dealing with. Maybe the problems stem from that 
strange new factory outside of town, but first you'll need to gain access to it. You sigh, and 
set off about your task.

Short form:

-small agricultural community, slaughtered by demons
-nighttime (I will use a night sky, so make it fairly dark (128ish) outside)
-starts in barn (or something of your own device, these rules are not entirely strict)
-ends in factory outside of town
			  
Additional Credits to   : Doomworld for the template for this .txt

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes, some from Doom
Graphics                : Yes, a night sky
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01-Map11
Single Player           : Yes
Cooperative 2-4 Player  : Only in Map10 because schepe is extremely diligent and thorough
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Don't count on it


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

May Not Run With...     : Any non-Boom-compatible port

===========================================================================
* The Levels *
===========================================================================

Map01 -- Earthquake
Map02 -- Danarchy
Map03 -- Quast
Map04 -- Esselfortium
Map05 -- Deathmatcher
Map06 -- Sgt. Crispy
Map07 -- cyber-menace
Map08 -- Grotug
Map09 -- Erik Alm
Map10 -- Anders_A
Map11 -- Doom_marine

===========================================================================

* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://oregonstate.edu/~lloydo/speedmapping.html

Maps

MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4