d_prison.zip
Filenames
d_prison.zip, D-PRISON.ZIP, prison.wad, PRISONA.WAD
Size
516.07 KB
MD5
a73f3dac447bb859f821bd9edee89710
SHA-1
08a99f85ff0851d6a39fb5ee3f1238408b625bf5
SHA-256
c689fe7dde9b507fdd8b3433c47ad07c6ca675ff4fff1355c5209b2e59663198
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
49
Maps
E1M1
Read Me
T R A C K E R A R C A D E S E R I E S © 1994 by Albert C. Ashton PRISON GUARD TOWER TRACKER V1.5 [GA] Thank you for trying out Prison Guard Tower Tracker! by Albert C. Ashton Prison Guard Tower Tracker offers continuous multimedia wave sound effects playing in the background, even when you use your mouse tool. In this case your mouse will turn into a infrared nightscope or spotlight. When you click on the mouse button trigger, your mouse will turn into the your hand/finger when you catch the prisoner. This game is also larger, using the entire screen on standard VGA at 640x480. Previous games were smaller in size, but still fun to play. We are now rating our games just like they do on the home video game market . GA = GENERAL AUDIENCES (Appropriated for all audiences) MA-13 = MATURE AUDIENCES (Parental Discretion Advised) These are the two ratings I'll be using in my upcoming games titles. PRISON GUARD TOWER TRACKER is rated at GA I hope you enjoy playing this new format, and there will be more brand new titles in the works for future releases within the year. You may have already downloaded or been trying out the new Thy Dragon v1.0 (THYDRG10.ZIP), and now you have the Prison Guard Tower Tracker which is the 4th member of the Tracker Arcade Series to be released. Of course more games will be out by the time you read this letter in the months ahead. Like the all new Baby Brats - Super Play Room v3.0 (BBBRAT30.ZIP) which is also using this new format. If you interested in checking out any of these games, take a look at menu item ? for more info. By the way all your help info about the game you're going to play is now accessed through this question mark ?. ********************************************************************** Don't forget this version of Prison Guard Tower Tracker is an Unregistered User Version. This is not the full blown version. You're required to registered this game if you continue to keep it on your HD and play it. Registration fee is only $7.87 US, In Canada, registration fee is $7.97 US funds only In other countries, $12.10 US funds only! Make checks payable to: ALBERT C. ASHTON Mail your checks to: ALBERT C. ASHTON 19395 LIBERTY RD BOCA RATON, FL 33434-2644 US FUNDS ONLY PAYABLE IN CHECKS OR MONEY ORDERS ONLY!!! *********************************************************************** UPDATE INFO Program files now included; BWCC.DLL PGTTK.EXE PGTTK.HLP PRISON.TXT PRISON.WRI ORDRM_93.TXT ORDRM_94.TXT ORDRM_94.WRI Wave Files now included; Theme2.wav Breakout.wav Sirendog.wav Hault2.wav Clear.wav Reset.wav Pressent.wav Thanku.wav All files above are required for Prison Guard Tower Tracker and must be included within PGTTK15.ZIP About the Continuous Multimedia Wave Sound Effects in the Background ===================================================================== After the main introduction screen, one of the above wave files will begin playing continuously. If you want the sound to stop, just click on the left mouse button or whichever button you use the most for accessing menus, etc. But the left mouse button is the one most widely used. Prison Guard Tower Tracker and all new games, even Baby Brats and Thy Dragon, will offer this added feature! Note: Some Shareware Versions of Thy Dragon will not offer an intro continuous sound. * This special version also features a new THE BRIEFING ROOM which will popup automatically when you first run this shareware game. Under the full registered version, you can bring up this room anytime you want to see yourself and your captain dressed in Prison Guard uniforms etc. (AVAILABLE IN TRACKER ARCADE SERIES VERSIONS ONLY) Installation: Using the FileManager. 1. Now that you have decompressed PGTTK15.ZIP a. Create a new subdirectory in your Windows main directory called C:\WINDOWS\GAMES b. Copy PRISON15.EXE to C:\WINDOWS\GAMES c. Double click on PRISON15.EXE wait for the file to automatically decompress. d. Remove PRISON15.EXE from this directory. Using the Program Manager. 2. Select a group or create a new group and call it games 3. Add a new program item which will be your PGTTK.EXE 4. Now the PGTTK Icon should appear in front of you. 5. Double click on this icon and your ready to run the game. For more help see ? on the main menu line inside Prison Guard Tower Tracker Simulator. PRISON GUARD TOWER TRACKER V1.5 T R A C K E R A R C A D E S E R I E S © 1994 by Albert C. Ashton 5:47PM 4/16/94 COPYRIGHT © 1994 ALL RIGHT RESERVED
Name: PRISON.WAD Desc: Sort of a prison complex for Doom. Works only with registered version. Author: Tim Currie Date: 7/30/94 Synopsis: This was my first serious attempt at building a level for Doom. It was constructed using DooomEd - The Real Thing, and later munged and hacked with DoomEd by Renegade Graphics, DoomCad, DMapEdit, and DEU. It was, incidentally, written to run with the shareware version of Doom, becuase I hadn't goten my registered copy when I started working on it. It is a pretty lame level in comparison to the ones in the registered game, but then, I hadn't seen those when I designed it, so I don't feel too bad. It's kind of fun just to charge around and kill things, and there's plenty of ammo, and all of the weapons are in there somewhere. The invulnerability sphere in the nukeage pit is for one reason only: to survive the secret room behind the exit while playing in Ultra-Violence mode. If you're planning to build some doom levels of your own and don't know which editor to use, read on and I'll give you an objective glimpse at each of the ones I used. Otherwise, skip the rest of this and load it up! DoomEd - the Real Thing is a cool editor. It works well, and is very Windowsy, if you know what I mean. The interface works well, and it compiles useable maps. It would do better to be able to edit a group of objects collectively, but I guess that will come in the next rev (it's actually in this one, but it doesn't seem to work). Don't delete sectors or lines. This will render your map useless and the only way to fix it is with DEU! DoomEd by Renegade Graphcs is nice, albeit flaky. If all the awesome features it boasts actualy worked it would be stupendous. What does work seems to work well, but it crashed several times in a row, so I stopped using it. DoomCad dosn't seem to do anything, really. It actually seems to be an application prototype with no actual code attached to it. ;-) Just kidding. I was really peeved, however that the bitmap fiddler, whatever the bloody hell a bitmap fiddler is, didn't seem to work at all. That, coupled with the fact that it is by far the slooooooooooowest of the editors I tested, put me off of it. I tried earnestly to get it to merge some sectors and make a door (knowing by this time all of the intracacies involed in doing this), but alas, it was all for naught. Aside from not making a door, it seemed to mangle other parts of the map, putting in spurious Hall-Of-Mirrors and wall texture bleeding in unrelated parts of my map. DMapEdit is too cool to be real. It does everything for you, and shows it to you in 256 glorious living colors, asks politely for your artistic critique, and promplty crashes. Repeatedly. No matter what you do. Ick. |8=( With some work, this could be the best editor going. DEU is dense, non-intuitve, keystroke driven, terse, and generally unfriendly. It does, however, work. It never crashes; It allows you to edit any feature of a map; allows multiple selection of objects of any type; has superb error checking; allows deletion of objects, even whole sectors; and it produces functioning WADs quickly with no strange visual effects. It is, without a doubt, my favorite. I can't stand the interface of DEU, but it does work, which is more than the rest can claim. There is one caveat, (that's latin for buyer, so I don't understand what it has to do with this) however: every time you move something on the map, it accesses the disk. I was annoyed by this at first because when you drag something, every time it gets drawn in the next location on the grid, the program accesses the disk then it redraws the entire screen. I have a 486DX 66 w/8mb ram, and 530K free base memory, so I am at a loss as to why it's accessing the disk. Who cares. Set up a RAMDrive of 1024k in exTENDed memory, copy DEU there and run it. Don't worry. You dont need to have your precious new WAD file on the ramdrive, flinching every time the lights seem to dim. It dosn't need the WAD file there, just itself. Go figure. Anyway, hope you have fun with my map. It took a while to make, so I hope you like it. While I'm not happy with it, I can't stand looking at it any longer so it's as done as it's going to get. It served it's purpose: getting me familiar with creating Doom maps. I highly reccomend this hobby to anyone who is interested. Use DEU (read the manual!!!) and stick with it. Read the confirmation warnings carefully. Some of them are worded a little Germanically (Verb tense in the wrong place, makes you think the opposite of what they're relly asking). If you like it and want to know if I've made anything else cool since I wrote this, send me a picture of yourself and/or your computer ;-) and I'll return the favor by sending you a 3-1/2 disk with as many levels as I've created or can fit on it. This is not payment! I can't legally ask for anything in exchange for levels that run with id's game. It's just a favor.:-) -tim p.s. version numbers and dates: Editor: Rev: Date: File ==================================================================== DoomEd - the Real Thing 2.60b4 6/29/94 DE_260B4.ZIP Renegade Graphics Doom Editor 1.1C 6/29/94 RGDE11CS.ZIP DoomCad 4.3 6/29/94 DMCAD43.ZIP DMapEdit 3.0 6/28/94 DMAPED30.ZIP DEU 5.21 6/29/94 DEU521.ZIP me: Tim Currie 4 Chapel St. #4 Newmarket, NH 03857 USA
Name: PRISON.WAD Desc: Sort of a prison complex for Doom. Works only with registered version. Author: Tim Currie Date: 7/30/94 Synopsis: This was my first serious attempt at building a level for Doom. It was constructed using DooomEd - The Real Thing, and later munged and hacked with DoomEd by Renegade Graphics, DoomCad, DMapEdit, and DEU. It was, incidentally, written to run with the shareware version of Doom, becuase I hadn't goten my registered copy when I started working on it. It is a pretty lame level in comparison to the ones in the registered game, but then, I hadn't seen those when I designed it, so I don't feel too bad. It's kind of fun just to charge around and kill things, and there's plenty of ammo, and all of the weapons are in there somewhere. The invulnerability sphere in the nukeage pit is for one reason only: to survive the secret room behind the exit while playing in Ultra-Violence mode. If you're planning to build some doom levels of your own and don't know which editor to use, read on and I'll give you an objective glimpse at each of the ones I used. Otherwise, skip the rest of this and load it up! DoomEd - the Real Thing is a cool editor. It works well, and is very Windowsy, if you know what I mean. The interface works well, and it compiles useable maps. It would do better to be able to edit a group of objects collectively, but I guess that will come in the next rev (it's actually in this one, but it doesn't seem to work). Don't delete sectors or lines. This will render your map useless and the only way to fix it is with DEU! DoomEd by Renegade Graphcs is nice, albeit flaky. If all the awesome features it boasts actualy worked it would be stupendous. What does work seems to work well, but it crashed several times in a row, so I stopped using it. DoomCad dosn't seem to do anything, really. It actually seems to be an application prototype with no actual code attached to it. ;-) Just kidding. I was really peeved, however that the bitmap fiddler, whatever the bloody hell a bitmap fiddler is, didn't seem to work at all. That, coupled with the fact that it is by far the slooooooooooowest of the editors I tested, put me off of it. I tried earnestly to get it to merge some sectors and make a door (knowing by this time all of the intracacies involed in doing this), but alas, it was all for naught. Aside from not making a door, it seemed to mangle other parts of the map, putting in spurious Hall-Of-Mirrors and wall texture bleeding in unrelated parts of my map. DMapEdit is too cool to be real. It does everything for you, and shows it to you in 256 glorious living colors, asks politely for your artistic critique, and promplty crashes. Repeatedly. No matter what you do. Ick. |8=( With some work, this could be the best editor going. DEU is dense, non-intuitve, keystroke driven, terse, and generally unfriendly. It does, however, work. It never crashes; It allows you to edit any feature of a map; allows multiple selection of objects of any type; has superb error checking; allows deletion of objects, even whole sectors; and it produces functioning WADs quickly with no strange visual effects. It is, without a doubt, my favorite. I can't stand the interface of DEU, but it does work, which is more than the rest can claim. There is one caveat, (that's latin for buyer, so I don't understand what it has to do with this) however: every time you move something on the map, it accesses the disk. I was annoyed by this at first because when you drag something, every time it gets drawn in the next location on the grid, the program accesses the disk then it redraws the entire screen. I have a 486DX 66 w/8mb ram, and 530K free base memory, so I am at a loss as to why it's accessing the disk. Who cares. Set up a RAMDrive of 1024k in exTENDed memory, copy DEU there and run it. Don't worry. You dont need to have your precious new WAD file on the ramdrive, flinching every time the lights seem to dim. It dosn't need the WAD file there, just itself. Go figure. Anyway, hope you have fun with my map. It took a while to make, so I hope you like it. While I'm not happy with it, I can't stand looking at it any longer so it's as done as it's going to get. It served it's purpose: getting me familiar with creating Doom maps. I highly reccomend this hobby to anyone who is interested. Use DEU (read the manual!!!) and stick with it. Read the confirmation warnings carefully. Some of them are worded a little Germanically (Verb tense in the wrong place, makes you think the opposite of what they're relly asking). If you like it and want to know if I've made anything else cool since I wrote this, send me a picture of yourself and/or your computer ;-) and I'll return the favor by sending you a 3-1/2 disk with as many levels as I've created or can fit on it. This is not payment! I can't legally ask for anything in exchange for levels that run with id's game. It's just a favor.:-) -tim p.s. version numbers and dates: Editor: Rev: Date: File ==================================================================== DoomEd - the Real Thing 2.60b4 6/29/94 DE_260B4.ZIP Renegade Graphics Doom Editor 1.1C 6/29/94 RGDE11CS.ZIP DoomCad 4.3 6/29/94 DMCAD43.ZIP DMapEdit 3.0 6/28/94 DMAPED30.ZIP DEU 5.21 6/29/94 DEU521.ZIP me: Tim Currie 4 Chapel St. #4 Newmarket, NH 03857 USA
Maps
Endoom

▄▄▀▀▄▀▀▄▀▀▄▄ ▄▄▀ ▀▄▄ ▄▀▀▄▀▀▄▀▀▄▄ ▀▀▀▀▀▀▄▀▀▀▀▀ ▀▄▀▀ ▄▀▀▄ ▀▀▄▀ ▀▀▀ ▀▄▀▀ ▄▀▀▄▀▀▄▀▀▄▀ ▀▄▀▀▄▄▄▄▄ ▄▀▀▄ ▀▀▄▀▀▀▀▀▄▀▀ ▄▀▀▄▀▀▀▀▀ ▀▀▄▀ ▀▄▀▀ ▄▀▀▄ ▀▀▄▀ ▄▄▄ ▀▄▀▀ ▀▀▄ ▀▀▀ ▀▄▀▀▄▀▀▄▀▀▀ ▄▄▀▀▄▀▀▄▀▄ ▄▀▀▄▀▀▄▀▀▄ ▄▄▄ ▄▀▄▀▀▄▀▀▄ ▄▀▀▄▀▀▄▀▄ ▄▀▀▄ ▄▀▄▄ ▄▀▀▀ ▀▀▄▀ ▀▀▄▀ ▀▄▀▀ ▀▄▀▀▄ ▀▀▄▀▀ ▀▀▄▀▀ ▄▀▀▄▀▀▀▀▀▄▀ ▀▀▄▀▀▄ ▀▄▀▀ ▀▀▄▄ ▄▄▀▀ ▀▄▀▄ ▄▀▀▄ ▄▀▀▄▀ ▀▄▀▀▄▀▄▄ ▀▀▄ ▄▀▀ ▀▄▀▀▄▀▀▄▀▀▄ ▀▄▀▀▄▀▀▄▀▀ ▄▀▀▄▀▀▄▀▀▀ ▀▀▄▀▀ ▀▀▀▄▀▀▄▄ ▀▄▀ ▀▀▄ ▄▀▀▄▀▀▄▀▀▄▀ ▄▀▀▄ ▀▀▄▀ ▀▀▀▄▀▄ ▀▄▀▀▄ ▀▀▄▀▄ ▄▀▄▀▀ ▄▀▀▄▄▄▄▀▀▄▀ ▀▀▄▀ ▀▀▄▀▀ ▀▀▄▀ ▀▄▀▀ ▀▀▀▀ ▀▀▀ ▀▀▀▄▀▀▄▀▀ ▀▄▀▀▄▀▀▄▀ ▀▄▀▀ ▀▀▀▀ Stand alone Part NEW SOUNDS AND GFX done by roadrunner >pc freelancers< FIREBALL wHQ 0214-zYXEL pOWEr