Outpost Recon
A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilization for over ...
Filenames
tolwyn01.wad
Size
348.23 KB
MD5
ee1377c5cdf14ed94f607e28933099bd
SHA-1
21e8a0f46f1bac07444ef8eabfc8b0e44d44e56f
SHA-256
b8c2e533918f98c089f2f9e4f27a6208f8304f082716b809e8a33acd0fa97d5d
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
11
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Limit Removing Port Recommended Primary purpose : Single + Coop play =========================================================================== Title : Outpost Recon Filename : tolwyn01.wad Release date : 02/05/2004 Author : Tolwyn (David Shaw) Email Address : [email protected] Other Files By Author : insrtion.zip (group project) Misc. Author Info : Music contributor to: TeamTNT Icarus, Bloodlands, Grievance, Pursuit, Memento Mori 2, Gothic DM, Gothic DM2, Strain, The Talosian Incident, Requiem, and probably several others. Description : A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilization for over 10 years. Additional Credits to : Dani J for playtesting; CodeImp for feature implementation of the Doom Builder editor, Newdoom, Doomsday, and Wads in Progress for member feedback. John "Maddog" Rankin for Coop testing, Amie Kimmerly for her understanding, and Alexis just because I love her! =========================================================================== * What is included * New levels : 1 Sounds : No Music : No (unbelievable, I know) Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None Other files recommended : If running the Doomsday Engine port, I recommend the jDEP (JDoom Environment Pack). http://slide.newdoom.com/ Doomsday: http://www.doomsdayhq.com If you'll be running an OpenGL Port, you'll want to use GL BSP to build "GL Friendly" nodes. http://glbsp.sourceforge.net/ * Play Information * Game : DOOM2 Map # : map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : n/a Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 weeks Editor(s) used : Doom Builder, Zennode, XWE Known Bugs : None May Not Run With... : n/a * Story * Lingering remnants of Hell Spawn have plagued the Earth and surrounding colonies for over 10 years. There doesn't seem to be an end in sight to the conflict; however, we've been successful sending in small forces to fight the hordes back... until now. A nuclear-powered installation that supplies energy to outlying military installations has been the latest target of the Hell Army. A small force was sent in to sanitize the area; however, it seems that they were unsuccessful. It is important to shut this area down. With the facility staff wiped out, the Nuclear reactor powering the station could become unstable and go critical which would draw unwanted attention to the civilian population and media. Your mission is to be quietly inserted into the area and sanitize the area of Hell Spawn. Search for Outpost survivors. If no Outpost personnel survived the attack, then your objectives are as follows: 1. Eliminate Resistance 2. Gain Access to the Generator Control Room. 3. Shut down the Power Processing Units to acquire the Blue Key. 4. The blue key will grant you access to the TPN Yellow Access Key. 5. Using the Yellow Key, access the Teleportation Particle Network to return to your Pick-Up Zone. This TPN may be heavily defended. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.tolwyn.com
WADWHAT 2.3 by Gregory P. Kwok ([email protected]) Based on WADWHAT 1.1 by Randall R. Spangler ([email protected]) =============================================================================== PWAD FILE tolwyn8.wad: ------------------------------------------------------------------------------- MAP 01 Difficulty: S1 S2 S3 S45 | M1 M2 M3 M45 ------------------------------------------------------------------------------- Play modes: Single player Cooperative (4 player) Deathmatch (9 starts) Bosses: Baron 3 3 3 10 | 3 3 3 10 Monsters: Trooper 35 35 17 17 | 35 35 17 17 Sergeant 38 38 46 32 | 39 39 47 33 Chaingun guy 7 7 7 12 | 7 7 7 12 Imp 39 39 41 35 | 44 44 46 40 Demon 14 14 18 18 | 22 22 26 26 Spectre 14 14 14 12 | 14 14 14 12 Lost soul 25 25 28 34 | 29 29 32 38 Cacodemon 3 3 6 4 | 3 3 6 4 Archvile 1 1 1 2 | 1 1 1 2 Revenant 1 1 2 3 | 3 3 4 5 Mancubis 0 0 2 0 | 0 0 2 0 Mini Baron 11 11 11 11 | 12 12 13 13 Weapons: Shotgun 1 1 1 1 | 1 1 1 1 Super shotgun 1 1 1 1 | 1 1 1 1 Chaingun 1 1 1 1 | 1 1 1 1 Rocket launcher 1 1 1 1 | 1 1 1 1 Plasma gun 1 1 1 1 | 1 1 1 1 Chainsaw 1 1 1 1 | 1 1 1 1 Equipment: Backpack 1 1 1 0 | 1 1 1 0 Berserk 1 1 1 1 | 1 1 1 1 Computer map 1 1 1 1 | 1 1 1 1 Expendibles: Bullets 1230 615 525 475 | 1690 845 805 665 Shells 656 328 384 344 | 848 424 480 460 Rockets 26 13 15 16 | 38 19 23 22 Cells 200 100 80 60 | 600 300 280 260 Armor points 678 339 339 339 | 902 451 448 448 Health points 1594 797 707 687 | 2124 1062 944 909 Difficulty: Total monster hp 2207 2207 2527 3154 | 2510 2510 2880 3507 Max ammo damage 6742 3371 3673 3323 | 9586 4793 5185 4845 RATIO 0.327 0.655 0.688 0.949 | 0.262 0.524 0.555 0.724 Other info: Average brightness 172 (0=dark, 255=bright) Secrets 8 Nukeage / sectors 1 / 400 Triggers / linedefs 62 / 2797 Reject resource YES