chmapfix.wad

chmapfix.wad

chmapfix.wad (Doom II) is a PWAD featuring 15 maps (MAP06, MAP13, MAP15, MAP17, MAP19, and more)

Filenames
chmapfix.wad
Size
11.49 MB
MD5
ee0f41f73eae1ffde228b88210aa4ccc
SHA-1
07503d93008a36a4d029e49b02f8015cc572b52e
SHA-256
85e89e5a5ce138b6abaaa396c0fbd9b618400771d02ed9f7ecdb67764233529c
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
207
Maps
MAP06, MAP13, MAP15, MAP17, MAP19, MAP20, MAP23, MAP24, MAP25, MAP26, MAP27, MAP29, MAP42, MAP44, MAP45

Read Me

Chillax 9.7.2 map fixes for PrBoom+ compatibility by 38_ViTa_38.
Email: [email protected]
v45
23.08.16 (DD.MM.YY)
Freedoom copyright: https://github.com/freedoom/freedoom/blob/master/COPYING
Tested on prboom-plus 2.5.1.5.test r4513 with -complevel 9 and -nomonsters.

MAP06:
 added PassThru (512) flag for linedef 1249;
 v3: added PassThru flag for linedef 1323 (it was possible to get stuck).
MAP13: 
 nodes added;
 v2: VERTEXES added (thanks to Azuruish).
MAP15:
 tag 6 for linedef 22;
 tag 65 for linedefs 270 and 274 and sector 43;
 tag 66 for linedefs 163, 164 and 50 and sector 7;
 tag 67 for linedef 14071 and sector 2216;
 tag 68 for linedefs 761 and 768 and sector 151;
 tag 69 for linedefs 532, 533 and 65 and sector 10;
 tag 70 for linedefs 1205 and 1207 and sector 259 (v5: actually add the tag, thanks CrazyDoomguy);
 tag 48 for linedef 777;
 tag 47 for linedef 1017;
 tag 71 for linedef 18674 and sector 2961.
MAP17:
 tag 46 for linedef 875 and sector 111;
 tag 15 for linedef 1776;
 tag 47 for linedef 2399 and sector 332;
 tag 48 for linedef 3582 and sector 502;
 tag 23 for linedef 2809;
 added LITERED texture (REDWALL1).
MAP18:
 added textures IKMET9 and IKMET9B.
MAP19:
 tag 31 for linedefs 22 and 93;
 tag 34 for linedef 26 and sector 79;
 tag 35 for linedef 381 and sector 81;
 tag 36 for linedef 430 and sector 96;
 tag 37 for linedef 583 and sector 120;
 fixed crusher actions for linedefs 522 and 528 (25 instead of 12160).
MAP20:
 added PassThru flag for linedef 2371;
 tag 128 for linedefs 1201 and 1208 and sector 225*;
 tag 129 for linedefs 1492 and 1500 and sector 299*;
 tag 130 for linedefs 1134, 1135, 1136 and sector 216; tag 131 for linedefs 1142, 1143 and 1144 and sector 215 (you can unstuck with this fix without a glide);
 tag 131 for linedef 2114 and sector 366;
 tag 132 for linedef 2342 and sector 382;
 tag 133 for linedef 2608 and sector 403;
 tag 134 for linedefs 2599 and 2600 and sector 396;
 tag 135 for linedef 5557 and sector 705;
 tag 136 for linedef 2871 and sector 446;
 tag 127 for linedef 845;
 tag 137 for linedef 6569 and sector 846;
 tag 138 for linedef 6584 and sector 847;
 tag 64 for linedef 6607;
 tag 139 for linedefs 3395 and 3396 and sector 555;
 tag 140 for linedef 5783 and sector 732;
 added textures FLOOR1_6 (Freedoom) and ADEL_F09.
MAP21:
 v4: how to fix those stuck arachnotrons without moving HKs around? I tried moving vertices 3008 and 3565, but it doesn't seem to work.
MAP23:
 tag 179 for linedef 337 and sector 93;
 tag 180 for linedefs 842 and 2200 and sector 435;
 tag 181 for linedefs 1261, 2218 and sector 439.
MAP24:
 tag 26 for linedef 995 and sector 77.
MAP25:
 tag 101 for linedef 23 and sector 4;
 tag 83 for linedef 279.
MAP26:
 tag 56 for linedefs 99, 103 and sector 19;
 tag 57 for linedefs 106 and 110 and sector 22.
MAP27:
 tag 19 for linedef 390;
 tag 92 for linedefs 518 and 521 and sector 90.
MAP29:
 tag 44 for linedefs 1341 and 1348 and sector 143.
MAP33:
 added CWILV32 (and fixed for other maps).
MAP42:
 added PassThru flag for linedefs 1497, 1504, 1505.
MAP43:
 added textures DEM3_5 (patch), MARRED1, BODIESC (flat), ADEL_F48 (patch), ADEL_R94 (flat), RROCK6 and RROCK7 (flats) from Freedoom (I didn't take flats from doom2 because of copyright).
MAP44:
 added textures ADEL_F47, ADEL_Y68, ADEL_G01, 017F, ADEL_P51;
 DBRAIN1 flat and ceiling texture changed to LAVA1 in sector 263 (because flats are 64x64 only).
MAP45:
 added PassThru flag for linedef 562 (authors' room sucks); (549 was a mistake, I removed it)
 v4: added teleport destination in sector 45 (mancubi got stuck);
 v4: moved sectors 61 and 70, so 6 spiderdemons will teleport;
 
MAP47:
 added texture D2_FLAT5.

* -- might be unnecessary, I'm not sure.

Maps

MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
5
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
5
No image available

MAP15

Deathmatch Spawns
0
Co-op Spawns
10
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
5
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
5
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
5
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
5
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
5
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
5
MAP42

MAP42

Deathmatch Spawns
0
Co-op Spawns
5
MAP44

MAP44

Deathmatch Spawns
0
Co-op Spawns
4
MAP45

MAP45

Deathmatch Spawns
0
Co-op Spawns
4