Fava Beans
Filenames
crap115.wad, CRAP115.WAD
Size
113.20 KB
MD5
679d2565b8d251ed9574f7082c4509a5
SHA-1
07bc3cddf6d3e5057a4536368081c022392ed99b
SHA-256
dbaf7177a146f770c3723071773615196d3ffbef4f897449b95e24656bb20bbd
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1
Download
Read Me
* Both CRAP115.LMP and FAVA.LMP need DOOM 1.9 * unless you happen to have one of those lmp utilities... E-mail: [email protected] CRAP115 is E1M7 of the DOOM episode Fava Beans (The Madness of Mergatroid). CRAP115 is when the level was only about half done...notice the large #. I usually save up to 200 times per level...and also notice that it isn't called Titan. I usually think of the names after I'm all done. So, it was dubbed "crap" for the time being. The .lmp that goes with this is sure to make you laugh. It features myself and a friend taking turns flying out of a very high window (with the help of a rocket launcher). It is quite funny :) Most of the windows in my levels are passible with the help of a rocket (as this demo shows). For you WAD makers who haven't discovered this funny fact, just make sure the window floor is 24 units off the ground and that the window itself is at least 32 units high. This makes for a very funny deathmatch game if you get the right shots in :) By the way, the long pauses in the demo are from my friend and I typing to each other. Also, notice the changes that took place from CRAP115 to E1M7, i.e. Titan's Anomaly.
* Both CRAP115.LMP and FAVA.LMP need DOOM 1.9 * unless you happen to have one of those lmp utilities... E-mail: [email protected] CRAP115 is E1M7 of the DOOM episode Fava Beans (The Madness of Mergatroid). CRAP115 is when the level was only about half done...notice the large #. I usually save up to 200 times per level...and also notice that it isn't called Titan. I usually think of the names after I'm all done. So, it was dubbed "crap" for the time being. The .lmp that goes with this is sure to make you laugh. It features myself and a friend taking turns flying out of a very high window (with the help of a rocket launcher). It is quite funny :) Most of the windows in my levels are passible with the help of a rocket (as this demo shows). For you WAD makers who haven't discovered this funny fact, just make sure the window floor is 24 units off the ground and that the window itself is at least 32 units high. This makes for a very funny deathmatch game if you get the right shots in :) By the way, the long pauses in the demo are from my friend and I typing to each other. Also, notice the changes that took place from CRAP115 to E1M7, i.e. Titan's Anomaly.