Doom2: Eye of Doom - MegaWAD
Filenames
eodmega.wad
Size
19.22 MB
MD5
f7182a6c8b0192db00d62ae262f26c0a
SHA-1
2dabbcd540fdcf71c3ce0d59e67b8ac261fac33d
SHA-256
59a3e0148ecd61d08691304eb5f96eae426191b742276dc9a290ec6ad18a2a11
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Boom
Lumps
265
Maps
MAP02, MAP03, MAP08, MAP01, MAP06, MAP04, MAP05, MAP07, MAP09, MAP10, MAP12, MAP11, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24
Download
Read Me
=========================================================================== Primary purpose : Single play Advanced engine needed : ZDoom =========================================================================== Title : Doom2: Eye of Doom - MegaWAD Filename : eodmega.zip Release date : 1 December 2018 Author : Schism Email Address : [redacted] Description : A MegaWAD inspired by Eye of the Beholder. Theme = Dungeon. Thanks to : My wife for putting up with me making this. =========================================================================== * What is included * New levels : 24 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : Just Doom2.wad * Play Information * Game : DOOM2 Map # : MAP01 - MAP24 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : From scratch Build Time : About 2 months Editor(s) used : Doom Builder 2 (2.1.2.1553), Wad Mangle 2 by Ian Cowburn Known Bugs : None Tested With : Zdoom 2.8.1 This is a 24 level PWAD inspired by the Amiga version of Eye of the Beholder and Eye of the Beholder 2, both of which are dungeon crawls. As such expect plenty of close quarter attacks, pitfalls, and puzzles. The level layouts are kinda 8-bit, which is totally intentional. The main focus is gameplay, not eye candy. Developed and tested with ZDoom. All that is required is the Doom 2 WAD for this PWAD to work. No other music, gfx or other resources have been added. Good luck completing it. About 5 hours gameplay. All difficulty settings are the same. As long as your port parses the ZMAPINFO lump, it should work exactly as intended. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://drive.google.com/open?id=1obFHn8OiNZZFBg9mNe9gSFcJPUV8kXeQ FTP sites: -