d_prison.zip

d_prison.zip

d_prison.zip is a PWAD featuring 1 map (E1M1)

Filenames
d_prison.zip, D-PRISON.ZIP, prison.wad, PRISONA.WAD
Size
516.07 KB
MD5
a73f3dac447bb859f821bd9edee89710
SHA-1
08a99f85ff0851d6a39fb5ee3f1238408b625bf5
SHA-256
c689fe7dde9b507fdd8b3433c47ad07c6ca675ff4fff1355c5209b2e59663198
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
49
Maps
E1M1

Read Me

T R A C K E R  A R C A D E  S E R I E S © 1994 by Albert C. Ashton
PRISON GUARD TOWER TRACKER V1.5  [GA]

Thank you for trying out Prison Guard Tower Tracker! by Albert C. Ashton

Prison Guard Tower Tracker offers continuous multimedia wave sound effects
playing in the background, even when you use your mouse tool. In this case
your mouse will turn into a infrared nightscope or spotlight. When you
click on the mouse button trigger, your mouse will turn into the your
hand/finger when you catch the prisoner.

This game is also larger, using the entire screen on standard VGA at
640x480. Previous games were smaller in size, but still fun to play.

We are now rating our games just like they do on the home video game
market .

GA    = GENERAL AUDIENCES  (Appropriated for all audiences)
MA-13 = MATURE AUDIENCES   (Parental Discretion Advised)

These are the two ratings I'll be using in my upcoming games titles.

PRISON GUARD TOWER TRACKER is rated at GA

I hope you enjoy playing this new format, and there will be more brand
new titles in the works for future releases within the year.  You may have
already downloaded or been trying out the new Thy Dragon v1.0
(THYDRG10.ZIP), and now you have the Prison Guard Tower Tracker
which is the 4th member of the Tracker Arcade Series to be released.
Of course more games will be out by the time you read this letter in
the months ahead. Like the all new Baby Brats - Super Play Room v3.0
(BBBRAT30.ZIP) which is also using this new format.

If you interested in checking out any of these games, take a look at menu
item ? for more info. By the way all your help info about the game you're
going to play is now accessed through this question mark ?.

**********************************************************************
Don't forget this version of Prison Guard Tower Tracker is an
Unregistered User Version. This is not the full blown version. You're
required to registered this game if you continue to keep it on your HD
and play it.

Registration fee is only $7.87 US,
In Canada, registration fee is $7.97 US funds only
In other countries, $12.10 US funds only!

Make checks payable to: ALBERT C. ASHTON

Mail your checks to: ALBERT C. ASHTON
                     19395 LIBERTY RD
                     BOCA RATON, FL 33434-2644

US FUNDS ONLY PAYABLE IN CHECKS OR MONEY ORDERS ONLY!!!

***********************************************************************

UPDATE INFO

Program files now  included;

BWCC.DLL
PGTTK.EXE
PGTTK.HLP
PRISON.TXT
PRISON.WRI
ORDRM_93.TXT
ORDRM_94.TXT
ORDRM_94.WRI

Wave Files now  included;

Theme2.wav
Breakout.wav
Sirendog.wav
Hault2.wav
Clear.wav
Reset.wav
Pressent.wav
Thanku.wav

All files above are required for Prison Guard Tower Tracker and must be
included within PGTTK15.ZIP

About the Continuous Multimedia Wave Sound Effects in the Background
=====================================================================
After the main introduction screen, one of the above wave files will begin
playing continuously. If you want the sound to stop, just click on the left
mouse button or whichever button you use the most for accessing menus, etc.
But the left mouse button is the one most widely used.

Prison Guard Tower Tracker and all new games, even Baby Brats and Thy Dragon,
will offer this added feature!

Note: Some Shareware Versions of Thy Dragon will not offer an intro
      continuous sound.

* This special version also features a new THE BRIEFING ROOM which will
popup automatically when you first run this shareware game. Under the full
registered version, you can bring up this room anytime you want to see
yourself and your captain dressed in Prison Guard uniforms etc.

          (AVAILABLE IN TRACKER ARCADE SERIES VERSIONS ONLY)

Installation:

Using the FileManager.
1. Now that you have decompressed PGTTK15.ZIP
a. Create a new subdirectory in your Windows main directory called
   C:\WINDOWS\GAMES

b. Copy PRISON15.EXE to C:\WINDOWS\GAMES
c. Double click on PRISON15.EXE  wait for the file to automatically
   decompress.

d. Remove PRISON15.EXE from this directory.

Using the  Program Manager.

2. Select a group or create a new group and call it games
3. Add a new program item which will be your PGTTK.EXE
4. Now the PGTTK Icon should appear in front of you.
5. Double click on this icon and your ready to run the game.

For more help see ? on the main menu line inside Prison Guard Tower Tracker
 Simulator.

PRISON GUARD TOWER TRACKER V1.5
T R A C K E R  A R C A D E  S E R I E S © 1994 by Albert C. Ashton
5:47PM  4/16/94

COPYRIGHT © 1994 ALL RIGHT RESERVED
Name:   PRISON.WAD
Desc:   Sort of a prison complex for Doom. Works only with registered version.
Author: Tim Currie
Date:   7/30/94

Synopsis:
   This was my first serious attempt at building a level for Doom. 
It was constructed using DooomEd - The Real Thing, and later munged and 
hacked with DoomEd by Renegade Graphics, DoomCad, DMapEdit, and DEU. It was, 
incidentally, written to run with the shareware version of Doom, becuase
I hadn't goten my registered copy when I started working on it. It is a 
pretty lame level in comparison to the ones in the registered game, but 
then, I hadn't seen those when I designed it, so I don't feel too bad.
It's kind of fun just to charge around and kill things, and there's plenty of 
ammo, and all of the weapons are in there somewhere. The invulnerability 
sphere in the nukeage pit is for one reason only: to survive the secret 
room behind the exit while playing in Ultra-Violence mode.
   
   If you're planning to build some doom levels of your own and don't 
know which editor to use, read on and I'll give you an objective glimpse 
at each of the ones I used. Otherwise, skip the rest of this and load it up!

   DoomEd - the Real Thing is a cool editor. It works well, and is very
Windowsy, if you know what I mean. The interface works well, and it compiles
useable maps. It would do better to be able to edit a group of objects 
collectively, but I guess that will come in the next rev (it's actually in 
this one, but it doesn't seem to work). Don't delete sectors or lines. This
will render your map useless and the only way to fix it is with DEU! 
  
   DoomEd by Renegade Graphcs is nice, albeit flaky. If all the awesome 
features it boasts actualy worked it would be stupendous. What does work
seems to work well, but it crashed several times in a row, so I stopped 
using it.

   DoomCad dosn't seem to do anything, really. It actually seems to be an
application prototype with no actual code attached to it. ;-) Just kidding. 
I was really peeved, however that the bitmap fiddler, whatever the bloody 
hell a bitmap fiddler is, didn't seem to work at all. That, coupled with the
fact that it is by far the slooooooooooowest of the editors I tested, put
me off of it. I tried earnestly to get it to merge some sectors and make a
door (knowing by this time all of the intracacies involed in doing this),
but alas, it was all for naught. Aside from not making a door, it seemed
to mangle other parts of the map, putting in spurious Hall-Of-Mirrors and
wall texture bleeding in unrelated parts of my map.

   DMapEdit is too cool to be real. It does everything for you, and shows 
it to you in 256 glorious living colors, asks politely for your artistic 
critique, and promplty crashes. Repeatedly. No matter what you do. Ick. |8=(
With some work, this could be the best editor going. 

   DEU is dense, non-intuitve, keystroke driven, terse, and generally
unfriendly. It does, however, work. It never crashes; It allows you to edit
any feature of a map; allows multiple selection of objects of any type;
has superb error checking; allows deletion of objects, even whole sectors;
and it produces functioning WADs quickly with no strange visual effects.
It is, without a doubt, my favorite. I can't stand the interface of DEU, 
but it does work, which is more than the rest can claim. There is one caveat,
(that's latin for buyer, so I don't understand what it has to do with this)
however: every time you move something on the map, it accesses the disk. I
was annoyed by this at first because when you drag something, every time it 
gets drawn in the next location on the grid, the program accesses the disk 
then it redraws the entire screen. I have a 486DX 66 w/8mb ram, and 530K 
free base memory, so I am at a loss as to why it's accessing the disk. Who 
cares. Set up a RAMDrive of 1024k in exTENDed memory, copy DEU there and 
run it. Don't worry. You dont need to have your precious new WAD file on 
the ramdrive, flinching every time the lights seem to dim. It dosn't need 
the WAD file there, just itself. Go figure. 

   Anyway, hope you have fun with my map. It took a while to make, so
I hope you like it. While I'm not happy with it, I can't stand looking at 
it any longer so it's as done as it's going to get. It served it's purpose:
getting me familiar with creating Doom maps. I highly reccomend this hobby
to anyone who is interested. Use DEU (read the manual!!!) and stick with
it. Read the confirmation warnings carefully. Some of them are worded a 
little Germanically (Verb tense in the wrong place, makes you think the 
opposite of what they're relly asking).

If you like it and want to know if I've made anything else cool since I 
wrote this, send me a picture of yourself and/or your computer ;-) and I'll 
return the favor by sending you a 3-1/2 disk with as many levels as I've 
created or can fit on it. This is not payment! I can't legally ask for 
anything in exchange for levels that run with id's game. It's just a 
favor.:-)
-tim

p.s. version numbers and dates:

Editor:                         Rev:    Date:           File
====================================================================
DoomEd - the Real Thing         2.60b4  6/29/94         DE_260B4.ZIP
Renegade Graphics Doom Editor   1.1C    6/29/94         RGDE11CS.ZIP
DoomCad                         4.3     6/29/94         DMCAD43.ZIP
DMapEdit                        3.0     6/28/94         DMAPED30.ZIP
DEU                             5.21    6/29/94         DEU521.ZIP

me:
Tim Currie
4 Chapel St. #4
Newmarket, NH 03857
USA
Name:   PRISON.WAD
Desc:   Sort of a prison complex for Doom. Works only with registered version.
Author: Tim Currie
Date:   7/30/94

Synopsis:
   This was my first serious attempt at building a level for Doom. 
It was constructed using DooomEd - The Real Thing, and later munged and 
hacked with DoomEd by Renegade Graphics, DoomCad, DMapEdit, and DEU. It was, 
incidentally, written to run with the shareware version of Doom, becuase
I hadn't goten my registered copy when I started working on it. It is a 
pretty lame level in comparison to the ones in the registered game, but 
then, I hadn't seen those when I designed it, so I don't feel too bad.
It's kind of fun just to charge around and kill things, and there's plenty of 
ammo, and all of the weapons are in there somewhere. The invulnerability 
sphere in the nukeage pit is for one reason only: to survive the secret 
room behind the exit while playing in Ultra-Violence mode.
   
   If you're planning to build some doom levels of your own and don't 
know which editor to use, read on and I'll give you an objective glimpse 
at each of the ones I used. Otherwise, skip the rest of this and load it up!

   DoomEd - the Real Thing is a cool editor. It works well, and is very
Windowsy, if you know what I mean. The interface works well, and it compiles
useable maps. It would do better to be able to edit a group of objects 
collectively, but I guess that will come in the next rev (it's actually in 
this one, but it doesn't seem to work). Don't delete sectors or lines. This
will render your map useless and the only way to fix it is with DEU! 
  
   DoomEd by Renegade Graphcs is nice, albeit flaky. If all the awesome 
features it boasts actualy worked it would be stupendous. What does work
seems to work well, but it crashed several times in a row, so I stopped 
using it.

   DoomCad dosn't seem to do anything, really. It actually seems to be an
application prototype with no actual code attached to it. ;-) Just kidding. 
I was really peeved, however that the bitmap fiddler, whatever the bloody 
hell a bitmap fiddler is, didn't seem to work at all. That, coupled with the
fact that it is by far the slooooooooooowest of the editors I tested, put
me off of it. I tried earnestly to get it to merge some sectors and make a
door (knowing by this time all of the intracacies involed in doing this),
but alas, it was all for naught. Aside from not making a door, it seemed
to mangle other parts of the map, putting in spurious Hall-Of-Mirrors and
wall texture bleeding in unrelated parts of my map.

   DMapEdit is too cool to be real. It does everything for you, and shows 
it to you in 256 glorious living colors, asks politely for your artistic 
critique, and promplty crashes. Repeatedly. No matter what you do. Ick. |8=(
With some work, this could be the best editor going. 

   DEU is dense, non-intuitve, keystroke driven, terse, and generally
unfriendly. It does, however, work. It never crashes; It allows you to edit
any feature of a map; allows multiple selection of objects of any type;
has superb error checking; allows deletion of objects, even whole sectors;
and it produces functioning WADs quickly with no strange visual effects.
It is, without a doubt, my favorite. I can't stand the interface of DEU, 
but it does work, which is more than the rest can claim. There is one caveat,
(that's latin for buyer, so I don't understand what it has to do with this)
however: every time you move something on the map, it accesses the disk. I
was annoyed by this at first because when you drag something, every time it 
gets drawn in the next location on the grid, the program accesses the disk 
then it redraws the entire screen. I have a 486DX 66 w/8mb ram, and 530K 
free base memory, so I am at a loss as to why it's accessing the disk. Who 
cares. Set up a RAMDrive of 1024k in exTENDed memory, copy DEU there and 
run it. Don't worry. You dont need to have your precious new WAD file on 
the ramdrive, flinching every time the lights seem to dim. It dosn't need 
the WAD file there, just itself. Go figure. 

   Anyway, hope you have fun with my map. It took a while to make, so
I hope you like it. While I'm not happy with it, I can't stand looking at 
it any longer so it's as done as it's going to get. It served it's purpose:
getting me familiar with creating Doom maps. I highly reccomend this hobby
to anyone who is interested. Use DEU (read the manual!!!) and stick with
it. Read the confirmation warnings carefully. Some of them are worded a 
little Germanically (Verb tense in the wrong place, makes you think the 
opposite of what they're relly asking).

If you like it and want to know if I've made anything else cool since I 
wrote this, send me a picture of yourself and/or your computer ;-) and I'll 
return the favor by sending you a 3-1/2 disk with as many levels as I've 
created or can fit on it. This is not payment! I can't legally ask for 
anything in exchange for levels that run with id's game. It's just a 
favor.:-)
-tim

p.s. version numbers and dates:

Editor:                         Rev:    Date:           File
====================================================================
DoomEd - the Real Thing         2.60b4  6/29/94         DE_260B4.ZIP
Renegade Graphics Doom Editor   1.1C    6/29/94         RGDE11CS.ZIP
DoomCad                         4.3     6/29/94         DMCAD43.ZIP
DMapEdit                        3.0     6/28/94         DMAPED30.ZIP
DEU                             5.21    6/29/94         DEU521.ZIP

me:
Tim Currie
4 Chapel St. #4
Newmarket, NH 03857
USA

Maps

E1M1

E1M1

Deathmatch Spawns
8
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
                                                                                
                                                                                
                                                                                
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                             Stand alone Part                                   
                            NEW SOUNDS AND GFX                                  
                            done by roadrunner                                  
                             >pc freelancers<                                   
                                                                                
                      FIREBALL  wHQ  0214-zYXEL pOWEr