Bloody steel

Bloody steel

10 level's wad for boom.The action takes place in the modern world of alternative

Filenames
bldstlp.wad
Size
67.84 MB
MD5
6997095acf1c6eed51e8d5c1b62c999e
SHA-1
052e28b6ad0b9603152be63141a5ace6e58e2de5
SHA-256
67befa29a5064db3948a72571b1485df08b24b68599e5d034ccf9058187c3c1f
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1274
Maps
MAP01, MAP09, MAP04, MAP06, MAP02, MAP03, MAP05, MAP07, MAP08, MAP10

Read Me

Bloody Steel v.1.6
1-10 levels

===========================================================================
Archive Maintainer      : -
Advanced engine needed  : prboom-plus 
Primary purpose         : Single play
===========================================================================
Title                   : Bloody steel
Filename                : BLDSTLP1.wad
			 

Release date            : 30.12.2013
Author                  : Big Memka
Email Address           : [email protected]
Other Files By Authors  : Temple of speder, My litle monster, 64grid map, maps fo Whitemar2

Description             : 


     10 level's wad for boom.The action takes place in the modern world of alternative
reality.
 
     Large multinational corporation, known as UAC, conducts secret research in the field
of moving through space and time, in the industrial area of a huge steel plant. One fine 
sunny morning, an emergency situation occurs, causing the whole area to be infected with a
deadly virus, the entire staff dies, and demonic hordes appeared from nowhere. Fortunately,
our hero has been away on some business with his work, and he hasn't been exposed to that
virus.
 
     At this point, he just came back, and he was covered with echoes of that cataclysm
that happened so untimely. He lost his consciousness and when he awoke, he realized that 
he was on a small island in the middle of acid puddles, in a garbage pit. It is necessary 
to enter the territory of metallurgical factory "Red Cacodemon " before sunset, and to 
find out, what exactly happened there. 


                          To play Bloody Steel, use this command line 
                          (in prboom-plus):
                          -iwad doom2.wad -file BLDSTLP1.wad -complevel 9                       


Additional Credits to   : Thanks for Doom Power, Doomworld, Realm667, id Software, 
                          Raven Software, Monolith Productions.
                          Special thanks for VladGuardian (tester and reviews),
                          VETERAN[iddqd] (tester),Lainos (tester) and other players
                          who played in this wad :-)
                          
                          TEXTURES:

                          Doom2.wad
                          Doom.wad
                          Hexen.wad
                          hexen2tx.wad
                          Heretic.wad
                          bloodrpb1.wad
                          plutonia.wad
                          anoxtex.wad
                          AV.wad
                          GOTHICTX.WAD
                          medivltx.wad
                          mortres.wad
                          2mbrown.wad
                          RDCP_res.wad
                          vg.wad
                          cheogsh.wad
                          NeoDoom.wad
                          strnghld_v1.pk3

                          Doom3 textures, Wheel of Time textures, Half Life textures
                          texturen.thorsten-willert.de, junior3d.ru, cgtextures.com
                          and other wads and sources.


                          MUSIC:

                          INTERPIC, TITLEPIC - Culture Beat         - Anything
                          MAP 01             - Kavinsky Roadgame    - Hitman absolution
                          MAP 02             - Quake2               - Theme
                          MAP 03             - tutnt-v106.pk3       - D_TNT01
                          MAP 04             - AV.wad               - MAP24
                          MAP 05             - Marco Beltrami       - A day in the life
                          MAP 06             - Viktor Zinchuk       - Zelenye rukava
                                                                      (Greensleeves)
                          MAP 07             - James Newton Howard  - Warriors on the
                                                                      beach
                          MAP 08             - Jerry Goldsmith      - End of a dream
                          MAP 09             - Castlevania Symphony
                                               Of The Night         - Dance of Pales
                          MAP 10             - Quake2               - Theme 2


===========================================================================
* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : map01-map10
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes
Source Port		: GLBoom - plus recommended

* Construction *

Base                    : New from scratch
Build Time              : 29.03.12 - 28.04.14
                          v1.0 from 29.06.12 in iddqd.ru (MAP01-03)
                          v1.1 from 13.09.12 in iddqd.ru (MAP01-04)
                          v1.2 from 11.11.12 in iddqd.ru (MAP01-05)
                          v1.3 from 11.04.13 in iddqd.ru (MAP01-05 with hi-res textures)
                          v1.4 from 22.10.13 in iddqd.ru (MAP01-07 with hi-res textures)
                          v1.5 from 13.12.13 in iddqd.ru (MAP01-10 with hi-res textures)
                          v1.6 (final version) from 28.04.14 in iddqd.ru (MAP01-10 with
                          hi-res textures)
Editor(s) used          : Adobe Photoshop, DoomBuilder1-2, XWE, SlumpEd,
                          Format Factory, Paint 
Known Bugs              : In other ports the correct textures not guaranteed
May Not Run With...     : wrong port
Tested With             : glboom-plus 2.5.0.7, GZDoom 1.56






* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/

Maps

HUSTR_1

HUSTR_1 (MAP01)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
30
HUSTR_9

HUSTR_9 (MAP09)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
240
HUSTR_4

HUSTR_4 (MAP04)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
150
HUSTR_6

HUSTR_6 (MAP06)

Deathmatch Spawns
0
Co-op Spawns
5
Par Time
240
HUSTR_2

HUSTR_2 (MAP02)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
90
HUSTR_3

HUSTR_3 (MAP03)

Deathmatch Spawns
0
Co-op Spawns
5
Par Time
120
HUSTR_5

HUSTR_5 (MAP05)

Deathmatch Spawns
0
Co-op Spawns
10
Par Time
150
HUSTR_7

HUSTR_7 (MAP07)

Deathmatch Spawns
0
Co-op Spawns
9
Par Time
240
HUSTR_8

HUSTR_8 (MAP08)

Deathmatch Spawns
0
Co-op Spawns
9
Par Time
240
HUSTR_10

HUSTR_10 (MAP10)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
240