Outpost Recon

Outpost Recon

A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilization for over ...

Filenames
tolwyn01.wad
Size
348.23 KB
MD5
ee1377c5cdf14ed94f607e28933099bd
SHA-1
21e8a0f46f1bac07444ef8eabfc8b0e44d44e56f
SHA-256
b8c2e533918f98c089f2f9e4f27a6208f8304f082716b809e8a33acd0fa97d5d
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Limit Removing Port Recommended
Primary purpose         : Single + Coop play
===========================================================================
Title                   : Outpost Recon
Filename                : tolwyn01.wad
Release date            : 02/05/2004
Author                  : Tolwyn (David Shaw)
Email Address           : [email protected]
Other Files By Author   : insrtion.zip (group project)
Misc. Author Info       : Music contributor to: TeamTNT Icarus, Bloodlands,
			  Grievance, Pursuit, Memento Mori 2, Gothic DM,
			  Gothic DM2, Strain, The Talosian Incident,
			  Requiem, and probably several others.

Description             : A tactically sensative installation has been
			  overrun by the growing remnants of the hellspawn
			  that has continued to be a threat to our
			  civilization for over 10 years.

Additional Credits to   : Dani J for playtesting; CodeImp for feature
			  implementation of the Doom Builder editor,
			  Newdoom, Doomsday, and Wads in Progress for
			  member feedback. John "Maddog" Rankin for Coop
			  testing, Amie Kimmerly for her understanding,
			  and Alexis just because I love her!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No (unbelievable, I know)
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None
Other files recommended	: If running the Doomsday Engine port, I recommend
			  the jDEP (JDoom Environment Pack).
			  http://slide.newdoom.com/

			  Doomsday: http://www.doomsdayhq.com

			  If you'll be running an OpenGL Port, you'll want
			  to use GL BSP to build "GL Friendly" nodes.
			  http://glbsp.sourceforge.net/
			  


* Play Information *

Game                    : DOOM2
Map #                   : map01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : n/a
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 4 weeks
Editor(s) used          : Doom Builder, Zennode, XWE
Known Bugs              : None
May Not Run With...     : n/a

* Story *

Lingering remnants of Hell Spawn have plagued the Earth and surrounding
colonies for over 10 years. There doesn't seem to be an end in sight to
the conflict; however, we've been successful sending in small forces to
fight the hordes back... until now.

A nuclear-powered installation that supplies energy to outlying military
installations has been the latest target of the Hell Army. A small
force was sent in to sanitize the area; however, it seems that they were
unsuccessful.

It is important to shut this area down. With the facility staff wiped
out, the Nuclear reactor powering the station could become unstable and
go critical which would draw unwanted attention to the civilian
population and media.

Your mission is to be quietly inserted into the area and sanitize the
area of Hell Spawn. Search for Outpost survivors. If no Outpost
personnel survived the attack, then your objectives are as follows:

1. Eliminate Resistance
2. Gain Access to the Generator Control Room.
3. Shut down the Power Processing Units to acquire the Blue Key.
4. The blue key will grant you access to the TPN Yellow Access Key.
5. Using the Yellow Key, access the Teleportation Particle Network to
   return to your Pick-Up Zone. This TPN may be heavily defended.


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.tolwyn.com


WADWHAT 2.3 by Gregory P. Kwok ([email protected])
Based on WADWHAT 1.1 by Randall R. Spangler ([email protected])
===============================================================================
PWAD FILE tolwyn8.wad:
-------------------------------------------------------------------------------
MAP 01              Difficulty: S1    S2    S3   S45 |    M1    M2    M3   M45
-------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (9 starts)
    Bosses:
	Baron                    3     3     3    10 |     3     3     3    10
    Monsters:
	Trooper                 35    35    17    17 |    35    35    17    17
	Sergeant                38    38    46    32 |    39    39    47    33
	Chaingun guy             7     7     7    12 |     7     7     7    12
	Imp                     39    39    41    35 |    44    44    46    40
	Demon                   14    14    18    18 |    22    22    26    26
	Spectre                 14    14    14    12 |    14    14    14    12
	Lost soul               25    25    28    34 |    29    29    32    38
	Cacodemon                3     3     6     4 |     3     3     6     4
	Archvile                 1     1     1     2 |     1     1     1     2
	Revenant                 1     1     2     3 |     3     3     4     5
	Mancubis                 0     0     2     0 |     0     0     2     0
	Mini Baron              11    11    11    11 |    12    12    13    13
    Weapons:
	Shotgun                  1     1     1     1 |     1     1     1     1
	Super shotgun            1     1     1     1 |     1     1     1     1
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Backpack                 1     1     1     0 |     1     1     1     0
	Berserk                  1     1     1     1 |     1     1     1     1
	Computer map             1     1     1     1 |     1     1     1     1
    Expendibles:
	Bullets               1230   615   525   475 |  1690   845   805   665
	Shells                 656   328   384   344 |   848   424   480   460
	Rockets                 26    13    15    16 |    38    19    23    22
	Cells                  200   100    80    60 |   600   300   280   260
	Armor points           678   339   339   339 |   902   451   448   448
	Health points         1594   797   707   687 |  2124  1062   944   909
    Difficulty:
	Total monster hp      2207  2207  2527  3154 |  2510  2510  2880  3507
	Max ammo damage       6742  3371  3673  3323 |  9586  4793  5185  4845
	RATIO                0.327 0.655 0.688 0.949 | 0.262 0.524 0.555 0.724
    Other info:
	Average brightness             172 (0=dark, 255=bright)
	Secrets                          8
	Nukeage / sectors         1 /  400
	Triggers / linedefs      62 / 2797
	Reject resource                YES

Maps

MAP01

MAP01

Deathmatch Spawns
9
Co-op Spawns
4