R A G N A R O K

R A G N A R O K

Ragnarok: The final fight between Good and Evil in the Nordic mythology (didn't want to write a long story...).

Filenames
93talio.wad
Size
403.33 KB
MD5
078c9e21421ca1c339ae4ede3f12bd74
SHA-1
062d793a01fd34cb6e6442fc0db3d3d165f72898
SHA-256
1920d293ba692906c6bd3e412529ecb08ff2e97a6003b20888c96d0215a3c897
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
20
Maps
MAP01

Read Me

===============================================================================
 \  |  /                                                               \  |  /
   \|/                                                                   \|/
    |     R    A    G    N    A    R    O    K       D    O    O    M     |
    |                                                                     |
===============================================================================
 
Title                   : R A G N A R O K
Filename                : 93TALIO.WAD
Author                  : Tom Talionis
Email Address           : [email protected]

Misc. Author Info       : NADA!


Description             : Ragnarok: The final fight between Good 
                          and Evil in the Nordic mythology
                          (didn't want to write a long story...).

                          I wanted to create some special architecture
                          with this level - I really hate those WOLF3D
                          like level "designs" (and ROTT, too...).
                          But this is my very first level, so have mercy!
                          Please send me an E-mail for any comments to this
                          WAD.

                          The level works with DOOM ][ only, but the sound
                          extension "RAGNASND.WAD" should run under DOOM I,
                          too.
                          This level was specially created for use with
                          my sound WAD "RAGNASND.WAD" (including some 
                          industrial and ritual sound). However, this one is
                          separately available (ragnasnd.zip), for those
                          with slower connections. But downloading it
                          is strongly recommended!

                          For maximum effect, don't use any cheats, especially
                          the light cheat (and too much gamma correction
                          as well).

Thanx to                : * Sonja - for being so patient with my DOOMania!
                          * The creators of DeeP, the first (IMO)
                            *useable* Editor...
                          * id Software - we know who you are!

================================================================

* Play Information *

Episode and Level #     : MAP 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes - not tested
Deathmatch 2-4 Player   : Yes - not tested; maybe a bit too large,
                          but many interconnected rooms.
Difficulty Settings     : 1, 2/3, 4/5 - some monsters / items
New Sounds              : Ritual & Industrial Sounds - separate WAD
New Graphics            : Some...
New Music               : Sweet Dreams, till I find a better one...
Demos Replaced          : NADA!


* Construction *

Base                    : New level from scratch
Editor(s) used          : * DeeP 7.01
                          * WinTex 3.4, for the sound WAD
                          * DmGraph, Picture Publisher
                            (for including some Graphics)                          
                          * Midi2Mus
                          * DmMusic
                       
Time to build           : Far too much - the years stumble away...
Known Bugs              : NADA!
                          I worked hard to avoid these texture misalignments -
                          I hate them if I see them in
                          bad designed (especially DM) levels...
                          I had to fix the "no more visplanes" error in 
                          the starting room, which is probably a limitation
                          of the DOOM engine (2 many 2 sided linedefs?).


* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
*BUT* in this case, send me a copy of your work...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

Where did *you* get it???


* Hints *
(For those lucky folks who read these *.txt files...)

Some important items are hidden in secret areas; but *no* BFG! (except DM - 
but *very* hard to get...) - and no keycards, to be fair.
All secrets are indicated somehow - so watch out!
Be *very* careful in the starting room (for silence is golden...)
But What Ends When The Symbols Shatter...


--------------------------------------------------------------------------------

For those who are interested: The separately available sound WAD "ragnasnd.wad":

* Replaced Sounds (some of them...) *

  - Imps nearby: "People who hide are afraid",
    Death In June - She Said Destroy
  - Demons nearby: "I want to see you - I've been dying to see you", 
    Death In June - She Said Destroy
  - Demon Soldier appearing:
    "Wake up!", Current 93 - Black Flowers Please
    "Destruction", Current 93 - Great Black Time
                   (originally Barry McGuire - Eve Of Destruction)
  - Demon Soldier dying: "Heilige Tod", 
                         "Heilige Leben",
                         "Heilige Nichts", Douglas P. (Death In June) 
  - Rising Stairs / Crushing ceiling etc.:
    Grim - Bremen 2
  - Player picking up item: Esplendor Geometrico
  - Demon Soldier nearby:
    "Sie sind ja ein schaebiger Lump", Death In June - Knives;
    originally spoken by the nazi judge Roland Freisler
  - Baron Of Hell appearing: "Ou est Klaus Barbie?",
    Death In June - C'est Un Reve (Klaus Barbie)
  - Baron Of Hell dying: Esplendor Geometrico
  - Launching rocket: Throbbing Gristle - Weapon Training
  - Imp appearing: Throbbing Gristle - Subhuman (two different...)
  - Player dying: Marches Funebres
  - Imp dying: Two samples from: 
    Blackhouse - Five Minutes After I Die
  - Demon's pain: Genocide Organ - Mind Control
  - Demon Soldier's pain: "Aus Russland kommt
    niemand mehr zurueck", Genocide Organ - Keiner kommt zurueck
  - Cacodemon (Tomato) appearing:
    Death In June - C'est Un Reve (Klaus Barbie)
  - Door open / close: Nurse With Wound - Creakiness
  - Player hurt: Nurse With Wound :-> - Creakiness
  - Demon dying: Nurse With Wound - Creakiness (again...)
  - Cyberdemon appearing:
    NON / Boyd Rice - Total War
  - Demon / Spectre appearing: "Antichrist",
    93 Current 93 - From Broken Cross, Locusts
  - Lift starting: Nurse With Wound - Creakiness
  - Lift stopping: SPK - Slogun
  - Player pushing wall
    Death In June - The Fog Of The World
  - Rocket exploding: Blackhouse - Five Minutes After I Die
  - Revenant appearing: "I am the living truth",
    Zero Kama - Prayer Of Zos
  - Revenant nearby: 93 Current 93 - Raio No Terrasu (Jesus Wept)
  - Revenant dying: "We will win!", SPK - Slogun
  - ArchVile nearby: Lustmord - Uterance
  - Mancubus shooting: Dive - Rocket U.S.A.
  - Hell Knight appearing: "Womit kann ich dienen, Herr",
    German =|:-< version of "Hellraiser"
  - Hell Knight dying: Anenzephalia - Induratio Penis Plastica
  - Pain Elemental appearing: "We are a violent nation",
    Current 93 - Holy Holy Holy
  - SS Soldier appearing/dying:
    original Sounds from WOLF3D

+ some new sounds taken from various WAV files around...

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4