XC7 a.k.a Xenon Corp Deathmatch Station 7
The maps aim is to imporve movement, and we know we got to that. The map is really intense and has some pretty wiked ways of improving movement.
Filenames
xc7.wad
Size
3.44 MB
MD5
96ca24204f80c1c21fd0f895bd572f36
SHA-1
082f3607e0b540742afc5f8dc86a860a62daf9e8
SHA-256
91d0349c57c28e262685b9e0d14a002b49e34f0607ffa8bfc0ec2063e2838984
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
62
Maps
MAP01
Read Me
===========================================================================
Advanced engine needed : ZDaemon Skulltag
Primary purpose : Deathmatch
===========================================================================
Title : XC7 a.k.a Xenon Corp Deathmatch Station 7
Filename : xc7.wad
Release date : 10th September 2008
Author : Xenon Team
Email Address : none yet
Other Files By Author : xenonrail.wad, ntn3.wad
Misc. Author Info : Xenon Team's current members are Unknown[NF] and
Nerological. Nero makes the maps and Unknown
makes them pretty.
Description : The maps aim is to imporve movement, and we know
we got to that. The map is really intense and has
some pretty wiked ways of improving movement.
Additional Credits to : [IV] [DC] [UBR] [dp] for being the newbs they are.
Unknown : John W. Anderson and Chris Lutz,
oldgamersclan.net Crew and members,
Nexuiz admins and all the competitive
players around.
Nero : Quake 3 for the jump pads, Fluffles and
Ozaka for helping in testing my map.
xenon : All the guys that made the original
textures we used here. Tracing the names
is impossible at this point since we used
a whole reource wad made from too many
other wads.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed For
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : Nero: 16 hours.
Unknown: ~70 hours. Yeah, went through a lot.
Editor(s) used : Doom Builder, SLADE, SlumpED, XWE
Known Bugs : None.
May Not Run With... : Anything that doesn't run Doom in Hexen format
maps. Should work on all ZDoom based ports but
sadly Odamex is excluded.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
===========================================================================
Advanced engine needed : ZDaemon Skulltag
Primary purpose : Deathmatch
===========================================================================
Title : XC7 a.k.a Xenon Corp Deathmatch Station 7
Filename : xc7.wad
Release date : 10th September 2008
Author : Xenon Team
Email Address : none yet
Other Files By Author : xenonrail.wad, ntn3.wad
Misc. Author Info : Xenon Team's current members are Unknown[NF] and
Nerological. Nero makes the maps and Unknown
makes them pretty.
Description : The maps aim is to imporve movement, and we know
we got to that. The map is really intense and has
some pretty wiked ways of improving movement.
Additional Credits to : [IV] [DC] [UBR] [dp] for being the newbs they are.
Unknown : John W. Anderson and Chris Lutz,
oldgamersclan.net Crew and members,
Nexuiz admins and all the competitive
players around.
Nero : Quake 3 for the jump pads, Fluffles and
Ozaka for helping in testing my map.
xenon : All the guys that made the original
textures we used here. Tracing the names
is impossible at this point since we used
a whole reource wad made from too many
other wads.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed For
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : Nero: 16 hours.
Unknown: ~70 hours. Yeah, went through a lot.
Editor(s) used : Doom Builder, SLADE, SlumpED, XWE
Known Bugs : None.
May Not Run With... : Anything that doesn't run Doom in Hexen format
maps. Should work on all ZDoom based ports but
sadly Odamex is excluded.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
Maps
Xenon Coorp Deathmatch Station 7 (MAP01)
Deathmatch Spawns
6
Co-op Spawns
0

