Wreckreation Center

Wreckreation Center

The Icon of Sin has been busted and you have reconvened with the surviving humans in order to help rebuild the planet. Life is pretty good and you spend most...

Filenames
wrekcntr.wad
Size
1.12 MB
MD5
8a110de3105080986abbf02f0253e545
SHA-1
08ecadead4ed2758e1f4c7f9c811a15fb7606601
SHA-256
84cd35b40433d285f0fccf196ae8ffc3422c73a38f8a42338a67d16cb9711dc0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
108
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : Please update/replace previous version
Update to               : Wreckreation Center
Advanced engine needed  : Limit-removing source ports
Primary purpose         : Single + coop play
===========================================================================
Title                   : Wreckreation Center
Filename                : wrekcntr.wad
Release date            : Sept 25, 2017
Author                  : Poorchop
Email Address           : [redacted]
Misc. Author Info       : This is my very first map. It was designed around
                          GZDoom's Doom sector light mode, so that's the
                          recommended way to play. Risen3D also works very
                          well and is the only other source port I tested
                          that renders everything properly (tested with a
                          minimal installation, no 3D models or any other
                          additions).
                          
                          I was initially targeting Doomsday Engine but
                          performance wasn't too great, so I went ahead and
                          implemented some visual effects that aren't
                          supported in the current build of the engine, nor
                          are they supported in some other source ports.
                          
                          The wrekcntr.ded file should be loaded alongside
                          the map when using Doomsday. If you see me around
                          the web, say hello and let me know what you think.

Description             : The Icon of Sin has been busted and you have
                          reconvened with the surviving humans in order to
                          help rebuild the planet. Life is pretty good and
                          you spend most of your free time taking walks with
                          your recently adopted dog. Meanwhile, the remnants
                          of the UAC have assembled together in order to
                          establish a skeleton crew of scientists and
                          builders to recover anything that remains on
                          Phobos. Something stinks about the whole operation
                          and you don't like it, but you don't concern
                          yourself over UAC matters anymore.
                          
                          The crew is successful in repurposing an old
                          recreation center into a research facility and
                          living quarters. They even manage to recover some
                          teleportation technology. Not bad. But one day, you
                          wake up to an urgent transmission from the captain
                          of the crew who is pleading for your help. He
                          reveals that he had discovered an artifact on the
                          Martian moon, after which he began hearing a voice
                          that promised him immense wealth if he opened
                          another portal to Phobos and lured you there so
                          that the demons could exact their revenge upon you.
                          By the way, he used the teleportation technology to
                          steal your dog while you were sleeping in order to
                          bait you in. Big mistake.
                          
                          Infuriated after remembering what the demons did to
                          your pet rabbit Daisy, you begin suiting up in
                          order to return to where it all began. The captain
                          explains that most of his crew were killed or
                          transformed into demonic creatures when the portal
                          was opened, but he is holed up in his master suite
                          with your dog and a few surviving bodyguards.
                          However, the captain is already showing signs of
                          his own transformation. Not only are you going to
                          kill every single demon who dares to challenge you
                          again, but you're going to show the captain (or
                          what remains of him) what happens when someone so
                          much as even THINKS of harming a single hair on
                          your best pal.

Additional Credits to   : the creators of The Plutonia Experiment for some
                          textures, SargeBaldy for additional textures,
                          members of KingDime's Doom community (especially
                          Marcaek, Wartorn, Scotty, and RottKing) for their
                          extensive guidance and patience, TootsyBowl,
                          Valerie Valens for testing and suggestions, Russell
                          Pearson for an inspirational map, everyone on
                          Doomworld who tested this map and provided
                          feedback, the developers behind
                          GZDoomBuilder-Bugfix, SLADE, and WhackEd4, Bobby
                          Prince for the music, and id Software
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : wrekcntr.ded for Doomsday Engine
Other files required    : DOOM2.WAD


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : About 2 to 3 weeks
Editor(s) used          : GZDoomBuilder-Bugfix, SLADE, WhackEd4, GIMP
Known Bugs              : Minor graphical glitches with some source ports
                          including PrBoom+, GLBoom+, and Doomsday Engine
May Not Run With        : Chocolate Doom
Tested With             : GZDoom v3.1.0, Risen3D v2.2, Doomsday Engine
                          v2.0.3, PrBoom+/GLBoom+ v2.5.1.4


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

WRECKREATION CENTER

WRECKREATION CENTER (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
210