qdoom12.wad
Filenames
qdoom12.wad
Size
6.01 MB
MD5
cbbf4e1aba1e5ab3c824cbaa212646e8
SHA-1
18606de9b37ef2e0cf9bd062c61b8c637aead5ac
SHA-256
924652ed0027a4643de96276b3f6f12d8841b05701deb362280075bd8b654996
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1146
Download
Read Me
This is what was going to be my Quake1/2 TC for Doom1/2 which should've been completed by Summer 2000. I have salvaged and tested it on the following source ports: Vanilla Doom/Doom2: -Not- reccomended, sprites would have to be appended to the file plus you'd have to apply the DEH to the doomhack.exe to work. Zdoom: Should work fine ZDoomGL: Parts of the status bar don't show, and make sure you turn off MD2 support to see the sprites. Doom Legacy 1.30 (Software mode): Perfect and reccomended, tho other ports would work fine. Doom Legacy 1.30 (OpenGL/MiniGL): the source port bombed out with segment violation when I tried this. May or may not happen with your machine. I use a Voodoo3 2000 AGP 3d card for the testing Boom/PRBoom: Works fine Note there is another QDoom project by Fanatic, none of the resources in this WAD are _NOT_ pulled from his WAD!! The sprites were taken via screenshots in a MD2 viewer and worked on that from that point. The Status bar, the Knight sprites and the weapon sprites were from a friend that did the same i believe. Credits go to Id software for Doom, Doom2, Quake, Quake2 and Quake3 Arena. Dudes of dehacked, wintex and the source ports I used to test my mini-mod. All bits of music credited towards their creators The original unfinished TC is at http://www.doomhq.com/quakedoom Also, the old TC zip has an older version of Legacy included, don't use it, use the latest version <1.30> My old email was an AOL address, but now it's [email protected] <I also made the Kingpin sound addon> -Chris "Dragon" Pisarczyk Email: [email protected] ICQ UIN: 29808544 AOL Instant Messenger: Coyote6259
