Wreckreation Center
The Icon of Sin has been busted and you have reconvened with the surviving humans in order to help rebuild the planet. Life is pretty good and you spend most...
Filenames
wrekcntr.wad
Size
1.12 MB
MD5
8a110de3105080986abbf02f0253e545
SHA-1
08ecadead4ed2758e1f4c7f9c811a15fb7606601
SHA-256
84cd35b40433d285f0fccf196ae8ffc3422c73a38f8a42338a67d16cb9711dc0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
108
Maps
MAP01
Download
Read Me
===========================================================================
Archive Maintainer : Please update/replace previous version
Update to : Wreckreation Center
Advanced engine needed : Limit-removing source ports
Primary purpose : Single + coop play
===========================================================================
Title : Wreckreation Center
Filename : wrekcntr.wad
Release date : Sept 25, 2017
Author : Poorchop
Email Address : [redacted]
Misc. Author Info : This is my very first map. It was designed around
GZDoom's Doom sector light mode, so that's the
recommended way to play. Risen3D also works very
well and is the only other source port I tested
that renders everything properly (tested with a
minimal installation, no 3D models or any other
additions).
I was initially targeting Doomsday Engine but
performance wasn't too great, so I went ahead and
implemented some visual effects that aren't
supported in the current build of the engine, nor
are they supported in some other source ports.
The wrekcntr.ded file should be loaded alongside
the map when using Doomsday. If you see me around
the web, say hello and let me know what you think.
Description : The Icon of Sin has been busted and you have
reconvened with the surviving humans in order to
help rebuild the planet. Life is pretty good and
you spend most of your free time taking walks with
your recently adopted dog. Meanwhile, the remnants
of the UAC have assembled together in order to
establish a skeleton crew of scientists and
builders to recover anything that remains on
Phobos. Something stinks about the whole operation
and you don't like it, but you don't concern
yourself over UAC matters anymore.
The crew is successful in repurposing an old
recreation center into a research facility and
living quarters. They even manage to recover some
teleportation technology. Not bad. But one day, you
wake up to an urgent transmission from the captain
of the crew who is pleading for your help. He
reveals that he had discovered an artifact on the
Martian moon, after which he began hearing a voice
that promised him immense wealth if he opened
another portal to Phobos and lured you there so
that the demons could exact their revenge upon you.
By the way, he used the teleportation technology to
steal your dog while you were sleeping in order to
bait you in. Big mistake.
Infuriated after remembering what the demons did to
your pet rabbit Daisy, you begin suiting up in
order to return to where it all began. The captain
explains that most of his crew were killed or
transformed into demonic creatures when the portal
was opened, but he is holed up in his master suite
with your dog and a few surviving bodyguards.
However, the captain is already showing signs of
his own transformation. Not only are you going to
kill every single demon who dares to challenge you
again, but you're going to show the captain (or
what remains of him) what happens when someone so
much as even THINKS of harming a single hair on
your best pal.
Additional Credits to : the creators of The Plutonia Experiment for some
textures, SargeBaldy for additional textures,
members of KingDime's Doom community (especially
Marcaek, Wartorn, Scotty, and RottKing) for their
extensive guidance and patience, TootsyBowl,
Valerie Valens for testing and suggestions, Russell
Pearson for an inspirational map, everyone on
Doomworld who tested this map and provided
feedback, the developers behind
GZDoomBuilder-Bugfix, SLADE, and WhackEd4, Bobby
Prince for the music, and id Software
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : wrekcntr.ded for Doomsday Engine
Other files required : DOOM2.WAD
* Play Information *
Game : Doom 2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About 2 to 3 weeks
Editor(s) used : GZDoomBuilder-Bugfix, SLADE, WhackEd4, GIMP
Known Bugs : Minor graphical glitches with some source ports
including PrBoom+, GLBoom+, and Doomsday Engine
May Not Run With : Chocolate Doom
Tested With : GZDoom v3.1.0, Risen3D v2.2, Doomsday Engine
v2.0.3, PrBoom+/GLBoom+ v2.5.1.4
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
WRECKREATION CENTER (MAP01)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
210

