dem.wad
Filenames
dem.wad
Size
1.30 MB
MD5
206fc2bcd027859ea0b878e5a893eb34
SHA-1
06182f000bcde1e9ed5fabf4064c52a3ce8ae60a
SHA-256
a7a3190bc9804f3fa0bddf56e6200824b9ee2b4e9667b04b84508e5f2c3b142f
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
255
Maps
MAP01, e1l3, TAGDESC, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP02, MAP13, MAP03, MAP04, MAP14, MAP15, MAP16, MAP17, MAP18
Download
Read Me
Doom ][ Wad-file DEM.WAD (in DEM.ZIP) Levels: 1-18 Demos Replaced: First & Second Single-player, Deathmatch, and Multi-player possible Difficulty: Extreme Author: Donald E. Messer Creation Utility: DoomEd 4.2 (shareware version) by Geoff Allan Email: [email protected] Date: April 18, 1996 Wad Size: 1.4 MB unzipped Congratulations, you've beaten the huge demon at the center of hell. Now you must find your way back out. The demons watched you coming in, and have learned your tactics and weaknesses. They know where you are. The hordes of them present when you destroyed the Icon of Sin are prepared. This is a series of levels for DOOM ][ designed to be challenging for even the most experienced players. My standard of difficulty is that I should be able to complete the level on Ultra-Violence about half the times I attempt it. On level 18, my standard was that I had to be able to complete the level. This work was begun in November 1995, and additional levels have have gradually been added. Levels are designed for single-player, Cooperative, and Multiplayer modes. Level 8 has one bug: for some reason monsters have a bad tendency to disappear in the initial stages of the level. This seems to be due to the large amount of monsters which the com- puter must maintain, for once the Arch-Viles and several other creatures are killed, the problem goes away. All comments and reviews of this WAD are welcome. I hope you enjoy playing.