ULTIM.WAD
Filenames
ultim.wad
Size
46.51 KB
MD5
dd896d9ae717128646ed3337bad3d096
SHA-1
07e6ec2ea85d859a275f84ef503db3187c6818f9
SHA-256
09580c9271b63d7a2d6e9292c8b4b8628239b9e2e12d06c0ebe88acaa1c811fc
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
MAP01
Download
Read Me
*DOOM: THE ULTIMATE DEATHMATCH LEVEL* Title: ULTIM.WAD Author: Emil Eisenhardt Compuserve address: 72610,2100 Description: I created this level with the intention of it being an extremely fun Deathmatch level. There are many sniper towers, teleports, weapons, and places to explore. I have play tested this with some friends and found it to be great. I hope you think the same! Includes the chainsaw lover's best dream! Simple, short, but great fun. Very different. If you are looking for an intricate, mind boggling level, this is NOT one of them (but you can try it anyway). On the other hand, if you like to have LOADS of FUN, please try this out! *Play Info* ULTIM.WAD works with: Episode 1, Level 1 Single Player Cooperative Deathmatch (most fun) Difficulty settings: I know that some people think that the BFG9000 is unfair in Deathmatch mode, so I have made it VIRTUALLY impossible to obtain in "Ultra- Violence." If you DO like the BFG9000, play on an easier level. There are very small changes between the first few difficulty settings. *Construction* I built this level from scratch using the DEU editor 5.0 (and later, 5.1) and BSP Node Fixer-Upper (both which I obtained from Compuserve). It took me a few weeks to construct (balancing schoolwork and sports), and the only "bugs" I know of are a few minor texture offset problems. Otherwise, it should work fine. *Copyright Stuff* Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. PLEASE: If you are going to edit this level or distribute it, PLEASE, PLEASE, PLEASE, give me credit. I worked for many hours (too many to count) trying to make this level as fun as I possibly could.