Chocolate-Covered Cherry Rage

Chocolate-Covered Cherry Rage

This level, designed by me, is "Chocolate-Covered Cherry Rage." I gave it that title because there is a lot of red and brown in it. This one is partially ins...

Filenames
cccr.wad
Size
2.42 MB
MD5
fc7be736a96fed92ecbbdb4df6cf2978
SHA-1
1e28864a4137a42dd820d6311170bf1b38897677
SHA-256
4c8189652eb9d1db51ef11cad130e505bd05cf2a76e9005b17316a058291ae3b
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
127
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single + coop play
===========================================================================
Title                   : Chocolate-Covered Cherry Rage
Filename                : CCCR
Release date            : 1-10-2019
Author                  : mArt1And00m3r11339
Email Address           : [redacted]
Other Files By Author   : Other wads are in this playlist:
                          https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8

Description             : This level, designed by me, is "Chocolate-Covered Cherry Rage." I gave it that title because there is a lot of red and brown in it. This one is partially inspired by level 31 from Chillax, level 32 from Hell Revealed 2 ("Playground"), and level 32 from SlaughterMAX ("Power Overwhelming"). This level consists of pumping rockets into imps and arch-viles, BFG-spamming into 4 species of hordes (pain elementals, revenants, hell knights, and cacodemons) while the cybers infight. You also have to deal with the arch-viles on the towers. Once the fight is over, you activate the switches and kill chaingunners followed by arch-viles. After you gather all of the keys, you activate a switch that opens the exit, spawns arch-viles near there, and unleashes the cacodemons. Once all of that is out of the way, you can exit the level (there is a death exit at the end where you have to manually destroy the Icon of Sin with the exploding barrels which also kill you, unless you are invincible). I would love to see others try and UV Max this level. 
 
Additional Credits to   : IDSoftware for Doom II (and Doom 3 sound for the cyberdemon wake-up).
                          Paul Debruyne for the Ancient Aliens sound effects (plasma, elevators, doors, powerups).
                          Demonologist for the rocket and player pain and death sound effects
                          General Rainbow Bacon (for creating Slaughterfest).
                          Zachary Stephens for the Slaughterfest 3 community project (for the status bar) 
                          Community Chest 4 team for the cc4-tex.
                          Brett Harrell for the pistol sounds from Vela Pax.
                          Whoever designed Deus Vult 2 (shotgun sounds). 
                                                    
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 1-2 days, possibly more. 
Editor(s) used          : GZDoom Builder, Slade
Known Bugs              : None
May Not Run With        : OpenGL ZDoom-based source ports (may experience issues with frame rate). 
Tested With             : GLBoom+ v2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

Chocolate-Covered Cherry Rage

Chocolate-Covered Cherry Rage (MAP01)

Deathmatch Spawns
2
Co-op Spawns
11