Claustrophobia 1024

Claustrophobia 1024

Claustrophobia 1024 is the community-made, inspirational sequel to Congestion 1024 which was released back in 2005. It's comprised of 32 brand-new maps restr...

Filenames
1024clau.wad, 1024CLAU.wad
Size
25.63 MB
MD5
6d43c91fc90a264f4ad0ca769228b2bd
SHA-1
094a12e91e17953dfc176aceae318a2fe0226798
SHA-256
435eab2d65f7b574f7457377b82eaa305e23059072c20946c0a1b1c2646b7d16
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1884
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP34

Read Me


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        | |######|  |\  \        /\      \  |\  \   \  \|\        \ 
        | |##+---+  | +--+      /  /------\ | +--+  |+--+ +--------+
        | |##|      | |##|     |\ /+######+\| |##|  ||##| |########|
        | |##|      | |##|     | /+##+--+##+\ |##|  ||##| |###+----+
        | |##|_____ | |##|____ | |###+--+###| |##|__||##| |###+----+
        | |##|     \| |##|    \| |##########| |##|  \|##| |########|
        | |##+------+ |##+-----+ |##+----+##| |##+---+##| |-----###|
         \|#########|\|########|\|##|   \|##|\|#########|\|########|
          +---------+ +--------+ +--+    +--+ +---------+ +--------+




                  +---+ +---------+ +---------+ +--+    +--+
                  |:::| |:::::::::| |:::::::::| |::|    |::|
                  |:::| |::+---+::| +------+::| |::|    |::|
                  |:::| |::|   |::| +------+::| |::|    |::|
                  |:::| |::|   |::| |:::::::::| |::+----+::|
                  |:::| |::|   |::| |::+------+ |::::::::::|
                  |:::| |::|   |::| |::|        +-------+::|
                  |:::| |::+---+::| |::+------+         |::|
                  |:::| |:::::::::| |:::::::::|         |::|
                  +---+ +---------+ +---------+         +--+


===========================================================================
Advanced engine needed  : Boom and Boom-compatible ports.  Tested with :
                                        - WinMBF v2.03 Build 2
                                        - Boom 2.02
                                        - Marine's Best Friend
                                        - PRBoom+ 2.5.0.2
                                        - Eternity Engine 3.35.92
                                        - ZDoom 2.2.0/2.3.1
                                        - Skulltag 97d3
                                        - Risen3Dv2.2.04
Primary purpose         : Single player
===========================================================================
Title                   : Claustrophobia 1024
Filename                : 1024CLAU.wad
                          1024CLAU.bex
                          1024CLAU.txt
                          1024CLAU.png
Release date            : 06/17/2009
===========================================================================
Project Leader          : Mechadon
Project Founder(s)      : Shitbag & Lutrov71 (Congestion 1024)
===========================================================================
Mappers/E-Mail          : Brett 'Mechadon' Harrell              : [email protected]

                        : Josh 'Joshy' Sealy [ghost]            : joshzfield2001(AT)hotmail.com

                        : Justin "KingKill33" Murphy            : [email protected]

                        : Eric "The Green Herring" Baker        : [email protected]

                        : Joonas 'Jodwin' Aijala                : jodwin(ÄT)gmail.com

                        : Ben "Dreadopp" Taylor                 : [email protected]

                        : Mike 'brinks' Brincka                 : hehbrinks at gmail.com

                        : Michael "Esselfortium" Mancuso        : [email protected]

                        : Fiend                                 : [email protected]

                        : James "Jimmy" Paddock                 : [email protected]

                        : Brandon Potgiesser                    : brandon_pgie0 AT yahoo.ca

                        : Dutch Devil                           : [email protected]

                        : Sam 'Spertz' Stackhouse               : [email protected]

                        : Steve 'Kyka' Muller                   : sjdevh at yahoo.com

                        : Mike "Mik57" Ewer                     : [email protected]

                        : Chris "Impboy" Harriman               : [email protected]

                        : Ryan "InsanityBringer" Malec          : [email protected]

                        : Cody 'Butts' Stirm                    : [email protected]

                        : Solarn                                : [email protected]

                        : Stuart "Forty-Two" Rynn [Stewboy]     : [email protected]

                        : Paul 'pcorf' Corfiatis                : [email protected]

                        : Walter "daimon" Confalonieri          : [email protected]
			
===========================================================================
===========================================================================
Other files by authors:

        Butts:                  Detailed a map or two in Greenwar 2 (which is currently unreleased) 
                                and currently participating in a few random community projects. 
                                Nothing is on /idgames.

        Joshy:                  The Hells Grammar School (gzthgs.wad), 
                                NewDoom Community Project 2 maps:13,15,27,32 (NDCP2.wad)

        KingKill33:             none

        The Green Herring:      Community Chest 3 (compilation, MAP08/15/27/32), 
                                Year 21 -The Vanishing Point-, 32in24-6 (MAP07/13/28), 
                                32in24-7 (MAP04/13), Diet 32in24 (MAP02/16), 
                                Plutonia 2 (music), SargeBaldy Speedmapping
                                Compilation #21 (MAP02)

        Mechadon:               Ugh...Sabbat Martyr Deathmatch, Titanium Tide 1024 - Gold Edition,
                                CR8 Quake Texture set for Doom, Community Instagib Mappack,
                                Greenwar II (did 3 detail jobs), Duel Surge (did 2 maps), STLMS v3,
                                (did 1 map), Vertigone 2: Ruins of Vertigone, Velocity001 (did 1 map),
                                32in24, 32in24-3, 32in24-4, 32in24-5, 32in24-6, 32in24-7, 32in24-8.
                                And a lot of older stuff.
				
        Jodwin:                 elegyftv.wad, oderesur.wad...

        Dreadopp:               2 maps for the Ten Community Project, 
                                2 maps for the Heretic Treasure Chest and 1 map for IGPack.

        brinks:                 32in24-5 (Map05 detail), 32in24-6(Map02, Map24), 
                                32in24-7 (Layouts: Map08, Map27. Detail: Map03, Map14), 
                                Diet 32in24 (Map13 detail)

        esselfortium:           Testing Facility, 32in24, 32in24sp, 32in24-3, 32in24-4, 
                                32in24-5, 32in24-Diet, 32in24-6, 32in24-7, 32in24-8, 
                                Space Deathmatch 5, Flashback Demo 2, MedievalTX, Esseltex

        Fiend:                  New Nightmare, Needs More Detail, NMD2, Cookies on Dowels

        Jimmy91:                j-arcinv, Insanity Doom, other stuff available at my old 
                                website here http://www.freewebs.com/j91doom/

        pcorf:                  Many

        POTGIESSER:             Nothing noteworthy aside from contributing to the original 
                                1024 Project that spawned this ongoing fad of wad making 
                                eroticism. But if you're drunk enough to want actually to 
                                play this shit: TTD.wad, Baphomet.wad, Riptear.wad, 
                                HHFTGP.wad & 31.wad (http://www.torn-net.dk/dac2005/dac2.html)

        dutch devil:            Too many to list

        Spertz:                 Assault.wad, Trmbl.wad, Revolver.wad

        Stewboy:                Most recently, maps in 32in24 6, 7 and 8.

        Kyka:                   errr.... ummm. Nuttin... at least not yet.

        Mik57:                  Sigmata Beta v.0.6 , 4 maps for GVH, 3 maps for ZDWars, 
                                1 map for Virus
                                Later to be released: Sigmata Skulltag ver., Sigmata ZDoom Ver., 
                                3 more maps for ZDWars

        Impboy:                 too many to count (some of them suck though) :P

        InsanityBringer:        E2M2 of ZPack

        daimon:                 amarcord.wad, rnrrrasc.wad, tcp.pk3, 1mmw.wad.
                                etc. etc. more than 40 releases trough my maps and various 
                                community projects...

===========================================================================
===========================================================================
Playtesters             : Akimbo_Commando44
                          esselfortium
                          hawkwind
                          Jimmy91
                          Joshy
                          kimo_xvirus
                          Kyka
                          Mechadon
                          Mik57
                          The Green Herring
                          TheMionicDonut


Music                   : Earthquake
                          Jimmy91 (title, intermission, and various map tracks)
                          Stewboy
                          David Shaw (Tolwyn)
                          Bobby Prince
                          The Green Herring
                          pcorf
                          Mark Klem
                          Lee Jackson
                          Churute
                          Dan Wentz
                          Jeremy Doyle
                          Jerryteacup
                          Iceplug
                          Brian Fountain
                          Teck
                          solis
                          CarboHydroM
                          Jay Reichard
                          Hazvex
                          Frater L.V.X.
                          Rafael and Rodolfo Amoroso Borges


Textures                : François-Xavier Delmotte aka OgrO_FiX
                               - Ogro Texture Pack
                          Nick Baker, aka NiGHTMARE
                               - Recoloured Doom and Doom 2 textures v2, 5th Episode textures
                                 Useful flats, NiGHTMARE texture WAD 1, Silver textures
                          Sean Johnson
                               - Graphtallica Texture Pack
                          David Gevert
                               - DarkBase Texture Pack
                          Jonathan Rimmer
                               - Erratic Texture Pack 1
                          Brett 'Mechadon' Harrell
                               - CR8 Quake Texture Pack, IGPack Texture Edits, Various skies, 
                                 HLLGRATE midtexture.  Compiled the texture resource.
                          Espi
                               - Suspended In Dusk textures
                          esselfortium
                               - Various textures from Greenwar 2, recolored version of the 
                                 green glowy switches, esseltex set
                          Eriance
                               - Demon Eclipse textures
                          Team TNT 
                               - Final Doom (Evilution) textures
                          Dreadopp
                               - Key Switch textures/REDSHAWN
                          Various Authors
                               - Congestion 1024, Skulltag, 32in24-7, Gothic DM2,
                                 Crucified Dreams.

			  
Graphics                : Mechadon
                               - TITLEPIC, INTERPIC, Statusbar, Bigfont, Smallfont, 
                                 Menu graphics, CREDIT, HELP, M_THREM_, M_SLIDE_, 
                                 M_DOOM, M_SKULL#, CWILV##, ENDOOM, CONFONT, and 
                                 parts of the PLAYPAL.  Just about everything!
                          Ravage
                               - For parts of the PLAYPAL lump.
                          AgentSpork
                               - For his super smexy Simplicity blues.
                          Jodwin
                               - For actually taking time out to help out 
                                 with graphics when no one else would.
                          Wagi
                               - For making ColorGenie and helping fix the pain 
                                 flash issue.
                          esselfortium
                               - Is totally awesome for helping me fix the 
                                 smallfont!
                          Jimmy91
                               - For making the "Jimmy91's super-cool menu 
                                 patch creator"!


Demos                   : DEMO1 - MAP03 by Joshy
                          DEMO2 - MAP08 by Mechadon
                          DEMO3 - MAP19 by The Green Herring
                      *Note* -- All of the demos were recorded with complevel 11.


Additional Credits      : Lutrov71 and Shitbag for creating Congestion 1024 and 
                          indirectly giving inspiration to us for starting 
                          Claustrophobia 1024.  And to everyone else involved with 
                          Claustrophobia's development...especially through
                          all the crazy stuff it went through near the beginning.  
                          Also a special thanks goes to everyone who helped 
                          playtest maps during the project's early development.  
                          And lastly, thanks to anyone we may have forgotten 
                          to thank!
===========================================================================
===========================================================================
Description             : Claustrophobia 1024 is the community-made, inspirational 
                          sequel to Congestion 1024 which was released back in 2005.  
                          It's comprised of 32 brand-new maps restricting the player's 
                          movements to a 1024x1024 space.  Decoration and monsters
                          were allowed outside of this 1024 squared area.  The
                          player is allowed outside of the 1024 boundary given
                          he is killed instantly.  The focus of the project
                          was to create a set of fun, quick & good looking maps while
                          being able to work within the boundaries that were set.
                          All of the maps were made to be played pistol start but
                          it also plays just as well map-by-map.

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP32 (& MAP33)
Single Player           : Yes
Cooperative 2-4 Player  : Starts are there (but highly discouraged)
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 Year
Editor(s) used          : Doom Builder, Doom Builder 2, SLADE, DeePsea, GIMP 2.2, 
                          Photoshop, Irfanview, MSPaint, Imagetool, XWE, SLumpEd, 
                          ENDOOMER, ColorGenie, Inkworks, Midi2mus 
Known Bugs              : - Exiting MAP33 in Boom, MBF, or WinMBF will cause the game
                            to crash.  This may also happen in other, similar ports.
                            You can still play the map but you will not be able to see
                            your stats upon exiting.  Play the map in a newer sourceport
                            if you want to see your stats (PrBoom+, ZDoom, etc).
May Not Run With...     : Any non-Boom compatible ports.  Or with/while eating chicken legs.

===========================================================================
===========================================================================

**Map List**
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
1.      The Warp Facility       :Author:        The Green Herring
                                :Add. Author:   -/-
                                :Description:   A small teleportation facility serves as a 
                                                quick blast-through. Watch your health!
                                :Music:         "Go Forth and Kill" by The Green Herring			
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
2.      Return to the           :Author:        Impboy
        Darkening               :Add. Author:   Daimon & Jodwin & Mechadon
                                :Description:   You landed back on that ugly looking 
                                                planet...again.
                                :Music:         GothicDM2 MAP12 by Mark Klem
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
3.      Break the Chain         :Author:        Jodwin
                                :Add. Author:   -/-
                                :Description:   "You were forced to become a human lab 
                                                rat working at an orthodox UAC facility 
                                                where the scientists are testing their 
                                                latest Berserk Pack technology. As fate 
                                                had it, while you were sleeping all Hell 
                                                was let loose and now you're the only 
                                                man alive. It's time to break the chains 
                                                and escape from this facility...and maybe 
                                                save mankind once again." - That's the 
                                                story I came up with for this map. Lovely, 
                                                isn't it?
                                :Music:         Journey to Silius Level 1 by Brian Fountain
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
4.      Pit of Sludge           :Author:        Stewboy & Kyka	
                                :Add. Author:   -/-
                                :Description:   There's a pit, and it has sludge in it.
                                :Music:         "Edge" by Stewboy
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
5.      Subterfuge 1024         :Author:        Mechadon
                                :Add. Author:   -/-
                                :Description:   Some sort of industrial lubrication plant 
                                                the UAC uses to help keep their large 
                                                machinery oiled and running smoothy.  But 
                                                what's this?  Demons?  In a UAC facility?!  
                                                Uh oh...
                                :Music:         "Trilemma" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
6.      Four Square             :Author:        The Green Herring
                                :Add. Author:   -/-
                                :Description:   You're stuck in a metal building out in 
                                                the middle of the ocean. Will you ever 
                                                escape?...
                                :Music:         "In a Mad Rush" by The Green Herring
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
7.      Dead In, Dead Out       :Author:        Mechadon
                                :Add. Author:   -/-
                                :Description:   I decided to stray a bit from the path
                                                of the usual MAP07 replacement.  This map
                                                has a bricks and vines theme...and it
                                                also has more than just fatsos and arachs
                                                too!  The added twists to the old formula
                                                should keep you on your toes.
                                :Music:         "Here It Comes" by EarthQuake
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
8.      Hex of Depression       :Author:        pcorf
                                :Add. Author:   -/-
                                :Description:   A small but heated battle within a medieval 
                                                base.
                                :Music:         pcorf
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
9.      Bitter Sanctuary        :Author:        Kyka
                                :Add. Author:   -/-
                                :Description:   I wanted to make a map which was set in 
                                                a sanctuary overlooking a city overrun by 
                                                demons. But when you get there, your place 
                                                of refuge is overrun. Hence, the title 
                                                of the map.
                                :Music:         "Lair of the Blind Ones" from Turok 2
                                                Converted to .midi by Churute
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
10.     Mudbath                 :Author:        Stewboy
                                :Add. Author:   Jodwin
                                :Description:   There's some brown, and some more 
                                                brown here.
                                :Music:         "Unsteady Ground" by David "Tolwyn" Shaw
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
11.     Technicfear             :Author:        pcorf
                                :Add. Author:   -/-
                                :Description:   A nasty surprise awaits you.
                                :Music:         pcorf
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
12.     Spitshine               :Author:        Fiend
                                :Add. Author:   -/-
                                :Description:   A cramped UAC techbase, part shine and 
                                                part grime.
                                :Music:         "Israel" by Siouxsie and the Banshees
                                                Converted to .midi by Frater L.V.X.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
13.     Assault                 :Author:        Joshy
                                :Add. Author:   -/-
                                :Description:   A quick shoot-'em-up map focused heavily 
                                                on layout design.
                                :Music:         "Airbase" from Perfect Dark 
                                                Converted to .midi by Iceplug
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
14.     Deception               :Author:        Dreadopp
                                :Add. Author:   -/-
                                :Description:   Basically, just a small castle type area 
                                                with a few traps here and there. Find a 
                                                way out before it's too late.
                                :Music:         Descent II Briefing Screen by Dan Wentz
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
15.     The Inmost Con'dens'ed  :Author:        Jimmy91
                                :Add. Author:   Mechadon
                                :Description:   What if you condensed everything awkward 
                                                about MAP14 from Doom 2 and MAP18 from 
                                                Plutonia into a 1024x1024 space? Well... 
                                                pretty much this.
                                :Music:         "Watz Next?" by Lee Jackson 
                                                from Rise of the Triad
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
16.     Nocturnal Abyss         :Author:        brinks
                                :Add. Author:   -/-
                                :Description:   A forgotten UAC base floating within a 
                                                realm of nothingness.
                                :Music:         "Space-Dye Vest" by Dream Theater.
                                                Converted to .midi by Rafael and 
                                                Rodolfo Amoroso Borges.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
17.     Transfer Base           :Author:        Solarn & Kyka & Jodwin
                                :Add. Author:   -/-
                                :Description:   A UAC Base that has been torn in two
                                                by hellish demonic forces.  Careful - 
                                                the base is unstable and invisible portals
                                                may have you teleporting to and from
                                                the wicked side of the infested base.
                                :Music:         "Arctic Caverns" from Battletoads
                                                Converted to .midi by Teck
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
18.     Weather Station         :Author:        InsanityBringer & Kyka
                                :Add. Author:   Jodwin
                                :Description:   A fast paced and short map, originally 
                                                inspired by the Arth Orbital station in 
                                                EA/Binary System's "Starflight"
                                :Music:         "Lamneth's Ground" by David "Tolwyn" Shaw
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
19.     Nova Scotia Robots      :Author:        esselfortium
                                :Add. Author:   -/-
                                :Description:   A dark techbase map, stylistically inspired 
                                                by the similarly-themed maps Dutch Devil 
                                                contributed to Community Chest 3. I normally 
                                                take an incredibly long time working on each 
                                                of my levels, so I started on this with the 
                                                intent to get something finished as quickly 
                                                as possible. I built its layout in an evening 
                                                or so, and spent the next day or two working 
                                                on gameplay, texturing and detailing it, and 
                                                making some minor adjustments and improvements 
                                                to the layout where needed. And...that's it!
                                :Music:         Requiem MAP19 by Jeremy Doyle
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
20.     Refinery                :Author:        dutch devil
                                :Add. Author:   -/-
                                :Description:   An tough tech map
                                :Music:         "The Imp's Song" by Bobby Prince from
                                                Ultimate Doom
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
21.     Padma                   :Author:        KingKill33 & Dreadopp
                                :Add. Author:   -/-
                                :Description:   An abandoned military installation that was 
                                                taken over by demons and turned into a living 
                                                blue hell.
                                :Music:         "Premonition" from Fury 3.  Converted to 
                                                .midi by Jay Reichard
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
22.     Diminished Apparatus    :Author:        Mechadon
                                :Add. Author:   -/-
                                :Description:   Some sort of really cramped nukage facility
                                                on a planet with a bluish sky.  This
                                                map has some pretty tough moments in it.
                                :Music:         "Squar" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
23.     Fear No Evil            :Author:        dutch devil
                                :Add. Author:   -/-
                                :Description:   An hard castle map
                                :Music:         "The Demons From Adrian's Pen" by
                                                Bobby Prince from Ultimate Doom
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
24.     Second Assault          :Author:        Spertz
                                :Add. Author:   -/-
                                :Description:   A short claustrophobic map with big monsters 
                                                meant to be played from a pistol start.
                                :Music:         "Waltz Of The Demons" by Bobby Prince
                                                from Ultimate Doom
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
25.     Cabracan 1024           :Author:        Mechadon
                                :Add. Author:   -/-
                                :Description:   A eerie, dark techbase map with lots of open
                                                areas to give the feeling of the map being
                                                bigger than it really is.  Has some fairly
                                                tough moments in it.  The map was heavily
                                                inspired by dutch devil's "Refinery" map.
                                :Music:         "Crushed Hope" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
26.     Aura of Evil            :Author:        Butts
                                :Add. Author:   Joshy & Jodwin & Mechadon
                                :Description:   The map is just some map that I wanted to 
                                                be simple in looks and challenge, and wanted 
                                                to use mostly stock and experiment with that 
                                                damn marble brick texture that I hate. It's 
                                                kind of christmas looking. The map is kind 
                                                of hard though, I guess.
                                :Music:         "Quutamo" by Apocalyptica.  Converted to
						.midi by Jerryteacup
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
27.     Hell Sewage             :Author:        Jodwin
                                :Add. Author:   -/-
                                :Description:   Uhh...a simple grim sewage base with some 
                                                nasty fights and an atypical weapon progression. 
                                :Music:         "Punk Rock Remix" of the Hyrule Castle music
                                                from The Legend of Zelda: A Link to the Past.
                                                .midi remix composed by CarboHydroM.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
28.     Poison Ivy              :Author:        Joshy
                                :Add. Author:   -/-
                                :Description:   The name says it all. A base covered in 
                                                vines, filled with fast-paced poisonous 
                                                carnage. Caution: Arch-vile jumpers will 
                                                be punished.
                                :Music:         "Grinder" from Red Alert 2.  Converted to
                                                .midi by Hazvex
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
29.     Magnum Opus             :Author:        POTGIESSER
                                :Add. Author:   Mechadon
                                :Description:   A maniacal obsession of utilizing as much 
                                                grid space as possible. Gameplay first 
                                                and foremost.
                                :Music:         "The Mourning Palace" by Dimmu Borgir
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
30.     Thanatophobia           :Author:        Jodwin
                                :Add. Author:   -/-
                                :Description:   ROMERO ON RAILS!!!!!!!!!
                                :Music:         "Sheep Will Sleep (If You Become Fatigued)"
                                                from Guilty Gear Isuka.  Converted to
                                                .midi by solis
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
31.     Skyscrape IV            :Author:        Jodwin
                                :Add. Author:   -/-
                                :Description:   24 routes, Chinese/Japanese space station, 
                                                tons of voodoo dolls.  
                                :Music:         "Drumhead Pulsation" from Guilty Gear Isuka.
                                                Converted to .midi by solis
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
32.     Oil Rig                 :Author:        Mik57
                                :Add. Author:   Mechadon
                                :Description:   Recently constructed to help against the 
                                                demon horde, it came under attack just 2 
                                                days after it was completed. Humanity needs 
                                                this base, and you must clear it out.
                                :Music:         "Metal Militia" by Metallica
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
33.     Nil                     :Author:        Mechadon
                                :Add. Author:   -/-
                                :Description:   Doomguy's cranium inverts and all is lost 
                                                to the inky, infinitely empty void.  Try
                                                not to get sucked into the black nothingness.
                                                Keep a cool head or you'll be consumed.

                                                (This map was inspired by "Nullspace Junior".  
                                                However, this is NOWHERE NEAR as awesome as 
                                                it is ;_;.)
                                :Music:         "Chimes Of Death" by Jimmy91
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
34.     **NULL**                :Author:        Mechadon
                                :Add. Author:   -/-
                                :Description:   In case your wondering, this is not really
                                                a serious map.  It's to keep certain ports from
                                                crashing when you exit MAP33.  It might provide
                                                a few laughs atleast.
                                :Music:         "Claustastrophe" by Jimmy91 (Title Music)
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

===========================================================================
===========================================================================

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mekworx.phenomer.net/

Maps

The Warp Facility

The Warp Facility (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Return to the Darkening

Return to the Darkening (MAP02)

Deathmatch Spawns
0
Co-op Spawns
6
Break the Chain

Break the Chain (MAP03)

Deathmatch Spawns
0
Co-op Spawns
5
Pit of Sludge

Pit of Sludge (MAP04)

Deathmatch Spawns
0
Co-op Spawns
4
Subterfuge 1024

Subterfuge 1024 (MAP05)

Deathmatch Spawns
0
Co-op Spawns
8
Four Square

Four Square (MAP06)

Deathmatch Spawns
0
Co-op Spawns
4
Dead In, Dead Out

Dead In, Dead Out (MAP07)

Deathmatch Spawns
0
Co-op Spawns
21
Hex of Depression

Hex of Depression (MAP08)

Deathmatch Spawns
8
Co-op Spawns
4
Bitter Sanctuary

Bitter Sanctuary (MAP09)

Deathmatch Spawns
0
Co-op Spawns
4
Mudbath

Mudbath (MAP10)

Deathmatch Spawns
0
Co-op Spawns
4
Technicfear

Technicfear (MAP11)

Deathmatch Spawns
4
Co-op Spawns
6
Spitshine

Spitshine (MAP12)

Deathmatch Spawns
0
Co-op Spawns
4
Assault

Assault (MAP13)

Deathmatch Spawns
0
Co-op Spawns
4
Deception

Deception (MAP14)

Deathmatch Spawns
0
Co-op Spawns
4
The Inmost Con'dens'ed

The Inmost Con'dens'ed (MAP15)

Deathmatch Spawns
6
Co-op Spawns
25
Nocturnal Abyss

Nocturnal Abyss (MAP16)

Deathmatch Spawns
0
Co-op Spawns
6
Transfer Base

Transfer Base (MAP17)

Deathmatch Spawns
0
Co-op Spawns
4
Weather Station

Weather Station (MAP18)

Deathmatch Spawns
0
Co-op Spawns
4
Nova Scotia Robots

Nova Scotia Robots (MAP19)

Deathmatch Spawns
0
Co-op Spawns
9
Refinery

Refinery (MAP20)

Deathmatch Spawns
4
Co-op Spawns
4
Padma

Padma (MAP21)

Deathmatch Spawns
0
Co-op Spawns
4
Diminished Apparatus

Diminished Apparatus (MAP22)

Deathmatch Spawns
0
Co-op Spawns
10
Fear No Evil

Fear No Evil (MAP23)

Deathmatch Spawns
4
Co-op Spawns
4
Second Assault

Second Assault (MAP24)

Deathmatch Spawns
0
Co-op Spawns
4
Cabracan 1024

Cabracan 1024 (MAP25)

Deathmatch Spawns
0
Co-op Spawns
27
Aura of Evil

Aura of Evil (MAP26)

Deathmatch Spawns
0
Co-op Spawns
6
Hell Sewage

Hell Sewage (MAP27)

Deathmatch Spawns
0
Co-op Spawns
8
Poison Ivy

Poison Ivy (MAP28)

Deathmatch Spawns
0
Co-op Spawns
28
Magnum Opus

Magnum Opus (MAP29)

Deathmatch Spawns
0
Co-op Spawns
4
Thanatophobia

Thanatophobia (MAP30)

Deathmatch Spawns
0
Co-op Spawns
4
Skyscrape IV

Skyscrape IV (MAP31)

Deathmatch Spawns
0
Co-op Spawns
17
Oil Rig

Oil Rig (MAP32)

Deathmatch Spawns
0
Co-op Spawns
6
Nil

Nil (MAP33)

Deathmatch Spawns
0
Co-op Spawns
47
**NULL**

**NULL** (MAP34)

Deathmatch Spawns
0
Co-op Spawns
21

Endoom

ENDOOM

ENDOOM

h
ttp://www.doomworld.com                                                         
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 ░▓ ▓░   ▓▒▓ ░░▓▓              --------------                ▓▓░░ ▓▒▓   ░▓ ▓░   
 ░▓  ▓░   ▓▓ ░▓▓               --*Created�By*--               ▓▓░ ▓▓   ░▓  ▓░   
 ░▓   ▓░   ▓ ░▓                ---------------                 ▓░ ▓   ░▓   ▓░   
 ░▓    ▓░    ░▓BrinksButtsdutch�devilDreadoppesselfortium▓░    ░▓    ▓░   
 ░▓     ▓░   ░▓ FiendImpboyInsanityBringerJimmy91Jodwin  ▓░   ░▓     ▓░   
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 ░▓ ▓░   ▓▒▓ ░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░ ▓▒▓   ░▓ ▓░   
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 ░▓░   ▓▒░▒▓                                                      ▓▒░▒▓   ░▓░   
 ░░   ▓▒░▒▓   ▓■■■▓■     ▓■  ▓■  ▓■ ▓■■■■■ ▓■   ▓■■■  ▓■■ ▓■ ▓■    ▓▒░▒▓   ░░  M
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2009         ▓■■■■▓■■■■▓■  ▓■ ▓■■■ ▓■■■■■■     ▓■ ▓■■■ ▓■■       ▓■            
ENDBOOM

ENDBOOM

h
ttp://www.doomworld.com                                                         
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    ▓▒▒▒▒▓   ░▓▓▓▓▓▓▓▓▓▓▓▓▓▓∙ClaustrophobiA∙1024!∙▓▓▓▓▓▓▓▓▓▓▓▓▓▓░   ▓▒▒▒▒▓2     
 ░   ▓▒░░▒▓   ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░   ▓▒░░▒▓   ░   
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2009         ▓■■■■▓■■■■▓■  ▓■ ▓■■■ ▓■■■■■■     ▓■ ▓■■■ ▓■■       ▓■            

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14
PLAYPAL - 15