Slaughterfest 3

Slaughterfest 3

A long-awaited third entry in the series, this is another compilation of 35 slaughter maps designed to be played from pistol start.

Filenames
sf3.wad
Size
38.70 MB
MD5
c22632b5c1f3367e9729cc244a870554
SHA-1
0d86fb6462596c22d393a85344bd172c71eb5e8c
SHA-256
ae856ce2a4948a369e91012f977ddec5c25dcec0637e4b60c7d2a94fcf3fde73
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, Boom
Lumps
1830
Maps
MAP01, MAP03, MAP05, MAP06, MAP07, MAP09, MAP14, MAP15, MAP17, MAP18, MAP20, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP32, MAP34, MAP35, MAP33, MAP12, MAP31, MAP13, MAP04, MAP19, MAP22, MAP10, MAP02, MAP08, MAP21, MAP11, MAP16

Read Me

===========================================================================
Archive Maintainer      : doom2/Ports/megawads, update of sf3
Advanced engine needed  : PrBoom-Plus -complevel 9 compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : Slaughterfest 3
Filename                : sf3.wad
Release date            : 
Author                  : Various
Email Address           : [redacted]
Description             : A long-awaited third entry in the series, this is
			  another compilation of 35 slaughter maps designed
			  to be played from pistol start.

Additional Credits to   : Textures, flats, and sprites from cc4-tex,
                          doom, gothictx, Oblige, q1tex, retres - 
                          See the CREDITS and MAPLIST sections for more
===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Dehacked lump included in the main wad
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-35
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Some maps
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 5 years
Editor(s) used          : doom builder, boom anim tool, xwe, slumped,
                          slade, various image editors
Known Bugs              : - Map33 doesn't work as intended in (g)zdoom
			  - Map18 may become broken when cheats are used
 			  to access some of the areas before they are 
			  meant to be accessed legitimately
May Not Run With...     : doom2.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse, as long as you give proper credit.

You MAY distribute this zip file for free, provided you keep this entire
zip file intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.doomworld.com/idgames

===========================================================================
/////////////////////////
//////   MAPLIST   //////
/////////////////////////
===========================================================================

########################################################
#                                                      #
# 01 Grain of Salt    Resurrect Dead on Planet Jupiter #
# 02 cannonball       Firestarter                      #
# 03 darkreaver       Pathogen                         #
# 04 Rayzik           Desecration                      #
# 05 tatsurd-cacocaco Evil Battlefield of Demons       #
# 06 cannonball       Wavebreaker                      #
# 07 Phml             Morkfang                         #
# 08 Grain of Salt    Resurgam                         #
# 09 Phml             Yonahe                           #
# 10 Phml             Dunleitt                         #
# 11 Archi            Broken Mind                      #
# 12 Demonologist     Gevurah                          #
# 13 Rayzik           The Farthest Reach               #
# 14 cannonball       Blue Shift                       #
# 15 Ribbiks          Skittle Biscuit                  #
# 16 Ribbiks & Archi  Nibblet                          #
# 17 tatsurd-cacocaco Fierce Attack                    #
# 18 Demonologist     Via Tortuosa                     #
# 19 dannebubinga     Meet-A-Bear                      #
# 20 ArmouredBlood    Red Recluse                      #
# 21 Grain of Salt    Heck Revealed                    #
# 22 cannonball       Uprising                         #
# 23 Solarn           Chaos Slaughter                  #
# 24 dannebubinga     Joyless                          #
# 25 Archi            Temple of Judgement              #
# 26 Archi            Dysphoria                        #
# 27 Demonologist     To Mega Therion                  #
# 28 TimeOfDeath      dholes                           #
# 29 TimeOfDeath      Escaping the Spiral Labyrinth    #
# 30 Archi            Chronoblast                      #
# 31 kraflab          With Fist in Hand                #
# 32 __Lagger__       Pacman                           #
# 33 Phml             Three Lines                      #
# 34 gggmork          Mult00000001                     #
# 35 gggmork          Butt                             #  
#                                                      #
########################################################

===========================================================================
/////////////////////////
//////   CREDITS   //////
/////////////////////////
===========================================================================

Slaughterfest Founder:
	- General Rainbow Bacon

Extra Playtesting:
	- ArmouredBlood
	- Dannebubinga
	- Demonologist
	- gggmork
	- __Lagger__
	- j4rio
	- jongo
	- Memfis
	- Nevan
	- Ribbiks
	- Phml
	- Archi
	- plums
	- Bloodite Krypto
	- Grain of Salt
	- degree23
	- SteveD
	- tourniquet
	- WH-Wilou84
        - loveless

Titlepic / Interpic / Status-Bar:
	- __Lagger__
	- Grain of Salt

This wad contains textures from:
cc4-tex
gothictx
Oblige
q1tex

NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
Esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
RottKing
Enjay
Huy Pham
SargeBaldy
Tormentor667
The GothicDM Team
The Requiem Team
The Eternal Doom Team
id Software
Raven Software
Rogue Entertainment
andrewj

* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of
said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each
PKZIP archive contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

===========================================================================
//////////////////////////
//////   MAP INFO   //////
//////////////////////////
===========================================================================

MAP01    - Resurrect Dead on Planet Jupiter
Author   - Grain of Salt
Music    - "Canyon" by Ribbiks
Comments - Started as an edit of Cannonball's "Exodus" from SF2012, but I 
don't think it has much in common with that map any more. I worked on this 
mostly in summer 2013, and despite its age, I actually still quite like it.
Possibly overdetailed in parts, but the gameplay still holds up, for me,
and I enjoy playing it. The outdoor area looks clunky, but outdoor areas 
aren't my thing, so I don't really mind. So overall, this might be the 
first map I've released that I can actually stand behind.

MAP02    - Firestarter
Author   - Matt "cannonball" Powell
Music    - "Night Bats" by Mark Klem
Comments - I completed redid this map but using the initial grid set up, 
like Wavebreaker I tried to mix some lock in fights with some of the other 
free flowing parts of the map.

MAP03    - Pathogen
Author   - darkreaver
Music    - "Close Quarters (2004 version)" by Maxime Tondreau
Comments - Short and simple map. Nothing fancy.

MAP04    - Desecration
Author   - Rayzik
Music    - "Descending" by Lamb of God (edited for this application)
Comments - Likely an easier map compared to the rest, the gore nest kind of
theme was fun to play with. Looking back, I probably didn't use enough 
cyberdemons.

MAP05    - Evil Battlefield of Demons
Author   - tatsurd-cacocaco
Music    - TNT map07
Comments - N/A

MAP06    - Wavebreaker
Author   - Matt "cannonball" Powell
Music    - "Goin' down the fast way" from Rise of the Triad
Comments - This map has had some major changes, if for the reason that the 
old version got moved into another wad I am making by myself, but it gave 
the opportunity to strip the map back and start again, if only but to 
create a more uniform look to the map to make GOS happy :) This map was 
based creating a stressful situation with a lot of crossfire, this version 
has added some staged fights to break the map up a tad.

MAP07    - Morkfang
Author   - Phml
Music    - "Retribution Dawns" by Aubrey Hodges (midi by Jay Reichard)
Comments - N/A

MAP08    - Resurgam
Author   - Grain of Salt
Music    - "Tulku" from Hexen 2: Portal of Praevus
Comments - This used to have a purple sky but Ribbiks made me take it out, 
tsk. Again, too much cleanup, but the PE bit is fun :P

MAP09    - Yohane
Author   - Phml
Music    - "Chimes of Death" by James Paddock
Comments - N/A

MAP10    - Dunleitt
Author   - Phml
Music    - "And So I Carry On..." by David Shaw
Comments - N/A

MAP11    - Broken Mind
Author   - Archi
Music    - "Clonk" by Esselfortium (from BTSX E1 MAP04)
Comments - N/A

MAP12    - Gevurah
Author   - Demonologist
Music    - "Hellbound" by ??? (taken from map23 of NDCP2)
Comments - Originally titled "Acedia", this was to be the first map of a
personal project of mine dedicated to deadly sins (how original). However, 
shortly after making it I realised that I'm going nowhere with that mapset 
and cancelled its further development. This map had been lying abandoned 
for some time, and in the end I submitted it to SF3 meaning for it to be a 
relatively relaxing and forgiving level with a bunch of more upbeat moments
here and there. Conceptually simple, its looks are also obviously heavily 
inspired by map11 of Sunder, though of course it's nowhere near that map's 
scale, length and level of grandeur.

MAP13    - The Farthest Reach
Author   - Rayzik
Music    - "Crystal Mountain" by Death
Comments - A map made in the same theme as my previous entry "Walk With Me
In Hell", this one was supposed to be it's 'sequel'. It kind of fits better
as a prequel now that I think about it...

MAP14    - Blue Shift
Author   - Matt "cannonball" Powell
Music    - Untitled track by Stewart Rynn (Used in Interception.wad)
Comments - This map was made in 2016 and was very much inspired by the 
likes of Ribbiks and Danne's work in Sunlust, in fact I guess the visual 
resemble that of Map08-10 of that wad. So yeah enjoy me taking inspiration 
and I hope it gets at least close to their work.

MAP15    - Skittle Biscuit
Author   - Ribbiks
Music    - "holyshit.mid" by Ribbiks
Comments - In contrast to most of my existing maps, I wanted to make some
slaughter that was more open and free-form. So I picked up a chaotic midi
I wrote and spat out a colorful layout chock full of monsters!! Enjoy!!

MAP16    - Nibblet
Author   - Ribbiks & Archi
Music    - "oozinator.mid" by Ribbiks
Comments - Another compact, overly colorful box stuffed with monsters.
           Thanks to Archi for picking up the slack and finally getting
           me to finish this!

MAP17    - Fierce Attack
Author   - tatsurd-cacocaco
Music    - "In the Arms of Death (Testament's Theme)" from Guilty Gear XX 
Korean Edition
Comments - N/A

MAP18    - Via Tortuosa
Author   - Demonologist
Music    - "Two tides" from Ecco the Dolphin 2
Comments - A spiritual successor and pretty much a sequel of the dreaded 
"Ex Tenebris" from Doomworld Mega Project 2013, this map continues its 
predecessor's visual theme and atmospheric motifs, but is meant to be more 
focused in its encounters and less linear in its progression. It's still 
hard enough, quickly reaching its peak difficulty and staying on that level
until the very end, no matter which way you choose. There are no easier 
paths and preferred options. In the end - I'm really satisfied with the 
result in spite of the time passed since its creation. I'm subconsciously 
itching to improve something in my maps every time I look back at them, but 
this one is an exception, as there's simply nothing that comes to mind.

MAP19    - Meet-A-Bear
Author   - dannebubinga
Music    - N/A
Comments - N/A

MAP20    - Red Recluse
Author   - ArmouredBlood
Music    - "Hold Back the Day" by DevilDriver
Comments - This has been done for years, I can't remember much about the 
dev process. I just remember I wanted to have these crazy tall arches 
covering an area in a sea of blood, leading to a castle, and that's about 
it.

MAP21    - Heck Revealed
Author   - Grain of Salt, Demonologist, Ribbiks, Archi
Music    - "One for the Vine" by Genesis
Comments - GoS: Collab map featuring several sf3 mappers. I sent an
unfinished thing to Ribbiks, he added a bit, then Demonologist added a bit,
then Archi. Not sure if it holds together as one map very well, but it has
a lot of individual nice bits.
Demonologist: I made the left wing (the one with zimmer rocks everywhere),
quick and dirty. Have fun!

MAP22    - Uprising
Author   - Matt "cannonball" Powell
Music    - "Dave D Taylor blues" from Doom 2 by Robert Prince
Comments - This was made when the doomworld megawad club played hell 
revealed, so this is my homage to "Resistance is futile". Whilst it 
resembles the original I tried to make the map to more modern standards and
remove some of the more questionable decisions made. Hopefully this plays 
well and whilst I state modern, it does have that old school bfg massacre 
which people will remember from the original map. 

MAP23    - Chaos Slaughter
Author   - Solarn
Music    - midi version of "Max Heat" from Mega Man Zero 4, downloaded from 
somewhere years ago
Comments - At this point, this is a fairly old map that I'm not too proud 
of anymore. It's essentially a huge square arena that opens up gradually, 
with two smallish disconnected side rooms that have somewhat different 
mechanics. The styles are way too inconsistent and haphazard, but I feel 
like the gameplay still holds up.

MAP24    - Joyless
Author   - dannebubinga
Music    - "In the Dark" by Bobby Prince
Comments - N/A

MAP25    - Temple of Judgement
Author   - Archi
Music    - "Stormy Volcano" by Petter Mårtensen (from Hell Revealed 2 MAP19)
Comments - N/A

MAP26    - Dysphoria
Author   - Archi
Music    - "Conductor" by Jimmy (from BTSX E1 MAP07)
Comments - N/A

MAP27    - To Mega Therion
Author   - Demonologist
Music    - "Skedar Ruins (Battle Shrine)" from Perfect Dark
Comments - A really tough map, with gameplay being mostly inspired by 
Darkwave0000's works but pushed towards extremes of this approach, it's 
designed to put your crowd control skills to the ultimate test in more ways 
than one, be it evasion, outrunning, suppression or frantic bfg spam with 
good timing with regards to powerup pickups, all tied together in such a 
way that you will never be truly isolated from the rest of the map, and 
when monsters can't reach you - they can at least shoot you, and from a 
considerable distance. I strongly advise choosing HMP or even HNTR for a 
first playthrough, as they're more freeform and less punishing when it 
comes to deviation from the intended approach, whereas UV pretty much 
enforces it, requiring deep enough understanding of the map's logic and 
traps and making your life quite miserable otherwise. I still hope, 
however, that even at its peak moments this map can still be enjoyable not 
only for me and the playtesting crew. Good luck!

MAP28    - dholes
Author   - TimeOfDeath
Comments - I was really into eating vanilla and chocolate donut holes with 
milk while making this map. That's why it's called dholes. This map 
features a giant "king" made out of cyberdemons with a spiderdemon as the 
head. It also features a section where you must go into the void as far as 
you can, until you come out the other side. [Note from Demonologist: the 
void got replaced by a teleporter following ToD's suggestion later on to 
make things a bit more user-friendly, see ESP.wad for the "untainted" 
version of this map.]

MAP29    - Escaping the Spiral Labyrinth
Author   - TimeOfDeath
Comments - This was the first map I made for this project. Following in the
footsteps of Degrassi from sf12, trying to build a long epic map. The name 
is from one of my death metal albums, which was originally from a song I 
released in 2002. See if you can spot the amish beard. I actually made the 
north and south parts of this map separately and then pasted them together 
at the end because my computer is too slow for making big maps.

MAP30    - Chronoblast
Author   - Archi
Music    - "No Glory For Foot Soldiers" by Hero To Be (midi by ~Flounder~)
Comments - N/A

MAP31    - With Fist in Hand
Author   - kraflab
Music    - "Cellar" from Super Castlevania 4
Comments - My goal was to make a simple slaughtermap with some 
puzzle/gimmick vibes, which I think I achieved. I'm not really big on 
slaughtermaps, but I like punching things, ssg-ing imps, and rocketing 
zombies, so maybe you can guess where the combat elements came from.

MAP32    - Pacman
Author   - __Lagger__
Comments - N/A

MAP33    - Three Lines
Author   - Phml
Comments - N/A

MAP34    - Mult00000001
Author   - gggmork
Comments - N/A

MAP35    - Butt
Author   - gggmork
Comments - N/A

===========================================================================
/////////////////////////////
//////   AUTHOR INFO   //////
/////////////////////////////
===========================================================================

Author     - Solarn
Other Wads - Map 17 from Claustrophobia 1024 with Kyka, Map 27 from
Claustrophobia 1024 2 with Jodwin, Map 23 from the 1994 Tune-Up Project 
with tatsurd-cacocaco, a bunch of dwspd maps. I also have a bunch of early 
stuff that I have never uploaded to /idgames

Author     - Grain of Salt
Alias      - Some people call me GoS
Email      - Nah :-)
Other wads - GG.wad (7 maps), SF2011 (8 maps), h_phobia (1 map). They're 
not so good.
Comments   - I am Grain of Salt. I always detail to the extreme because I 
believe in our potential. That is how we became strong. Can you withstand 
our power?

Author     - Christian Lian
Alias      - darkreaver
Email      - abominat at gmail.com
Other wads - ahatred.wad, boh666.wad, pwfinal.wad, and some other shit here
and there
Comments   - Hail Satan

Author     - kraflab
Email      - [email protected]
Other wads - N/A
Comments   - I'm mainly a speedrunner, and I don't map very often (this is 
the first project I've submitted anything to), but I thought it would be 
fun to give it a shot, since I rarely play slaughtermaps, let alone make 
them

Author     - Rayzik
Other wads - SF2012(Maps 09, 11, 21), MAYhem 2016(Map 31 - I recommend this
if you want more of my slaughtermaps to play), Roulette Contest Series #1, 
#2, #3(1 Map per contest)
Comments   - ...Soon™

Author     - Christopher Shepherd
Alias      - ArmouredBlood
Email      - [email protected]
Other wads - Newgothic Movement 1, Shai'tan's luck
Comments   - bum and/or wow addict

Author     - Vladimir Bespalov
Alias      - Demonologist
Email      - [email protected]
Other wads - rod.wad, frvrmore.wad, contributions to various community 
projects
Comments   - Slaughtermaps in general played a defining role in my Dooming 
career, and I'm really glad to become a part of the Slaughterfest series 
that are bound to represent this approach explicitly. I may have sounded 
like an ass in the past at times when it came to discussions and opinions, 
but nevertheless I could always tell - and I'm telling it now - that these 
series were founded and carried on by a dedicated group of great and 
talented individuals, and discussing stuff with them has always been fun 
and interesting. Enlightening, even. A sincere thanks goes to everyone 
involved into each and every Slaughterfest, and of course - to you, the 
player. Have fun!

Author     - Phml
Comments   - N/A

Author     - TimeOfDeath
Email      - [email protected]
Other wads - dib28a (map01/03/04/05/09/22/23/26/27/28), 2sector (map07), 
masterjumps (map06), smedley, squane, flanagan, dekutree, loink, chips19, 
e1m1mem2 (map01), tom19, slut, av20mem, bump, uuhhtod, sloth2k9, rjsloth, 
nostril, em116, reality3, yourmom, loserfag, ditkd, 32in2410 (map30), 
ninadbrv, pppp, 64lemons, nh1, nh2, sf2011 (map27/28/29), expiredl, 
32in2412 (map37), dmp2012 (map39), bustagut, sf2012 (map19/23/29/32/35), 
100linen (map11/17/31), merkin, intoverf, tinytod, nina2, roomblow, 
dmp2013z (map20), cassie, xaserpic, esp, teledest, 50shades (map16), 
dib2627, nh3, nh4, udino (e4m9), nh5, nh666, 37.
Comments   - http://nostrilcaverns.bandcamp.com

Author     - Matthew Powell
Alias      - cannonball
Email      - [email protected]
Other wads - Hadron.wad, draftex.wad, concern.wad, sparta.wad, S2PV.wad and
many other community contributions including SF2012.wad
Comments   - Well my maps for SF2012 were not that great though it might 
just be me being overly critical of my old work. Hopefully the submissions 
for this will atone for that. Anyway this project has been slow in 
development but hopefully that will mean for a better experience from all 
those who play this, and also to see some great demos from those doomgod 
(even if many of them have been involved in this project).

Author     - Arthur O
Alias      - Archi
Other wads - N/A

Author     - Zachary Stephens
Alias      - Ribbiks
Email      - [email protected]
Other wads - Pepper, Italo-Doom, Summer of '69, Sunlust, Crumpets, Swim With
The Whales, Stardate 20x6. Lots of other crap.
Comments   - I'd nominate myself for laziest community project manager, but
it's probably just par for the course as far as doomworld goes. Cheers to
Demonologist and Archi for performing the necessary prodding to get this
mapset out the door.

Author     - Daniel Jakobsson
Alias      - dannebubinga
Email      - [email protected]
Other wads - Italo-Doom, Summer of '69, Sunlust, Danne's E1, Combat Shock 2,
Combat Shock
Comments   - Bang bang, baby, get into your body.

Author     - tatsurd-cacocaco
Comments   - N/A

Author     - gggmork
Comments   - N/A

Author     - __Lagger__
Comments   - N/A

Maps

No image available

MAP01

Deathmatch Spawns
0
Co-op Spawns
18
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
6
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
10
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
5
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
6
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
14
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
10
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
5
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
11
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
12
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
8
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
6
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
8
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
17
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
10
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
27
MAP34

MAP34

Deathmatch Spawns
1
Co-op Spawns
16
MAP35

MAP35

Deathmatch Spawns
1
Co-op Spawns
9
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
8
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
8
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
13
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
6
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
6
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
6
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
5
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
9

Graphics