f.wad

f.wad

This level was primarily designed with death-match in mind, but makes a fast-paced one player level as well. Personally, I think the death-match levels that ...

Filenames
F.WAD
Size
261.09 KB
MD5
82c44b2d81ad2cdb04b029a19e9f1642
SHA-1
08695cbc61af903b6dafa98e44b811883aa2bc94
SHA-256
9c34c05652b7e4184511bf5e212b21ae9ada8239834fa7aa6920e665bb55a972
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
11
Maps
MAP02

Read Me

========================= DOOM ][ ===========================

   ---->  MAP.02  <----

Title            : f.wad   
Author           : Eric J. Ostrander
E-mail Address   : [email protected]
Completion date  : 11-24-95

Description      : This level was primarily designed with
  death-match in mind, but makes a fast-paced one player level
  as well.  Personally, I think the death-match levels that
  are out there don't have enough monsters to kill.  There'll
  be plenty of time to frag each other when you meet up, after
  clearing a couple rooms yourself.
  
  NOT recommended for the beginning doomer!

=============================================================

* Play Information *

Level #                  : Map.02 
Single Player            : Yes
Cooperative 2-4 Player   : Yes
Deathmatch 2-4 Player    : Yes
Difficulty Settings      : All
New Sounds               : No
New Music                : No   
New Graphics             : No
Demos Replaced           : No

* Construction *

Base                : Entire level from scratch.
Build Time          : Approx. 20 hrs.
Editor(s) used      : Strictly DeeP 7.01      Despite all the
		      negative comments on rcgde, it's actually 
		      a decent editor.
			
Known Glitches      : A couple minor texture mismatches, but
		      nothing major known.

* NOTES *

  Death-match or single-player.  There are no doors that need keys.
There are 7 large skull switches that need to be activated to gain
access to the BFG and ultimately the exit.  For the death-match
mode, I installed an alarm system to alert the other players when
someone is trying to get at the BFG/exit; there is a black pole in
each room that will begin flashing red when that happens.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels if they give appropriate credit and send me a copy.
Basically, do what you will with it if you mention me.

* Where to get it *

FTP sites: ftp.cdrom.com

e-mail Eric J. Ostrander via [email protected]

All suggestions/comments welcome.

========================= DOOM ][ ===========================

   ---->  MAP.02  <----

Title            : f.wad   
Author           : Eric J. Ostrander
E-mail Address   : [email protected]
Completion date  : 11-24-95

Description      : This level was primarily designed with
  death-match in mind, but makes a fast-paced one player level
  as well.  Personally, I think the death-match levels that
  are out there don't have enough monsters to kill.  There'll
  be plenty of time to frag each other when you meet up, after
  clearing a couple rooms yourself.
  
  NOT recommended for the beginning doomer!

=============================================================

* Play Information *

Level #                  : Map.02 
Single Player            : Yes
Cooperative 2-4 Player   : Yes
Deathmatch 2-4 Player    : Yes
Difficulty Settings      : All
New Sounds               : No
New Music                : No   
New Graphics             : No
Demos Replaced           : No

* Construction *

Base                : Entire level from scratch.
Build Time          : Approx. 20 hrs.
Editor(s) used      : Strictly DeeP 7.01      Despite all the
		      negative comments on rcgde, it's actually 
		      a decent editor.
			
Known Glitches      : A couple minor texture mismatches, but
		      nothing major known.

* NOTES *

  Death-match or single-player.  There are no doors that need keys.
There are 7 large skull switches that need to be activated to gain
access to the BFG and ultimately the exit.  For the death-match
mode, I installed an alarm system to alert the other players when
someone is trying to get at the BFG/exit; there is a black pole in
each room that will begin flashing red when that happens.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels if they give appropriate credit and send me a copy.
Basically, do what you will with it if you mention me.

* Where to get it *

FTP sites: ftp.cdrom.com

e-mail Eric J. Ostrander via [email protected]

All suggestions/comments welcome.

Maps

MAP02

MAP02

Deathmatch Spawns
7
Co-op Spawns
4