The Forgotten Invasion
This is a set of five invasion maps that have been rotting on my hard drive for years until I finally decided to finish and release them. I suppose you can s...
Filenames
jjp-finv.pk3
Size
4.78 MB
MD5
229fc9ff62ba84de3914fbaec067fd8b
SHA-1
0a259aaeb13a41079fb5bc6a71ac51985d46ed55
SHA-256
480afba120728cc5cafe7ca0629d8e9737bd9e2ce2ee6e8197c60188122e15f1
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
1686
Maps
FINV01, FINV02, FINV03, FINV04, FINV05
Download
Read Me
===========================================================================
Advanced engine needed : Zandronum
Primary purpose : Invasion (single play + co-op)
===========================================================================
Title : The Forgotten Invasion
Filename : jjp-finv.pk3
Release date : July 28, 2015
Author : JJP
Email Address : jjp7137 (at sign) yahoo (period) com
Other Files By Author : jjp-yaub.wad, lolspeng.wad (don't play that)
Misc. Author Info : I have no idea what to put here.
Description : This is a set of five invasion maps that have
been rotting on my hard drive for years until I
finally decided to finish and release them. I
suppose you can say that these maps have been
long forgotten until now. Don't expect anything
groundbreaking here.
It requires the Skulltag resources to be loaded
alongside this mapset, so make sure you do that.
Additional Credits to : The credits.txt file within the pk3 contains more
detailed credits. Here's a very abridged version:
- Everyone involved with the creation of the
monsters from the Realm667 bestiary that are used
in these maps
- Everyone whose work was in the pk3s containing
Skulltag's resources
- All the developers involved with Zandronum
- All the developers involved with Doom Builder
and Slade
- Anyone who played and tested these maps before
release
- id Software for Doom
===========================================================================
* What is included *
New levels : 5
Sounds : Yes; for the Realm667 monsters
Music : Yes; taken from Doom and Doom II
Graphics : Yes; for the Realm667 monsters
Dehacked/BEX Patch : No
Demos : No
Other : The usual lumps you'd see in a mod for ZDoom-
derived ports, such as DECORATE, MAPINFO, etc.
Other files required : Latest versions of skulltag_actors.pk3 and
skulltag_data.pk3
* Play Information *
Game : Doom II
Map # : FINV01-05
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : Only works in Invasion mode
Difficulty Settings : Yes. If you want to play this in single player,
HMP is suggested unless you know the maps really
well. UV is possible with one player, but you might
need to use some savegames.
* Construction *
Base : New from scratch
Build Time : I don't know anymore...
Editor(s) used : Doom Builder 1.68, Slade 3.1
Known Bugs : None that I know of
May Not Run With : Any port that is not Zandronum
Tested With : Zandronum 2.1.2
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
Suffocating Swarms (FINV03)
Deathmatch Spawns
0
Co-op Spawns
8
Par Time
1200





