Object "32"
This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. H...
Filenames
32.wad
Size
2.49 MB
MD5
f2db17622504ec54f9d5f5d3bceff024
SHA-1
0629e4456bc7e86829b7d9ed9d416379b5329886
SHA-256
d3ffe769a6d63f07dbd0f955311f2f0db52ceab264ed81e9c03854e8c26c0a33
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PRBOOM+, Limit Removing, Doom II
Lumps
19
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : prBoom+ and other limit removing ports Primary purpose : Single+Coop play =========================================================================== Title : Object "32" Filename : 32.WAD Release date : 03.12.2008 Author : Lainos Email Address : [email protected] Other Files By Author : Rampage (made by me, Lainos), MegaFrag & others, not released on DW yet... Misc. Author Info : - Description : This wad (or, to be more precise,level) has been made originally for the project named Grid32.wad, but, because of circumstances, has not taken part in it. However, later I have decided to complete this level and to release it separately, as well as it was with 32 inch nails.wad, created by Eternal. Later, this level will enter into mine megawad. The level does not have any serious storyline - but the sense here is not the story. Everything that you need to know is: contact with Object "32" has been lost. You have been sent to find out why. Having arrived into place, you find out that there are demons which partially had altered that base. This level is difficult enough (or it may be so), so I advise to think over what difficulty you will choose before starting game. Additional Credits to : ID Software for DooM Shadowman & Jake Crusher for beta-testing N.W.A. (And Eazy-E & ICE CUBE) for tha True Rap =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes, OGG. track Graphics : Yes, just two Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : - Editor(s) used : Doom Builder 1.68v, XWE 1.16 Known Bugs : The lattices in prBoom are displaying with unpleasant glitch, which is, although, not "lethal" on this level. And in prBooM (without plus, +) ogg-music isn`t playing. GZDoom is working fine, without any glitches or bugs and music is playing correctly. Tested With : GZDoom 1.0.26, prBoom 1.5.0, prBoom+ 2.5.0.1. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ Web sites: http://lainos.ucoz.net/ FTP sites: